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36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using System.Runtime.InteropServices;
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namespace BurnOutSharp.Models.NewExecutable
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{
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/// <summary>
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/// The resource table follows the segment table and contains entries for
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/// each resource in the executable file. The resource table consists of
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/// an alignment shift count, followed by a table of resource records. The
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/// resource records define the type ID for a set of resources. Each
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/// resource record contains a table of resource entries of the defined
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/// type. The resource entry defines the resource ID or name ID for the
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/// resource. It also defines the location and size of the resource. The
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/// following describes the contents of each of these structures:
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/// </summary>
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/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
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[StructLayout(LayoutKind.Sequential)]
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public class ResourceTable
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{
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/// <summary>
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/// Alignment shift count for resource data.
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/// </summary>
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public ushort AlignmentShiftCount;
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/// <summary>
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/// A table of resource type information blocks follows.
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/// </summary>
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public ResourceTypeInformationEntry[] ResourceTypes;
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/// <summary>
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/// Resource type and name strings are stored at the end of the
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/// resource table.
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/// </summary>
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public ResourceTypeAndNameString[] TypeAndNameStrings;
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}
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}
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