Files
BinaryObjectScanner/BurnOutSharp.Models/LinearExecutable/ResourceTableEntry.cs
2022-11-04 14:51:57 -07:00

53 lines
2.0 KiB
C#

using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The resource table is an array of resource table entries. Each resource table
/// entry contains a type ID and name ID. These entries are used to locate resource
/// objects contained in the Object table. The number of entries in the resource
/// table is defined by the Resource Table Count located in the linear EXE header.
/// More than one resource may be contained within a single object. Resource table
/// entries are in a sorted order, (ascending, by Resource Name ID within the
/// Resource Type ID). This allows the DosGetResource API function to use a binary
/// search when looking up a resource in a 32-bit module instead of the linear search
/// being used in the current 16-bit module.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ResourceTableEntry
{
/// <summary>
/// Resource type ID.
/// </summary>
/// <remarks>
/// The type of resources are:
/// - BTMP = Bitmap
/// - EMSG = Error message string
/// - FONT = Fonts
/// </remarks>
public ushort TypeID;
/// <summary>
/// An ID used as a name for the resource when referred to.
/// </summary>
public ushort NameID;
/// <summary>
/// The number of bytes the resource consists of.
/// </summary>
public uint ResourceSize;
/// <summary>
/// The number of the object which contains the resource.
/// </summary>
public ushort ObjectNumber;
/// <summary>
/// The offset within the specified object where the resource begins.
/// </summary>
public uint Offset;
}
}