Files
BinaryObjectScanner/BinaryObjectScanner.GameEngine/RenderWare.cs
TheRogueArchivist 5082c8f705 Add RenderWare detection (#244)
* Add RenderWare detection.
* Remove unneeded note from SafeDisc.
* Update README.
2023-03-22 10:20:22 -07:00

41 lines
2.0 KiB
C#

using BinaryObjectScanner.Interfaces;
using BinaryObjectScanner.Wrappers;
namespace BinaryObjectScanner.GameEngine
{
/// <summary>
/// RenderWare (https://web.archive.org/web/20070214132346/http://www.renderware.com/) is an API and graphics engine created by Criterion in 1993.
/// It appears that version 4.X was exclusively used by EA internally, with version 3.X being the final public version (https://sigmaco.org/3782-renderware/).
/// It was available to use on many different platforms, with it being particularly useful for the PS2 (https://en.wikipedia.org/wiki/RenderWare).
///
/// Additional resources and documentation:
/// RenderWare interview: https://web.archive.org/web/20031208124348/http://www.homelanfed.com/index.php?id=9856
/// RenderWare V2.1 API reference: http://www.tnlc.com/rw/api/rwdoc.htm
/// RenderWare 2 official docs: https://github.com/electronicarts/RenderWare3Docs
/// RenderWare 3.7 SDK: https://github.com/sigmaco/rwsdk-v37-pc
/// Wikipedia list of RenderWare games: https://en.wikipedia.org/wiki/Category:RenderWare_games
/// </summary>
public class RenderWare : IPortableExecutableCheck
{
/// <inheritdoc/>
public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
{
// Get the sections from the executable, if possible
var sections = pex?.SectionTable;
if (sections == null)
return null;
// Found in Redump entries 20138, 55823, and 102493.
bool rwcsegSection = pex.ContainsSection("_rwcseg", exact: true);
// Found in Redump entry 20138.
bool rwdsegSection = pex.ContainsSection("_rwdseg", exact: true);
// TODO: Check if this indicates a specific version, or if these sections are present in multiple.
if (rwcsegSection || rwdsegSection)
return "RenderWare";
return null;
}
}
}