mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
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319 lines
11 KiB
C#
319 lines
11 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using BinaryObjectScanner.Models.VPK;
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using BinaryObjectScanner.Utilities;
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using static BinaryObjectScanner.Models.VPK.Constants;
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namespace BinaryObjectScanner.Builders
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{
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public static class VPK
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{
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#region Byte Data
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/// <summary>
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/// Parse a byte array into a Valve Package
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/// </summary>
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/// <param name="data">Byte array to parse</param>
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/// <param name="offset">Offset into the byte array</param>
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/// <returns>Filled Valve Package on success, null on error</returns>
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public static Models.VPK.File ParseFile(byte[] data, int offset)
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and parse that
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MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
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return ParseFile(dataStream);
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}
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#endregion
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#region Stream Data
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/// <summary>
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/// Parse a Stream into a Valve Package
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Valve Package on success, null on error</returns>
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public static Models.VPK.File ParseFile(Stream data)
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{
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// If the data is invalid
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if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
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return null;
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// If the offset is out of bounds
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if (data.Position < 0 || data.Position >= data.Length)
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return null;
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// Cache the current offset
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long initialOffset = data.Position;
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// Create a new Valve Package to fill
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var file = new Models.VPK.File();
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#region Header
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// Try to parse the header
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// The original version had no signature.
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var header = ParseHeader(data);
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// Set the package header
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file.Header = header;
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#endregion
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#region Extended Header
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if (header?.Version == 2)
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{
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// Try to parse the extended header
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var extendedHeader = ParseExtendedHeader(data);
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if (extendedHeader == null)
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return null;
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// Set the package extended header
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file.ExtendedHeader = extendedHeader;
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}
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#endregion
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#region Directory Items
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// Create the directory items tree
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var directoryItems = ParseDirectoryItemTree(data);
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// Set the directory items
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file.DirectoryItems = directoryItems;
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#endregion
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#region Archive Hashes
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if (header?.Version == 2 && file.ExtendedHeader != null && file.ExtendedHeader.ArchiveHashLength > 0)
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{
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// Create the archive hashes list
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var archiveHashes = new List<ArchiveHash>();
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// Cache the current offset
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initialOffset = data.Position;
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// Try to parse the directory items
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while (data.Position < initialOffset + file.ExtendedHeader.ArchiveHashLength)
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{
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var archiveHash = ParseArchiveHash(data);
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archiveHashes.Add(archiveHash);
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}
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file.ArchiveHashes = archiveHashes.ToArray();
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}
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#endregion
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return file;
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}
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/// <summary>
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/// Parse a Stream into a Valve Package header
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Valve Package header on success, null on error</returns>
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private static Header ParseHeader(Stream data)
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{
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// TODO: Use marshalling here instead of building
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Header header = new Header();
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header.Signature = data.ReadUInt32();
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if (header.Signature != SignatureUInt32)
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return null;
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header.Version = data.ReadUInt32();
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if (header.Version > 2)
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return null;
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header.DirectoryLength = data.ReadUInt32();
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return header;
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}
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/// <summary>
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/// Parse a Stream into a Valve Package extended header
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Valve Package extended header on success, null on error</returns>
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private static ExtendedHeader ParseExtendedHeader(Stream data)
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{
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// TODO: Use marshalling here instead of building
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ExtendedHeader extendedHeader = new ExtendedHeader();
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extendedHeader.Dummy0 = data.ReadUInt32();
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extendedHeader.ArchiveHashLength = data.ReadUInt32();
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extendedHeader.ExtraLength = data.ReadUInt32();
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extendedHeader.Dummy1 = data.ReadUInt32();
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return extendedHeader;
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}
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/// <summary>
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/// Parse a Stream into a Valve Package archive hash
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Valve Package archive hash on success, null on error</returns>
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private static ArchiveHash ParseArchiveHash(Stream data)
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{
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// TODO: Use marshalling here instead of building
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ArchiveHash archiveHash = new ArchiveHash();
