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104 lines
3.5 KiB
C#
104 lines
3.5 KiB
C#
namespace BurnOutSharp.Matching
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{
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/// <summary>
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/// Content matching criteria
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/// </summary>
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public class ContentMatch : IMatch<byte?[]>
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{
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/// <summary>
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/// Content to match
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/// </summary>
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public byte?[] Needle { get; set; }
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/// <summary>
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/// Starting index for matching
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/// </summary>
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public int Start { get; set; }
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/// <summary>
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/// Ending index for matching
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/// </summary>
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public int End { get; set; }
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="needle">Byte array representing the search</param>
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/// <param name="start">Optional starting index</param>
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/// <param name="end">Optional ending index</param>
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public ContentMatch(byte?[] needle, int start = -1, int end = -1)
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{
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Needle = needle;
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Start = start;
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End = end;
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}
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#region Matching
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/// <summary>
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/// Get if this match can be found in a stack
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/// </summary>
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/// <param name="stack">Array to search for the given content</param>
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/// <param name="reverse">True to search from the end of the array, false from the start</param>
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/// <returns>Tuple of success and found position</returns>
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public (bool success, int position) Match(byte[] stack, bool reverse = false)
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{
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// If either array is null or empty, we can't do anything
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if (stack == null || stack.Length == 0 || Needle == null || Needle.Length == 0)
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return (false, -1);
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// If the needle array is larger than the stack array, it can't be contained within
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if (Needle.Length > stack.Length)
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return (false, -1);
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// If start or end are not set properly, set them to defaults
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if (Start < 0)
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Start = 0;
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if (End < 0)
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End = stack.Length - Needle.Length;
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for (int i = reverse ? End : Start; reverse ? i > Start : i < End; i += reverse ? -1 : 1)
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{
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// If we somehow have an invalid end and we haven't matched, return
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if (i > stack.Length)
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return (false, -1);
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// Check to see if the values are equal
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if (EqualAt(stack, i))
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return (true, i);
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}
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return (false, -1);
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}
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/// <summary>
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/// Get if a stack at a certain index is equal to a needle
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/// </summary>
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/// <param name="stack">Array to search for the given content</param>
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/// <param name="index">Starting index to check equality</param>
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/// <returns>True if the needle matches the stack at a given index</returns>
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private bool EqualAt(byte[] stack, int index)
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{
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// If the index is invalid, we can't do anything
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if (index < 0)
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return false;
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// If we're too close to the end of the stack, return false
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if (Needle.Length >= stack.Length - index)
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return false;
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for (int i = 0; i < Needle.Length; i++)
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{
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// A null value is a wildcard
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if (Needle[i] == null)
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continue;
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else if (stack[i + index] != Needle[i])
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return false;
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}
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return true;
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}
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#endregion
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}
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} |