Files
BinaryObjectScanner/BurnOutSharp.Models/N3DS/InitialData.cs
2023-01-07 21:42:13 -08:00

37 lines
975 B
C#

namespace BurnOutSharp.Models.N3DS
{
/// <see href="https://www.3dbrew.org/wiki/NCSD#InitialData"/>
public sealed class InitialData
{
/// <summary>
/// Card seed keyY (first u64 is Media ID (same as first NCCH partitionId))
/// </summary>
public byte[] CardSeedKeyY;
/// <summary>
/// Encrypted card seed (AES-CCM, keyslot 0x3B for retail cards, see CTRCARD_SECSEED)
/// </summary>
public byte[] EncryptedCardSeed;
/// <summary>
/// Card seed AES-MAC
/// </summary>
public byte[] CardSeedAESMAC;
/// <summary>
/// Card seed nonce
/// </summary>
public byte[] CardSeedNonce;
/// <summary>
/// Reserved3
/// </summary>
public byte[] Reserved;
/// <summary>
/// Copy of first NCCH header (excluding RSA signature)
/// </summary>
public NCCHHeader BackupHeader;
}
}