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175 lines
5.8 KiB
C#
175 lines
5.8 KiB
C#
namespace BinaryObjectScanner.Models.PortableExecutable
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{
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/// <summary>
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/// Contains information about an individual font in a font resource group. The structure definition
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/// provided here is for explanation only; it is not present in any standard header file.
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/// </summary>
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/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/fontdirentry"/>
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public sealed class FontDirEntry
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{
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/// <summary>
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/// A user-defined version number for the resource data that tools can use to read and write
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/// resource files.
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/// </summary>
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public ushort Version;
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/// <summary>
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/// The size of the file, in bytes.
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/// </summary>
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public uint Size;
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/// <summary>
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/// The font supplier's copyright information.
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/// </summary>
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/// <remarks>60 characters</remarks>
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public byte[] Copyright;
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/// <summary>
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/// The type of font file.
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/// </summary>
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public ushort Type;
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/// <summary>
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/// The point size at which this character set looks best.
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/// </summary>
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public ushort Points;
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/// <summary>
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/// The vertical resolution, in dots per inch, at which this character set was digitized.
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/// </summary>
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public ushort VertRes;
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/// <summary>
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/// The horizontal resolution, in dots per inch, at which this character set was digitized.
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/// </summary>
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public ushort HorizRes;
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/// <summary>
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/// The distance from the top of a character definition cell to the baseline of the typographical
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/// font.
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/// </summary>
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public ushort Ascent;
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/// <summary>
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/// The amount of leading inside the bounds set by the PixHeight member. Accent marks and other
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/// diacritical characters can occur in this area.
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/// </summary>
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public ushort InternalLeading;
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/// <summary>
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/// The amount of extra leading that the application adds between rows.
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/// </summary>
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public ushort ExternalLeading;
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/// <summary>
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/// An italic font if not equal to zero.
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/// </summary>
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public byte Italic;
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/// <summary>
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/// An underlined font if not equal to zero.
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/// </summary>
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public byte Underline;
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/// <summary>
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/// A strikeout font if not equal to zero.
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/// </summary>
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public byte StrikeOut;
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/// <summary>
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/// The weight of the font in the range 0 through 1000. For example, 400 is roman and 700 is bold.
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/// If this value is zero, a default weight is used. For additional defined values, see the
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/// description of the LOGFONT structure.
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/// </summary>
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public ushort Weight;
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/// <summary>
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/// The character set of the font. For predefined values, see the description of the LOGFONT
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/// structure.
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/// </summary>
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public byte CharSet;
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/// <summary>
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/// The width of the grid on which a vector font was digitized. For raster fonts, if the member
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/// is not equal to zero, it represents the width for all the characters in the bitmap. If the
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/// member is equal to zero, the font has variable-width characters.
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/// </summary>
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public ushort PixWidth;
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/// <summary>
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/// The height of the character bitmap for raster fonts or the height of the grid on which a
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/// vector font was digitized.
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/// </summary>
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public ushort PixHeight;
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/// <summary>
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/// The pitch and the family of the font. For additional information, see the description of
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/// the LOGFONT structure.
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/// </summary>
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public byte PitchAndFamily;
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/// <summary>
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/// The average width of characters in the font (generally defined as the width of the letter x).
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/// This value does not include the overhang required for bold or italic characters.
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/// </summary>
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public ushort AvgWidth;
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/// <summary>
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/// The width of the widest character in the font.
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/// </summary>
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public ushort MaxWidth;
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/// <summary>
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/// The first character code defined in the font.
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/// </summary>
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public byte FirstChar;
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/// <summary>
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/// The last character code defined in the font.
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/// </summary>
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public byte LastChar;
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/// <summary>
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/// The character to substitute for characters not in the font.
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/// </summary>
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public byte DefaultChar;
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/// <summary>
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/// The character that will be used to define word breaks for text justification.
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/// </summary>
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public byte BreakChar;
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/// <summary>
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/// The number of bytes in each row of the bitmap. This value is always even so that the rows
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/// start on word boundaries. For vector fonts, this member has no meaning.
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/// </summary>
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public ushort WidthBytes;
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/// <summary>
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/// The offset in the file to a null-terminated string that specifies a device name. For a
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/// generic font, this value is zero.
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/// </summary>
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public uint Device;
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/// <summary>
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/// The offset in the file to a null-terminated string that names the typeface.
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/// </summary>
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public uint Face;
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/// <summary>
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/// This member is reserved.
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/// </summary>
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public uint Reserved;
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/// <summary>
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/// The name of the device if this font file is designated for a specific device.
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/// </summary>
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public string DeviceName;
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/// <summary>
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/// The typeface name of the font.
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/// </summary>
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public string FaceName;
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}
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}
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