Files
BinaryObjectScanner/BurnOutSharp/ProtectionType/PSXAntiModchip.cs
Matt Nadareski c4f8fa4b0d Location, Location, Location (#11)
* Add index to all content checks

* Get mostly onto byte arrays

* Migrate as much as possible to byte array

* Minor cleanup

* Cleanup comments, fix search

* Safer CABs and auto-log on test

* Comments and better SecuROM

* Cleanup, Wise Detection, archives

* Minor fixes

* Add externals, cleanup README

* Add WiseUnpacker

* Add Wise extraction

* Better separation of special file format handling

* Consistent licencing

* Add to README

* Fix StartsWith

* Fix Valve scanning

* Fix build

* Remove old TODO

* Fix BFPK extraction

* More free decompression formats

* Fix EVORE

* Fix LibCrypt detection

* Fix EVORE deletion
2020-09-10 21:10:32 -07:00

23 lines
1.7 KiB
C#

namespace BurnOutSharp.ProtectionType
{
public class PSXAntiModchip
{
// TODO: Figure out PSX binary header so this can be checked explicitly
// TODO: Detect Red Hand protection
public static string CheckContents(byte[] fileContent)
{
// " SOFTWARE TERMINATED\nCONSOLE MAY HAVE BEEN MODIFIED\n CALL 1-888-780-7690"
byte[] check = new byte[] { 0x20, 0x20, 0x20, 0x20, 0x20, 0x53, 0x4F, 0x46, 0x54, 0x57, 0x41, 0x52, 0x45, 0x20, 0x54, 0x45, 0x52, 0x4D, 0x49, 0x4E, 0x41, 0x54, 0x45, 0x44, 0x5C, 0x6E, 0x43, 0x4F, 0x4E, 0x53, 0x4F, 0x4C, 0x45, 0x20, 0x4D, 0x41, 0x59, 0x20, 0x48, 0x41, 0x56, 0x45, 0x20, 0x42, 0x45, 0x45, 0x4E, 0x20, 0x4D, 0x4F, 0x44, 0x49, 0x46, 0x49, 0x45, 0x44, 0x5C, 0x6E, 0x20, 0x20, 0x20, 0x20, 0x20, 0x43, 0x41, 0x4C, 0x4C, 0x20, 0x31, 0x2D, 0x38, 0x38, 0x38, 0x2D, 0x37, 0x38, 0x30, 0x2D, 0x37, 0x36, 0x39, 0x30 };
if (fileContent.Contains(check, out int position))
return $"PlayStation Anti-modchip (English) (Index {position})";
// "強制終了しました。\n本体が改造されている\nおそれがあります。"
check = new byte[] { 0x5F, 0x37, 0x52, 0x36, 0x7D, 0x42, 0x4E, 0x86, 0x30, 0x57, 0x30, 0x7E, 0x30, 0x57, 0x30, 0x5F, 0x30, 0x02, 0x5C, 0x6E, 0x67, 0x2C, 0x4F, 0x53, 0x30, 0x4C, 0x65, 0x39, 0x90, 0x20, 0x30, 0x55, 0x30, 0x8C, 0x30, 0x66, 0x30, 0x44, 0x30, 0x8B, 0x5C, 0x6E, 0x30, 0x4A, 0x30, 0x5D, 0x30, 0x8C, 0x30, 0x4C, 0x30, 0x42, 0x30, 0x8A, 0x30, 0x7E, 0x30, 0x59, 0x30, 0x02 };
if (fileContent.Contains(check, out position))
return $"PlayStation Anti-modchip (Japanese) (Index {position})";
return null;
}
}
}