Files
BinaryObjectScanner/BurnOutSharp/External/StormLibSharp/Native/Callbacks.cs
Matt Nadareski c4f8fa4b0d Location, Location, Location (#11)
* Add index to all content checks

* Get mostly onto byte arrays

* Migrate as much as possible to byte array

* Minor cleanup

* Cleanup comments, fix search

* Safer CABs and auto-log on test

* Comments and better SecuROM

* Cleanup, Wise Detection, archives

* Minor fixes

* Add externals, cleanup README

* Add WiseUnpacker

* Add Wise extraction

* Better separation of special file format handling

* Consistent licencing

* Add to README

* Fix StartsWith

* Fix Valve scanning

* Fix build

* Remove old TODO

* Fix BFPK extraction

* More free decompression formats

* Fix EVORE

* Fix LibCrypt detection

* Fix EVORE deletion
2020-09-10 21:10:32 -07:00

18 lines
697 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace StormLibSharp.Native
{
[UnmanagedFunctionPointer(CallingConvention.Winapi)]
internal delegate void SFILE_DOWNLOAD_CALLBACK(IntPtr pvUserData, ulong byteOffset, uint dwTotalBytes);
[UnmanagedFunctionPointer(CallingConvention.Winapi)]
internal delegate void SFILE_COMPACT_CALLBACK(IntPtr pvUserData, uint dwWorkType, ulong bytesProcessed, ulong totalBytes);
[UnmanagedFunctionPointer(CallingConvention.Winapi)]
internal delegate void SFILE_ADDFILE_CALLBACK(IntPtr pvUserData, uint dwBytesWritte, uint dwTotalBytes, bool bFinalCall);
}