mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-02-14 21:33:08 +00:00
451 lines
14 KiB
C#
451 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using static SabreTools.Models.BSP.Constants;
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namespace BinaryObjectScanner.Wrappers
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{
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public class BSP : WrapperBase<SabreTools.Models.BSP.File>
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{
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#region Descriptive Properties
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/// <inheritdoc/>
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public override string DescriptionString => "Half-Life Level (BSP)";
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#endregion
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#region Pass-Through Properties
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#region Header
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/// <inheritdoc cref="Models.BSP.Header.Version"/>
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#if NET48
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public uint Version => _model.Header.Version;
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#else
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public uint? Version => _model.Header?.Version;
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#endif
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#endregion
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#region Lumps
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/// <inheritdoc cref="Models.BSP.File.Lumps"/>
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#if NET48
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public SabreTools.Models.BSP.Lump[] Lumps => _model.Lumps;
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#else
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public SabreTools.Models.BSP.Lump?[]? Lumps => _model.Lumps;
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#endif
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#endregion
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#region Texture Header
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/// <inheritdoc cref="Models.BSP.TextureHeader.TextureCount"/>
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#if NET48
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public uint TextureCount => _model.TextureHeader.TextureCount;
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#else
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public uint? TextureCount => _model.TextureHeader?.TextureCount;
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#endif
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/// <inheritdoc cref="Models.BSP.TextureHeader.Offsets"/>
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#if NET48
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public uint[] Offsets => _model.TextureHeader.Offsets;
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#else
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public uint[]? Offsets => _model.TextureHeader?.Offsets;
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#endif
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#endregion
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#region Textures
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/// <inheritdoc cref="Models.BSP.File.Textures"/>
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#if NET48
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public SabreTools.Models.BSP.Texture[] Textures => _model.Textures;
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#else
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public SabreTools.Models.BSP.Texture?[]? Textures => _model.Textures;
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#endif
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#endregion
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#endregion
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#region Constructors
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/// <inheritdoc/>
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#if NET48
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public BSP(SabreTools.Models.BSP.File model, byte[] data, int offset)
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#else
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public BSP(SabreTools.Models.BSP.File? model, byte[]? data, int offset)
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#endif
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: base(model, data, offset)
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{
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// All logic is handled by the base class
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}
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/// <inheritdoc/>
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#if NET48
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public BSP(SabreTools.Models.BSP.File model, Stream data)
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#else
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public BSP(SabreTools.Models.BSP.File? model, Stream? data)
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#endif
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: base(model, data)
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{
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// All logic is handled by the base class
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}
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/// <summary>
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/// Create a BSP from a byte array and offset
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/// </summary>
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/// <param name="data">Byte array representing the BSP</param>
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/// <param name="offset">Offset within the array to parse</param>
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/// <returns>A BSP wrapper on success, null on failure</returns>
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#if NET48
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public static BSP Create(byte[] data, int offset)
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#else
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public static BSP? Create(byte[]? data, int offset)
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#endif
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and use that
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MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
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return Create(dataStream);
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}
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/// <summary>
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/// Create a BSP from a Stream
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/// </summary>
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/// <param name="data">Stream representing the BSP</param>
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/// <returns>An BSP wrapper on success, null on failure</returns>
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#if NET48
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public static BSP Create(Stream data)
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#else
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public static BSP? Create(Stream? data)
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#endif
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{
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// If the data is invalid
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if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
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return null;
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var file = new SabreTools.Serialization.Streams.BSP().Deserialize(data);
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if (file == null)
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return null;
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try
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{
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return new BSP(file, data);
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}
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catch
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{
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return null;
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}
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}
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#endregion
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#region Printing
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/// <inheritdoc/>
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public override StringBuilder PrettyPrint()
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{
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StringBuilder builder = new StringBuilder();
