Files
BinaryObjectScanner/BinaryObjectScanner.Wrappers/WAD.cs
2023-09-15 22:21:05 -04:00

198 lines
5.9 KiB
C#

using System.IO;
using System.Text;
namespace BinaryObjectScanner.Wrappers
{
public class WAD : WrapperBase<SabreTools.Models.WAD.File>
{
#region Descriptive Properties
/// <inheritdoc/>
public override string DescriptionString => "Half-Life Texture Package File (WAD)";
#endregion
#region Constructors
/// <inheritdoc/>
#if NET48
public WAD(SabreTools.Models.WAD.File model, byte[] data, int offset)
#else
public WAD(SabreTools.Models.WAD.File? model, byte[]? data, int offset)
#endif
: base(model, data, offset)
{
// All logic is handled by the base class
}
/// <inheritdoc/>
#if NET48
public WAD(SabreTools.Models.WAD.File model, Stream data)
#else
public WAD(SabreTools.Models.WAD.File? model, Stream? data)
#endif
: base(model, data)
{
// All logic is handled by the base class
}
/// <summary>
/// Create a WAD from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the WAD</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>A WAD wrapper on success, null on failure</returns>
#if NET48
public static WAD Create(byte[] data, int offset)
#else
public static WAD? Create(byte[]? data, int offset)
#endif
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Create a memory stream and use that
MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
return Create(dataStream);
}
/// <summary>
/// Create a WAD from a Stream
/// </summary>
/// <param name="data">Stream representing the WAD</param>
/// <returns>An WAD wrapper on success, null on failure</returns>
#if NET48
public static WAD Create(Stream data)
#else
public static WAD? Create(Stream? data)
#endif
{
// If the data is invalid
if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
return null;
var file = new SabreTools.Serialization.Streams.WAD().Deserialize(data);
if (file == null)
return null;
try
{
return new WAD(file, data);
}
catch
{
return null;
}
}
#endregion
#region Printing
/// <inheritdoc/>
public override StringBuilder PrettyPrint()
{
StringBuilder builder = new StringBuilder();
Printing.WAD.Print(builder, this.Model);
return builder;
}
#endregion
#region Extraction
/// <summary>
/// Extract all lumps from the WAD to an output directory
/// </summary>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if all lumps extracted, false otherwise</returns>
public bool ExtractAllLumps(string outputDirectory)
{
// If we have no lumps
if (this.Model.Lumps == null || this.Model.Lumps.Length == 0)
return false;
// Loop through and extract all lumps to the output
bool allExtracted = true;
for (int i = 0; i < this.Model.Lumps.Length; i++)
{
allExtracted &= ExtractLump(i, outputDirectory);
}
return allExtracted;
}
/// <summary>
/// Extract a lump from the WAD to an output directory by index
/// </summary>
/// <param name="index">Lump index to extract</param>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if the lump extracted, false otherwise</returns>
public bool ExtractLump(int index, string outputDirectory)
{
// If we have no lumps
if (this.Model.Lumps == null || this.Model.Lumps.Length == 0)
return false;
// If the lumps index is invalid
if (index < 0 || index >= this.Model.Lumps.Length)
return false;
// Get the lump
var lump = this.Model.Lumps[index];
if (lump == null)
return false;
// Read the data -- TODO: Handle uncompressed lumps (see BSP.ExtractTexture)
#if NET48
byte[] data = ReadFromDataSource((int)lump.Offset, (int)lump.Length);
#else
byte[]? data = ReadFromDataSource((int)lump.Offset, (int)lump.Length);
#endif
if (data == null)
return false;
// Create the filename
string filename = $"{lump.Name}.lmp";
// If we have an invalid output directory
if (string.IsNullOrWhiteSpace(outputDirectory))
return false;
// Create the full output path
filename = Path.Combine(outputDirectory, filename);
// Ensure the output directory is created
#if NET48
string directoryName = Path.GetDirectoryName(filename);
#else
string? directoryName = Path.GetDirectoryName(filename);
#endif
if (directoryName != null)
Directory.CreateDirectory(directoryName);
// Try to write the data
try
{
// Open the output file for writing
using (Stream fs = File.OpenWrite(filename))
{
fs.Write(data, 0, data.Length);
}
}
catch
{
return false;
}
return true;
}
#endregion
}
}