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https://github.com/SabreTools/BinaryObjectScanner.git
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142 lines
4.5 KiB
C#
142 lines
4.5 KiB
C#
using System.IO;
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using System.Text;
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using BinaryObjectScanner.Models.VBSP;
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using BinaryObjectScanner.Utilities;
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using static BinaryObjectScanner.Models.VBSP.Constants;
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namespace BinaryObjectScanner.Builders
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{
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public static class VBSP
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{
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#region Byte Data
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/// <summary>
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/// Parse a byte array into a Half-Life 2 Level
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/// </summary>
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/// <param name="data">Byte array to parse</param>
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/// <param name="offset">Offset into the byte array</param>
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/// <returns>Filled Half-Life 2 Level on success, null on error</returns>
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public static Models.VBSP.File ParseFile(byte[] data, int offset)
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and parse that
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MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
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return ParseFile(dataStream);
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}
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#endregion
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#region Stream Data
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/// <summary>
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/// Parse a Stream into a Half-Life 2 Level
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Half-Life 2 Level on success, null on error</returns>
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public static Models.VBSP.File ParseFile(Stream data)
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{
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// If the data is invalid
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if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
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return null;
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// If the offset is out of bounds
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if (data.Position < 0 || data.Position >= data.Length)
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return null;
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// Cache the current offset
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long initialOffset = data.Position;
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// Create a new Half-Life 2 Level to fill
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var file = new Models.VBSP.File();
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#region Header
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// Try to parse the header
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var header = ParseHeader(data);
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if (header == null)
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return null;
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// Set the package header
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file.Header = header;
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#endregion
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return file;
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}
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/// <summary>
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/// Parse a Stream into a Half-Life 2 Level header
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Half-Life 2 Level header on success, null on error</returns>
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private static Header ParseHeader(Stream data)
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{
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// TODO: Use marshalling here instead of building
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Header header = new Header();
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byte[] signature = data.ReadBytes(4);
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header.Signature = Encoding.ASCII.GetString(signature);
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if (header.Signature != SignatureString)
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return null;
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header.Version = data.ReadInt32();
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if ((header.Version < 19 || header.Version > 22) && header.Version != 0x00040014)
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return null;
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header.Lumps = new Lump[HL_VBSP_LUMP_COUNT];
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for (int i = 0; i < HL_VBSP_LUMP_COUNT; i++)
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{
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header.Lumps[i] = ParseLump(data, header.Version);
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}
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header.MapRevision = data.ReadInt32();
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return header;
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}
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/// <summary>
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/// Parse a Stream into a Half-Life 2 Level lump
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <param name="version">VBSP version</param>
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/// <returns>Filled Half-Life 2 Level lump on success, null on error</returns>
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private static Lump ParseLump(Stream data, int version)
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{
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// TODO: Use marshalling here instead of building
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Lump lump = new Lump();
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lump.Offset = data.ReadUInt32();
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lump.Length = data.ReadUInt32();
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lump.Version = data.ReadUInt32();
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lump.FourCC = new char[4];
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for (int i = 0; i < 4; i++)
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{
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lump.FourCC[i] = (char)data.ReadByte();
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}
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// This block was commented out because test VBSPs with header
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// version 21 had the values in the "right" order already and
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// were causing decompression issues
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//if (version >= 21 && version != 0x00040014)
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//{
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// uint temp = lump.Version;
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// lump.Version = lump.Offset;
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// lump.Offset = lump.Length;
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// lump.Length = temp;
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//}
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return lump;
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}
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#endregion
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}
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}
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