Files
BinaryObjectScanner/BinaryObjectScanner.Models/N3DS/NCCHHeaderFlags.cs
Matt Nadareski 473cbc5694 BOS.* -> BOS.*
2023-03-07 16:59:14 -05:00

50 lines
1.5 KiB
C#

namespace BinaryObjectScanner.Models.N3DS
{
/// <see href="https://www.3dbrew.org/wiki/NCCH#NCCH_Flags"/>
public sealed class NCCHHeaderFlags
{
/// <summary>
/// Reserved
/// </summary>
public byte Reserved0;
/// <summary>
/// Reserved
/// </summary>
public byte Reserved1;
/// <summary>
/// Reserved
/// </summary>
public byte Reserved2;
/// <summary>
/// Crypto Method: When this is non-zero, a NCCH crypto method using two keyslots is used.
/// </summary>
public CryptoMethod CryptoMethod;
/// <summary>
/// Content Platform: 1 = CTR, 2 = snake (New 3DS).
/// </summary>
public ContentPlatform ContentPlatform;
/// <summary>
/// Content Type Bit-masks: Data = 0x1, Executable = 0x2, SystemUpdate = 0x4, Manual = 0x8,
/// Child = (0x4|0x8), Trial = 0x10. When 'Data' is set, but not 'Executable', NCCH is a CFA.
/// Otherwise when 'Executable' is set, NCCH is a CXI.
/// </summary>
public ContentType MediaPlatformIndex;
/// <summary>
/// Content Unit Size i.e. u32 ContentUnitSize = 0x200*2^flags[6];
/// </summary>
public byte ContentUnitSize;
/// <summary>
/// Bit-masks: FixedCryptoKey = 0x1, NoMountRomFs = 0x2, NoCrypto = 0x4, using a new keyY
/// generator = 0x20(starting with FIRM 9.6.0-X).
/// </summary>
public BitMasks BitMasks;
}
}