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46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Collections.Generic;
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using BurnOutSharp.Matching;
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namespace BurnOutSharp.ProtectionType
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{
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public class GFWL : IContentCheck, IPathCheck
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{
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/// <summary>
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/// Set of all ContentMatchSets for this protection
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/// </summary>
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private static readonly List<ContentMatchSet> contentMatchers = new List<ContentMatchSet>
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{
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// xlive.dll
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new ContentMatchSet(new byte?[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }, "Games for Windows - Live"),
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};
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/// <inheritdoc/>
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public string CheckContents(string file, byte[] fileContent, bool includePosition = false)
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{
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return MatchUtil.GetFirstMatch(file, fileContent, contentMatchers, includePosition);
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}
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/// <inheritdoc/>
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public List<string> CheckDirectoryPath(string path, IEnumerable<string> files)
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{
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var matchers = new List<PathMatchSet>
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{
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new PathMatchSet(new PathMatch("XLiveRedist.msi", useEndsWith: true), "Games for Windows - Live"),
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};
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return MatchUtil.GetAllMatches(files, matchers, any: true);
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}
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/// <inheritdoc/>
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public string CheckFilePath(string path)
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{
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var matchers = new List<PathMatchSet>
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{
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new PathMatchSet(new PathMatch("XLiveRedist.msi", useEndsWith: true), "Games for Windows - Live"),
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};
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return MatchUtil.GetFirstMatch(path, matchers, any: true);
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}
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}
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}
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