Files
BinaryObjectScanner/BinaryObjectScanner.Protection/CDCheck.cs
Matt Nadareski e118418a23 Move protection scans to their own library
This change also removes a couple of things from `BurnOutSharp.Tools.Utilities` that are no longer needed there. Linear executables are included in the scanning classes. Update the guides accordingly.
2023-03-09 23:19:27 -05:00

34 lines
1.1 KiB
C#

using BinaryObjectScanner.Interfaces;
using BinaryObjectScanner.Wrappers;
namespace BinaryObjectScanner.Protection
{
public class CDCheck : IPortableExecutableCheck
{
/// <inheritdoc/>
public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
{
// Get the sections from the executable, if possible
var sections = pex?.SectionTable;
if (sections == null)
return null;
string name = pex.Comments;
if (name?.Contains("CDCheck utlity for Microsoft Game Studios") == true)
return "Microsoft Game Studios CD Check";
// To broad to be of use
//name = pex.InternalName;
//if (name?.Contains("CDCheck") == true)
// return "Microsoft Game Studios CD Check";
// To broad to be of use
//name = pex.OriginalFilename;
//if (name?.Contains("CDCheck.exe") == true)
// return "Microsoft Game Studios CD Check";
return null;
}
}
}