Files
BinaryObjectScanner/BinaryObjectScanner.FileType/Executable.cs
2023-03-21 10:42:14 -04:00

438 lines
16 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using BinaryObjectScanner.Interfaces;
using BinaryObjectScanner.Utilities;
using BinaryObjectScanner.Wrappers;
namespace BinaryObjectScanner.FileType
{
/// <summary>
/// Executable or library
/// </summary>
/// <remarks>
/// Due to the complexity of executables, all extraction handling
/// another class that is used by the scanner
/// </remarks>
public class Executable : IDetectable
{
#region Properties
/// <summary>
/// Determines if game engines are counted as detected protections or not
/// </summary>
public bool IncludeGameEngines { get; set; }
/// <summary>
/// Determines if packers are counted as detected protections or not
/// </summary>
public bool IncludePackers { get; set; }
/// <summary>
/// Cache for all IContentCheck types
/// </summary>
public static IEnumerable<IContentCheck> ContentCheckClasses
{
get
{
if (contentCheckClasses == null)
contentCheckClasses = InitCheckClasses<IContentCheck>();
return contentCheckClasses;
}
}
/// <summary>
/// Cache for all ILinearExecutableCheck types
/// </summary>
public static IEnumerable<ILinearExecutableCheck> LinearExecutableCheckClasses
{
get
{
if (linearExecutableCheckClasses == null)
linearExecutableCheckClasses = InitCheckClasses<ILinearExecutableCheck>();
return linearExecutableCheckClasses;
}
}
/// <summary>
/// Cache for all IMSDOSExecutableCheck types
/// </summary>
public static IEnumerable<IMSDOSExecutableCheck> MSDOSExecutableCheckClasses
{
get
{
if (msdosExecutableCheckClasses == null)
msdosExecutableCheckClasses = InitCheckClasses<IMSDOSExecutableCheck>();
return msdosExecutableCheckClasses;
}
}
/// <summary>
/// Cache for all INewExecutableCheck types
/// </summary>
public static IEnumerable<INewExecutableCheck> NewExecutableCheckClasses
{
get
{
if (newExecutableCheckClasses == null)
newExecutableCheckClasses = InitCheckClasses<INewExecutableCheck>();
return newExecutableCheckClasses;
}
}
/// <summary>
/// Cache for all IPortableExecutableCheck types
/// </summary>
public static IEnumerable<IPortableExecutableCheck> PortableExecutableCheckClasses
{
get
{
if (portableExecutableCheckClasses == null)
portableExecutableCheckClasses = InitCheckClasses<IPortableExecutableCheck>();
return portableExecutableCheckClasses;
}
}
#endregion
#region Internal Instances
/// <summary>
/// Cache for all IContentCheck types
/// </summary>
private static IEnumerable<IContentCheck> contentCheckClasses;
/// <summary>
/// Cache for all ILinearExecutableCheck types
/// </summary>
private static IEnumerable<ILinearExecutableCheck> linearExecutableCheckClasses;
/// <summary>
/// Cache for all IMSDOSExecutableCheck types
/// </summary>
private static IEnumerable<IMSDOSExecutableCheck> msdosExecutableCheckClasses;
/// <summary>
/// Cache for all INewExecutableCheck types
/// </summary>
private static IEnumerable<INewExecutableCheck> newExecutableCheckClasses;
/// <summary>
/// Cache for all IPortableExecutableCheck types
/// </summary>
private static IEnumerable<IPortableExecutableCheck> portableExecutableCheckClasses;
#endregion
/// <inheritdoc/>
public string Detect(string file, bool includeDebug)
{
if (!File.Exists(file))
return null;
using (var fs = File.Open(file, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return Detect(fs, file, includeDebug);
}
}
/// <inheritdoc/>
public string Detect(Stream stream, string file, bool includeDebug)
{
// Try to create a wrapper for the proper executable type
var wrapper = WrapperFactory.CreateExecutableWrapper(stream);
if (wrapper == null)
return null;
// Create the internal queue
var protections = new ConcurrentQueue<string>();
// Only use generic content checks if we're in debug mode
if (includeDebug)
{
var subProtections = RunContentChecks(file, stream, includeDebug);
if (subProtections != null)
protections.AddRange(subProtections.Values.ToArray());
}
if (wrapper is MSDOS mz)
{
var subProtections = RunMSDOSExecutableChecks(file, stream, mz, includeDebug);
if (subProtections != null)
protections.AddRange(subProtections.Values.ToArray());