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archiveHash.ArchiveIndex = data.ReadUInt32();
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archiveHash.ArchiveOffset = data.ReadUInt32();
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archiveHash.Length = data.ReadUInt32();
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archiveHash.Hash = data.ReadBytes(0x10);
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return archiveHash;
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}
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/// <summary>
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/// Parse a Stream into a Valve Package directory item tree
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Valve Package directory item tree on success, null on error</returns>
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private static DirectoryItem[] ParseDirectoryItemTree(Stream data)
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{
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// Create the directory items list
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var directoryItems = new List<DirectoryItem>();
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while (true)
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{
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// Get the extension
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string extensionString = data.ReadString(Encoding.ASCII);
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if (string.IsNullOrEmpty(extensionString))
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break;
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// Sanitize the extension
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for (int i = 0; i < 0x20; i++)
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{
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extensionString = extensionString.Replace($"{(char)i}", string.Empty);
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}
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while (true)
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{
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// Get the path
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string pathString = data.ReadString(Encoding.ASCII);
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if (string.IsNullOrEmpty(pathString))
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break;
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// Sanitize the path
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for (int i = 0; i < 0x20; i++)
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{
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pathString = pathString.Replace($"{(char)i}", string.Empty);
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}
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while (true)
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{
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// Get the name
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string nameString = data.ReadString(Encoding.ASCII);
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if (string.IsNullOrEmpty(nameString))
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break;
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// Sanitize the name
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for (int i = 0; i < 0x20; i++)
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{
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nameString = nameString.Replace($"{(char)i}", string.Empty);
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}
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// Get the directory item
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var directoryItem = ParseDirectoryItem(data, extensionString, pathString, nameString);
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// Add the directory item
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directoryItems.Add(directoryItem);
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}
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}
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}
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return directoryItems.ToArray();
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}
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/// <summary>
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/// Parse a Stream into a Valve Package directory item
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Valve Package directory item on success, null on error</returns>
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private static DirectoryItem ParseDirectoryItem(Stream data, string extension, string path, string name)
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{
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DirectoryItem directoryItem = new DirectoryItem();
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directoryItem.Extension = extension;
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directoryItem.Path = path;
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directoryItem.Name = name;
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// Get the directory entry
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var directoryEntry = ParseDirectoryEntry(data);
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// Set the directory entry
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directoryItem.DirectoryEntry = directoryEntry;
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// Get the preload data pointer
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long preloadDataPointer = -1; int preloadDataLength = -1;
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if (directoryEntry.ArchiveIndex == HL_VPK_NO_ARCHIVE && directoryEntry.EntryLength > 0)
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{
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preloadDataPointer = directoryEntry.EntryOffset;
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preloadDataLength = (int)directoryEntry.EntryLength;
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}
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else if (directoryEntry.PreloadBytes > 0)
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{
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preloadDataPointer = data.Position;
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preloadDataLength = directoryEntry.PreloadBytes;
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}
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// If we had a valid preload data pointer
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byte[] preloadData = null;
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if (preloadDataPointer >= 0 && preloadDataLength > 0)
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{
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// Cache the current offset
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long initialOffset = data.Position;
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// Seek to the preload data offset
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data.Seek(preloadDataPointer, SeekOrigin.Begin);
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// Read the preload data
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preloadData = data.ReadBytes(preloadDataLength);
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// Seek back to the original offset
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data.Seek(initialOffset, SeekOrigin.Begin);
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}
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// Set the preload data
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directoryItem.PreloadData = preloadData;
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return directoryItem;
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}
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/// <summary>
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/// Parse a Stream into a Valve Package directory entry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Valve Package directory entry on success, null on error</returns>
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private static DirectoryEntry ParseDirectoryEntry(Stream data)
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{
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// TODO: Use marshalling here instead of building
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DirectoryEntry directoryEntry = new DirectoryEntry();
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directoryEntry.CRC = data.ReadUInt32();
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directoryEntry.PreloadBytes = data.ReadUInt16();
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directoryEntry.ArchiveIndex = data.ReadUInt16();
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directoryEntry.EntryOffset = data.ReadUInt32();
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directoryEntry.EntryLength = data.ReadUInt32();
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directoryEntry.Dummy0 = data.ReadUInt16();
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return directoryEntry;
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}
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#endregion
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}
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}
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