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179 lines
4.9 KiB
C#
179 lines
4.9 KiB
C#
namespace BinaryObjectScanner.Models.N3DS
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{
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/// <summary>
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/// A format used to store an encrypted titlekey (using 128-Bit AES-CBC).
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/// With 3DS, the Ticket format was updated (now v1) from Wii/DSi format (v0).
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/// </summary>
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/// <see href="https://www.3dbrew.org/wiki/Ticket"/>
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public sealed class Ticket
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{
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/// <summary>
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/// Signature Type
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/// </summary>
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public SignatureType SignatureType;
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/// <summary>
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/// Signature size
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/// </summary>
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public ushort SignatureSize;
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/// <summary>
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/// Padding size
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/// </summary>
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public byte PaddingSize;
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/// <summary>
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/// Signature
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/// </summary>
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public byte[] Signature;
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/// <summary>
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/// Padding
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/// </summary>
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public byte[] Padding;
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/// <summary>
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/// Issuer
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/// </summary>
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public string Issuer;
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/// <summary>
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/// ECC PublicKey
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/// </summary>
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public byte[] ECCPublicKey;
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/// <summary>
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/// Version (For 3DS this is always 1)
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/// </summary>
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public byte Version;
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/// <summary>
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/// CaCrlVersion
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/// </summary>
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public byte CaCrlVersion;
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/// <summary>
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/// SignerCrlVersion
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/// </summary>
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public byte SignerCrlVersion;
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/// <summary>
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/// TitleKey (normal-key encrypted using one of the common keyYs; see below)
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/// </summary>
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/// <remarks>
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/// The titlekey is decrypted by using the AES engine with the ticket common-key keyslot.
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/// The keyY is selected through an index (ticket offset 0xB1) into a plaintext array
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/// of 6 keys ("common keyYs") stored in the data section of Process9. AES-CBC mode is used
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/// where the IV is the big-endian titleID. Note that on a retail unit index0 is a retail keyY,
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/// while on a dev-unit index0 is the dev common-key which is a normal-key.
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/// (On retail for these keyYs, the hardware key-scrambler is used)
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///
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/// The titlekey is used to decrypt content downloaded from the CDN using 128-bit AES-CBC with
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/// the content index (as big endian u16, padded with trailing zeroes) as the IV.
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/// </remarks>
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public byte[] TitleKey;
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/// <summary>
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/// Reserved
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/// </summary>
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public byte Reserved1;
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/// <summary>
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/// TicketID
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/// </summary>
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public ulong TicketID;
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/// <summary>
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/// ConsoleID
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/// </summary>
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public uint ConsoleID;
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/// <summary>
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/// TitleID
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/// </summary>
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public ulong TitleID;
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/// <summary>
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/// Reserved
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/// </summary>
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public byte[] Reserved2;
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/// <summary>
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/// Ticket title version
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/// </summary>
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/// <remarks>
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/// The Ticket Title Version is generally the same as the title version stored in the
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/// Title Metadata. Although it doesn't have to match the TMD version to be valid.
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/// </remarks>
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public ushort TicketTitleVersion;
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/// <summary>
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/// Reserved
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/// </summary>
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public byte[] Reserved3;
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/// <summary>
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/// License Type
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/// </summary>
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public byte LicenseType;
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/// <summary>
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/// Index to the common keyY used for this ticket, usually 0x1 for retail system titles
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/// </summary>
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public byte CommonKeyYIndex;
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/// <summary>
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/// Reserved
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/// </summary>
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public byte[] Reserved4;
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/// <summary>
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/// eShop Account ID?
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/// </summary>
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public uint eShopAccountID;
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/// <summary>
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/// Reserved
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/// </summary>
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public byte Reserved5;
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/// <summary>
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/// Audit
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/// </summary>
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public byte Audit;
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/// <summary>
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/// Reserved
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/// </summary>
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public byte[] Reserved6;
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/// <summary>
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/// Limits
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/// </summary>
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/// <remarks>
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/// In demos, the first u32 in the "Limits" section is 0x4, then the second u32 is the max-playcount.
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/// </remarks>
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public uint[] Limits;
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/// <summary>
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/// The Content Index of a ticket has its own size defined within itself,
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/// with seemingly a minimal of 20 bytes, the second u32 in big endian defines
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/// the full value of X.
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/// </summary>
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public uint ContentIndexSize;
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/// <summary>
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/// Content Index
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/// </summary>
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public byte[] ContentIndex;
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/// <summary>
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/// Certificate chain
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/// </summary>
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/// <remarks>
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/// https://www.3dbrew.org/wiki/Ticket#Certificate_Chain
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/// </remarks>
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public Certificate[] CertificateChain;
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}
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}
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