}
else if (wrapper is LinearExecutable lex)
{
var subProtections = RunLinearExecutableChecks(file, stream, lex, includeDebug);
if (subProtections != null)
protections.AddRange(subProtections.Values.ToArray());
}
else if (wrapper is NewExecutable nex)
{
var subProtections = RunNewExecutableChecks(file, stream, nex, includeDebug);
if (subProtections != null)
protections.AddRange(subProtections.Values.ToArray());
}
else if (wrapper is PortableExecutable pex)
{
var subProtections = RunPortableExecutableChecks(file, stream, pex, includeDebug);
if (subProtections != null)
protections.AddRange(subProtections.Values.ToArray());
}
return string.Join(";", protections);
}
#region Check Runners
/// <summary>
/// Handle a single file based on all content check implementations
/// </summary>
/// <param name="file">Name of the source file of the stream, for tracking</param>
/// <param name="stream">Stream to scan the contents of</param>
/// <param name="includeDebug">True to include debug data, false otherwise</param>
/// <returns>Set of protections in file, null on error</returns>
public ConcurrentDictionary<IContentCheck, string> RunContentChecks(string file, Stream stream, bool includeDebug)
{
// If we have an invalid file
if (string.IsNullOrWhiteSpace(file))
return null;
else if (!File.Exists(file))
return null;
// Read the file contents
byte[] fileContent = null;
try
{
using (BinaryReader br = new BinaryReader(stream, Encoding.Default, true))
{
fileContent = br.ReadBytes((int)stream.Length);
if (fileContent == null)
return null;
}
}
catch (Exception ex)
{
if (includeDebug) Console.WriteLine(ex);
return null;
}
// Create the output dictionary
var protections = new ConcurrentDictionary<IContentCheck, string>();
// Iterate through all checks
Parallel.ForEach(ContentCheckClasses, checkClass =>
{
// Get the protection for the class, if possible
string protection = checkClass.CheckContents(file, fileContent, includeDebug);
if (string.IsNullOrWhiteSpace(protection))
return;
// If we are filtering on game engines
if (CheckIfGameEngine(checkClass) && !IncludeGameEngines)
return;
// If we are filtering on packers
if (CheckIfPacker(checkClass) && !IncludePackers)
return;
protections.TryAdd(checkClass, protection);
});
return protections;
}
/// <summary>
/// Handle a single file based on all linear executable check implementations
/// </summary>
/// <param name="file">Name of the source file of the executable, for tracking</param>
/// <param name="lex">Executable to scan</param>
/// <param name="includeDebug">True to include debug data, false otherwise</param>
/// <returns>Set of protections in file, null on error</returns>
public ConcurrentDictionary<ILinearExecutableCheck, string> RunLinearExecutableChecks(string file, Stream stream, LinearExecutable lex, bool includeDebug)
{
// Create the output dictionary
var protections = new ConcurrentDictionary<ILinearExecutableCheck, string>();
// Iterate through all checks
Parallel.ForEach(LinearExecutableCheckClasses, checkClass =>
{
// Get the protection for the class, if possible
string protection = checkClass.CheckLinearExecutable(file, lex, includeDebug);
if (string.IsNullOrWhiteSpace(protection))
return;
// If we are filtering on game engines
if (CheckIfGameEngine(checkClass) && !IncludeGameEngines)
return;
// If we are filtering on packers
if (CheckIfPacker(checkClass) && !IncludePackers)
return;
protections.TryAdd(checkClass, protection);
});
return protections;
}
/// <summary>
/// Handle a single file based on all MS-DOS executable check implementations
/// </summary>
/// <param name="file">Name of the source file of the executable, for tracking</param>
/// <param name="mz">Executable to scan</param>
/// <param name="includeDebug">True to include debug data, false otherwise</param>
/// <returns>Set of protections in file, null on error</returns>
public ConcurrentDictionary<IMSDOSExecutableCheck, string> RunMSDOSExecutableChecks(string file, Stream stream, MSDOS mz, bool includeDebug)
{
// Create the output dictionary
var protections = new ConcurrentDictionary<IMSDOSExecutableCheck, string>();
// Iterate through all checks
