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* Add NEAC Protect detection * Add NEAC Protect detection. * Update README. * Address PR comments
91 lines
4.2 KiB
C#
91 lines
4.2 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Generic;
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using BinaryObjectScanner.Interfaces;
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using BinaryObjectScanner.Matching;
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using BinaryObjectScanner.Wrappers;
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namespace BinaryObjectScanner.Protection
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{
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/// <summary>
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/// NEAC Protect is an anti-cheat currently only known to be used in the game "NARAKA: BLADEPOINT".
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/// It requires HVCI to be disabled before play.
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/// As the game's publisher is NetEase Games, the name of the protection may be short for "NetEase AntiCheat".
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/// This is further supported by the fact that the "NeacSafe.sys" driver is signed by NetEase.
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/// Another program by NetEase, MuMu Player, seems to have also included a "NetEase AC" at one point(https://www.pcgamingwiki.com/wiki/MuMu_Player).
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/// There is also a separate DRM service provided by NetEase called Yidun (http://dun.163.com + http://dun.163.com/locale/en), though this seems to be unrelated.
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///
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/// Additional resources:
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/// https://www.pcgamingwiki.com/wiki/Naraka:_Bladepoint
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/// https://github.com/SteamDatabase/FileDetectionRuleSets/pull/235
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/// https://www.protondb.com/app/1203220
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/// </summary>
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public class NEACProtect : IPathCheck, IPortableExecutableCheck
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{
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/// <inheritdoc/>
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public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
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{
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// Most of the relevant executables are highly obfuscated, making executable detection mostly impractical.
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// Get the sections from the executable, if possible
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var sections = pex?.SectionTable;
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if (sections == null)
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return null;
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// Get the .neac0 and .neac1 sections, if they exist.
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// Found in "NeacSafe64.sys" and "NeacSafe.sys".
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bool neac0Section = pex.ContainsSection(".neac0", exact: true);
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bool neac1Section = pex.ContainsSection(".neac1", exact: true);
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// Check if either .neac section is present.
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if (neac0Section || neac1Section)
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return "NEAC Protect";
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string name = pex.ProductName;
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// Found in "NeacSafe64.sys" and "NeacSafe.sys".
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// TODO: Fix Product Name not being properly grabbed from the file.
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if (!string.IsNullOrEmpty(name) && name.Contains("neacsafe"))
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return "NEAC Protect";
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return null;
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}
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/// <inheritdoc/>
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public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
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{
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var matchers = new List<PathMatchSet>
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{
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// Found installed in the main game folder.
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new PathMatchSet(new PathMatch("NeacClient.exe", useEndsWith: true), "NEAC Protect"),
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new PathMatchSet(new PathMatch("NeacInterface.dll", useEndsWith: true), "NEAC Protect"),
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new PathMatchSet(new PathMatch("NeacSafe64.sys", useEndsWith: true), "NEAC Protect"),
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// Found installed in "System32\drivers".
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new PathMatchSet(new PathMatch("NeacSafe.sys", useEndsWith: true), "NEAC Protect"),
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// Known associated log files: "NeacSafe.log", "Neac.log", "NeacDll.log", "NeacLoader.log", and "NeacBak.log".
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};
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return MatchUtil.GetAllMatches(files, matchers, any: true);
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}
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/// <inheritdoc/>
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public string CheckFilePath(string path)
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{
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var matchers = new List<PathMatchSet>
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{
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// Found installed in the main game folder.
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new PathMatchSet(new PathMatch("NeacClient.exe", useEndsWith: true), "NEAC Protect"),
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new PathMatchSet(new PathMatch("NeacInterface.dll", useEndsWith: true), "NEAC Protect"),
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new PathMatchSet(new PathMatch("NeacSafe64.sys", useEndsWith: true), "NEAC Protect"),
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// Found installed in "System32\drivers".
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new PathMatchSet(new PathMatch("NeacSafe.sys", useEndsWith: true), "NEAC Protect"),
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// Known associated log files: "NeacSafe.log", "Neac.log", "NeacDll.log", "NeacLoader.log", and "NeacBak.log".
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};
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return MatchUtil.GetFirstMatch(path, matchers, any: true);
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}
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}
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}
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