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Printing.BSP.Print(builder, _model);
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return builder;
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}
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#if NET6_0_OR_GREATER
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/// <inheritdoc/>
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public override string ExportJSON() => System.Text.Json.JsonSerializer.Serialize(_model, _jsonSerializerOptions);
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#endif
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#endregion
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#region Extraction
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/// <summary>
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/// Extract all lumps from the BSP to an output directory
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/// </summary>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if all lumps extracted, false otherwise</returns>
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public bool ExtractAllLumps(string outputDirectory)
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{
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// If we have no lumps
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if (Lumps == null || Lumps.Length == 0)
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return false;
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// Loop through and extract all lumps to the output
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bool allExtracted = true;
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for (int i = 0; i < Lumps.Length; i++)
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{
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allExtracted &= ExtractLump(i, outputDirectory);
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}
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return allExtracted;
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}
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/// <summary>
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/// Extract a lump from the BSP to an output directory by index
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/// </summary>
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/// <param name="index">Lump index to extract</param>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if the lump extracted, false otherwise</returns>
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public bool ExtractLump(int index, string outputDirectory)
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{
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// If we have no lumps
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if (Lumps == null || Lumps.Length == 0)
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return false;
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// If the lumps index is invalid
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if (index < 0 || index >= Lumps.Length)
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return false;
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// Get the lump
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var lump = Lumps[index];
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if (lump == null)
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return false;
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// Read the data
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#if NET48
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byte[] data = ReadFromDataSource((int)lump.Offset, (int)lump.Length);
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#else
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byte[]? data = ReadFromDataSource((int)lump.Offset, (int)lump.Length);
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#endif
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if (data == null)
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return false;
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// Create the filename
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string filename = $"lump_{index}.bin";
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switch (index)
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{
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case HL_BSP_LUMP_ENTITIES:
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filename = "entities.ent";
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break;
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case HL_BSP_LUMP_TEXTUREDATA:
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filename = "texture_data.bin";
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break;
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}
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// If we have an invalid output directory
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if (string.IsNullOrWhiteSpace(outputDirectory))
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return false;
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// Create the full output path
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filename = Path.Combine(outputDirectory, filename);
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// Ensure the output directory is created
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#if NET48
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string directoryName = Path.GetDirectoryName(filename);
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#else
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string? directoryName = Path.GetDirectoryName(filename);
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#endif
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if (directoryName != null)
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Directory.CreateDirectory(directoryName);
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// Try to write the data
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try
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{
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// Open the output file for writing
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using (Stream fs = File.OpenWrite(filename))
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{
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fs.Write(data, 0, data.Length);
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}
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}
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catch
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Extract all textures from the BSP to an output directory
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/// </summary>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if all textures extracted, false otherwise</returns>
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public bool ExtractAllTextures(string outputDirectory)
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{
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// If we have no textures
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if (Offsets == null || Offsets.Length == 0)
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return false;
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// Loop through and extract all lumps to the output
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bool allExtracted = true;
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for (int i = 0; i < Offsets.Length; i++)
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{
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allExtracted &= ExtractTexture(i, outputDirectory);
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}
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return allExtracted;
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}
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/// <summary>
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/// Extract a texture from the BSP to an output directory by index
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/// </summary>
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/// <param name="index">Lump index to extract</param>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if the texture extracted, false otherwise</returns>
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public bool ExtractTexture(int index, string outputDirectory)
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{
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// If we have no textures
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if (Textures == null || Textures.Length == 0)
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return false;
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// If the texture index is invalid
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if (index < 0 || index >= Textures.Length)
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return false;
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// Get the texture
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var texture = Textures[index];
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if (texture == null)
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return false;