Parallel.ForEach(MSDOSExecutableCheckClasses, checkClass =>
{
// Get the protection for the class, if possible
string protection = checkClass.CheckMSDOSExecutable(file, mz, includeDebug);
if (string.IsNullOrWhiteSpace(protection))
return;
// If we are filtering on game engines
if (CheckIfGameEngine(checkClass) && !IncludeGameEngines)
return;
// If we are filtering on packers
if (CheckIfPacker(checkClass) && !IncludePackers)
return;
protections.TryAdd(checkClass, protection);
});
return protections;
}
/// <summary>
/// Handle a single file based on all new executable check implementations
/// </summary>
/// <param name="file">Name of the source file of the executable, for tracking</param>
/// <param name="nex">Executable to scan</param>
/// <param name="includeDebug">True to include debug data, false otherwise</param>
/// <returns>Set of protections in file, null on error</returns>
public ConcurrentDictionary<INewExecutableCheck, string> RunNewExecutableChecks(string file, Stream stream, NewExecutable nex, bool includeDebug)
{
// Create the output dictionary
var protections = new ConcurrentDictionary<INewExecutableCheck, string>();
// Iterate through all checks
Parallel.ForEach(NewExecutableCheckClasses, checkClass =>
{
// Get the protection for the class, if possible
string protection = checkClass.CheckNewExecutable(file, nex, includeDebug);
if (string.IsNullOrWhiteSpace(protection))
return;
// If we are filtering on game engines
if (CheckIfGameEngine(checkClass) && !IncludeGameEngines)
return;
// If we are filtering on packers
if (CheckIfPacker(checkClass) && !IncludePackers)
return;
protections.TryAdd(checkClass, protection);
});
return protections;
}
/// <summary>
/// Handle a single file based on all portable executable check implementations
/// </summary>
/// <param name="file">Name of the source file of the executable, for tracking</param>
/// <param name="pex">Executable to scan</param>
/// <param name="includeDebug">True to include debug data, false otherwise</param>
/// <returns>Set of protections in file, null on error</returns>
public ConcurrentDictionary<IPortableExecutableCheck, string> RunPortableExecutableChecks(string file, Stream stream, PortableExecutable pex, bool includeDebug)
{
// Create the output dictionary
var protections = new ConcurrentDictionary<IPortableExecutableCheck, string>();
// Iterate through all checks
Parallel.ForEach(PortableExecutableCheckClasses, checkClass =>
{
// Get the protection for the class, if possible
string protection = checkClass.CheckPortableExecutable(file, pex, includeDebug);
if (string.IsNullOrWhiteSpace(protection))
return;
// If we are filtering on game engines
if (CheckIfGameEngine(checkClass) && !IncludeGameEngines)
return;
// If we are filtering on packers
if (CheckIfPacker(checkClass) && !IncludePackers)
return;
protections.TryAdd(checkClass, protection);
});
return protections;
}
#endregion
#region Initializers
/// <summary>
/// Initialize all implementations of a type
/// </summary>
private static IEnumerable<T> InitCheckClasses<T>()
=> InitCheckClasses<T>(typeof(GameEngine._DUMMY).Assembly)
.Concat(InitCheckClasses<T>(typeof(Packer._DUMMY).Assembly))
.Concat(InitCheckClasses<T>(typeof(Protection._DUMMY).Assembly));
/// <summary>
/// Initialize all implementations of a type
/// </summary>
private static IEnumerable<T> InitCheckClasses<T>(Assembly assembly)
{
return assembly.GetTypes()
.Where(t => t.IsClass && t.GetInterface(typeof(T).Name) != null)
.Select(t => (T)Activator.CreateInstance(t));
}
#endregion
#region Helpers
/// <summary>
/// Check to see if an implementation is a game engine using reflection
/// </summary>
/// <param name="impl">Implementation that was last used to check</param>
private static bool CheckIfGameEngine(object impl)
{
return impl.GetType().Namespace.ToLowerInvariant().Contains("gameengine");
}
/// <summary>
/// Check to see if an implementation is a packer using reflection
/// </summary>
/// <param name="impl">Implementation that was last used to check</param>
private static bool CheckIfPacker(object impl)
{
return impl.GetType().Namespace.ToLowerInvariant().Contains("packer");
}
#endregion
}
}