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BinaryObjectScanner/BinaryObjectScanner.Models/PortableExecutable/FontDirEntry.cs
Matt Nadareski 473cbc5694 BOS.* -> BOS.*
2023-03-07 16:59:14 -05:00

175 lines
5.8 KiB
C#

namespace BinaryObjectScanner.Models.PortableExecutable
{
/// <summary>
/// Contains information about an individual font in a font resource group. The structure definition
/// provided here is for explanation only; it is not present in any standard header file.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/fontdirentry"/>
public sealed class FontDirEntry
{
/// <summary>
/// A user-defined version number for the resource data that tools can use to read and write
/// resource files.
/// </summary>
public ushort Version;
/// <summary>
/// The size of the file, in bytes.
/// </summary>
public uint Size;
/// <summary>
/// The font supplier's copyright information.
/// </summary>
/// <remarks>60 characters</remarks>
public byte[] Copyright;
/// <summary>
/// The type of font file.
/// </summary>
public ushort Type;
/// <summary>
/// The point size at which this character set looks best.
/// </summary>
public ushort Points;
/// <summary>
/// The vertical resolution, in dots per inch, at which this character set was digitized.
/// </summary>
public ushort VertRes;
/// <summary>
/// The horizontal resolution, in dots per inch, at which this character set was digitized.
/// </summary>
public ushort HorizRes;
/// <summary>
/// The distance from the top of a character definition cell to the baseline of the typographical
/// font.
/// </summary>
public ushort Ascent;
/// <summary>
/// The amount of leading inside the bounds set by the PixHeight member. Accent marks and other
/// diacritical characters can occur in this area.
/// </summary>
public ushort InternalLeading;
/// <summary>
/// The amount of extra leading that the application adds between rows.
/// </summary>
public ushort ExternalLeading;
/// <summary>
/// An italic font if not equal to zero.
/// </summary>
public byte Italic;
/// <summary>
/// An underlined font if not equal to zero.
/// </summary>
public byte Underline;
/// <summary>
/// A strikeout font if not equal to zero.
/// </summary>
public byte StrikeOut;
/// <summary>
/// The weight of the font in the range 0 through 1000. For example, 400 is roman and 700 is bold.
/// If this value is zero, a default weight is used. For additional defined values, see the
/// description of the LOGFONT structure.
/// </summary>
public ushort Weight;
/// <summary>
/// The character set of the font. For predefined values, see the description of the LOGFONT
/// structure.
/// </summary>
public byte CharSet;
/// <summary>
/// The width of the grid on which a vector font was digitized. For raster fonts, if the member
/// is not equal to zero, it represents the width for all the characters in the bitmap. If the
/// member is equal to zero, the font has variable-width characters.
/// </summary>
public ushort PixWidth;
/// <summary>
/// The height of the character bitmap for raster fonts or the height of the grid on which a
/// vector font was digitized.
/// </summary>
public ushort PixHeight;
/// <summary>
/// The pitch and the family of the font. For additional information, see the description of
/// the LOGFONT structure.
/// </summary>
public byte PitchAndFamily;
/// <summary>
/// The average width of characters in the font (generally defined as the width of the letter x).
/// This value does not include the overhang required for bold or italic characters.
/// </summary>
public ushort AvgWidth;
/// <summary>
/// The width of the widest character in the font.
/// </summary>
public ushort MaxWidth;
/// <summary>
/// The first character code defined in the font.
/// </summary>
public byte FirstChar;
/// <summary>
/// The last character code defined in the font.
/// </summary>
public byte LastChar;
/// <summary>
/// The character to substitute for characters not in the font.
/// </summary>
public byte DefaultChar;
/// <summary>
/// The character that will be used to define word breaks for text justification.
/// </summary>
public byte BreakChar;
/// <summary>
/// The number of bytes in each row of the bitmap. This value is always even so that the rows
/// start on word boundaries. For vector fonts, this member has no meaning.
/// </summary>
public ushort WidthBytes;
/// <summary>
/// The offset in the file to a null-terminated string that specifies a device name. For a
/// generic font, this value is zero.
/// </summary>
public uint Device;
/// <summary>
/// The offset in the file to a null-terminated string that names the typeface.
/// </summary>
public uint Face;
/// <summary>
/// This member is reserved.
/// </summary>
public uint Reserved;
/// <summary>
/// The name of the device if this font file is designated for a specific device.
/// </summary>
public string DeviceName;
/// <summary>
/// The typeface name of the font.
/// </summary>
public string FaceName;
}
}