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// Read the data
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#if NET48
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byte[] data = CreateTextureData(texture);
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#else
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byte[]? data = CreateTextureData(texture);
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#endif
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if (data == null)
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return false;
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// Create the filename
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string filename = $"{texture.Name}.bmp";
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// If we have an invalid output directory
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if (string.IsNullOrWhiteSpace(outputDirectory))
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return false;
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// Create the full output path
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filename = Path.Combine(outputDirectory, filename);
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// Ensure the output directory is created
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#if NET48
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string directoryName = Path.GetDirectoryName(filename);
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#else
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string? directoryName = Path.GetDirectoryName(filename);
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#endif
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if (directoryName != null)
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Directory.CreateDirectory(directoryName);
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// Try to write the data
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try
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{
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// Open the output file for writing
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using (Stream fs = File.OpenWrite(filename))
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{
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fs.Write(data, 0, data.Length);
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}
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}
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catch
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Create a bitmap from the texture and palette data
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/// </summary>
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/// <param name="texture">Texture object to format</param>
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/// <returns>Byte array representing the texture as a bitmap</returns>
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#if NET48
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private static byte[] CreateTextureData(SabreTools.Models.BSP.Texture texture)
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#else
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private static byte[]? CreateTextureData(SabreTools.Models.BSP.Texture texture)
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#endif
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{
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// If there's no palette data
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if (texture.PaletteData == null || texture.PaletteData.Length == 0)
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return null;
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// If there's no texture data
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if (texture.TextureData == null || texture.TextureData.Length == 0)
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return null;
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// Create the bitmap file header
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var fileHeader = new SabreTools.Models.BMP.BITMAPFILEHEADER()
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{
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Type = ('M' << 8) | 'B',
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Size = 14 + 40 + (texture.PaletteSize * 4) + (texture.Width * texture.Height),
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OffBits = 14 + 40 + (texture.PaletteSize * 4),
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};
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// Create the bitmap info header
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var infoHeader = new SabreTools.Models.BMP.BITMAPINFOHEADER
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{
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Size = 40,
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Width = (int)texture.Width,
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Height = (int)texture.Height,
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Planes = 1,
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BitCount = 8,
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SizeImage = 0,
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ClrUsed = texture.PaletteSize,
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ClrImportant = texture.PaletteSize,
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};
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// Reformat the palette data
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byte[] paletteData = new byte[texture.PaletteSize * 4];
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for (uint i = 0; i < texture.PaletteSize; i++)
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{
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paletteData[i * 4 + 0] = texture.PaletteData[i * 3 + 2];
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paletteData[i * 4 + 1] = texture.PaletteData[i * 3 + 1];
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paletteData[i * 4 + 2] = texture.PaletteData[i * 3 + 0];
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paletteData[i * 4 + 3] = 0;
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}
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// Reformat the pixel data
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byte[] pixelData = new byte[texture.Width * texture.Height];
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for (uint i = 0; i < texture.Width; i++)
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{
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for (uint j = 0; j < texture.Height; j++)
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{
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pixelData[i + ((texture.Height - 1 - j) * texture.Width)] = texture.TextureData[i + j * texture.Width];
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}
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}
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// Build the file data
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List<byte> buffer = new List<byte>();
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// Bitmap file header
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buffer.AddRange(BitConverter.GetBytes(fileHeader.Type));
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buffer.AddRange(BitConverter.GetBytes(fileHeader.Size));
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buffer.AddRange(BitConverter.GetBytes(fileHeader.Reserved1));
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buffer.AddRange(BitConverter.GetBytes(fileHeader.Reserved2));
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buffer.AddRange(BitConverter.GetBytes(fileHeader.OffBits));
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// Bitmap info header
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buffer.AddRange(BitConverter.GetBytes(infoHeader.Size));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.Width));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.Height));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.Planes));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.BitCount));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.Compression));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.SizeImage));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.XPelsPerMeter));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.YPelsPerMeter));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.ClrUsed));
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buffer.AddRange(BitConverter.GetBytes(infoHeader.ClrImportant));
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// Palette data
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buffer.AddRange(paletteData);
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// Pixel data
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buffer.AddRange(pixelData);
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return buffer.ToArray();
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}
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#endregion
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}
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} |