Files
BinaryObjectScanner/BinaryObjectScanner.Protection/NEACProtect.cs
TheRogueArchivist 815acf2ce0 Add NEAC Protect detection (#241)
* Add NEAC Protect detection

* Add NEAC Protect detection.
* Update README.

* Address PR comments
2023-03-16 12:38:30 -07:00

91 lines
4.2 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using BinaryObjectScanner.Interfaces;
using BinaryObjectScanner.Matching;
using BinaryObjectScanner.Wrappers;
namespace BinaryObjectScanner.Protection
{
/// <summary>
/// NEAC Protect is an anti-cheat currently only known to be used in the game "NARAKA: BLADEPOINT".
/// It requires HVCI to be disabled before play.
/// As the game's publisher is NetEase Games, the name of the protection may be short for "NetEase AntiCheat".
/// This is further supported by the fact that the "NeacSafe.sys" driver is signed by NetEase.
/// Another program by NetEase, MuMu Player, seems to have also included a "NetEase AC" at one point(https://www.pcgamingwiki.com/wiki/MuMu_Player).
/// There is also a separate DRM service provided by NetEase called Yidun (http://dun.163.com + http://dun.163.com/locale/en), though this seems to be unrelated.
///
/// Additional resources:
/// https://www.pcgamingwiki.com/wiki/Naraka:_Bladepoint
/// https://github.com/SteamDatabase/FileDetectionRuleSets/pull/235
/// https://www.protondb.com/app/1203220
/// </summary>
public class NEACProtect : IPathCheck, IPortableExecutableCheck
{
/// <inheritdoc/>
public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
{
// Most of the relevant executables are highly obfuscated, making executable detection mostly impractical.
// Get the sections from the executable, if possible
var sections = pex?.SectionTable;
if (sections == null)
return null;
// Get the .neac0 and .neac1 sections, if they exist.
// Found in "NeacSafe64.sys" and "NeacSafe.sys".
bool neac0Section = pex.ContainsSection(".neac0", exact: true);
bool neac1Section = pex.ContainsSection(".neac1", exact: true);
// Check if either .neac section is present.
if (neac0Section || neac1Section)
return "NEAC Protect";
string name = pex.ProductName;
// Found in "NeacSafe64.sys" and "NeacSafe.sys".
// TODO: Fix Product Name not being properly grabbed from the file.
if (!string.IsNullOrEmpty(name) && name.Contains("neacsafe"))
return "NEAC Protect";
return null;
}
/// <inheritdoc/>
public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
{
var matchers = new List<PathMatchSet>
{
// Found installed in the main game folder.
new PathMatchSet(new PathMatch("NeacClient.exe", useEndsWith: true), "NEAC Protect"),
new PathMatchSet(new PathMatch("NeacInterface.dll", useEndsWith: true), "NEAC Protect"),
new PathMatchSet(new PathMatch("NeacSafe64.sys", useEndsWith: true), "NEAC Protect"),
// Found installed in "System32\drivers".
new PathMatchSet(new PathMatch("NeacSafe.sys", useEndsWith: true), "NEAC Protect"),
// Known associated log files: "NeacSafe.log", "Neac.log", "NeacDll.log", "NeacLoader.log", and "NeacBak.log".
};
return MatchUtil.GetAllMatches(files, matchers, any: true);
}
/// <inheritdoc/>
public string CheckFilePath(string path)
{
var matchers = new List<PathMatchSet>
{
// Found installed in the main game folder.
new PathMatchSet(new PathMatch("NeacClient.exe", useEndsWith: true), "NEAC Protect"),
new PathMatchSet(new PathMatch("NeacInterface.dll", useEndsWith: true), "NEAC Protect"),
new PathMatchSet(new PathMatch("NeacSafe64.sys", useEndsWith: true), "NEAC Protect"),
// Found installed in "System32\drivers".
new PathMatchSet(new PathMatch("NeacSafe.sys", useEndsWith: true), "NEAC Protect"),
// Known associated log files: "NeacSafe.log", "Neac.log", "NeacDll.log", "NeacLoader.log", and "NeacBak.log".
};
return MatchUtil.GetFirstMatch(path, matchers, any: true);
}
}
}