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59 lines
2.4 KiB
C#
59 lines
2.4 KiB
C#
using System.IO;
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using BinaryObjectScanner.Interfaces;
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using BinaryObjectScanner.Wrappers;
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namespace BinaryObjectScanner.Packer
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{
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/// <summary>
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/// NeoLite (https://web.archive.org/web/20000815214147/http://www.neoworx.com/products/neolite/default.asp) was a packer created by NeoWorx.
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/// The most common version appears to be 2.0, with earlier versions existing but with no archived copies available.
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/// NeoWorx was acquired by McAfee in October 2001, who seemingly dropped support for NeoLite (https://web.archive.org/web/20020603224725/http://www.mcafee.com/myapps/neoworx/default.asp).
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///
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/// Additional references and documentation:
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/// NeoLite 2.0 evaluation installer: https://web.archive.org/web/20001012061916/http://www.neoworx.com/download/neolte20.exe
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/// PEiD scanning definitions that include NeoLite: https://raw.githubusercontent.com/wolfram77web/app-peid/master/userdb.txt
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/// Website listing various packers, including NeoLite: http://protools.narod.ru/packers.htm
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/// </summary>
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public class NeoLite : IExtractable, IPortableExecutableCheck
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{
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// TODO: Find samples of NeoLite 1.X.
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/// <inheritdoc/>
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public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
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{
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// Get the sections from the executable, if possible
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var sections = pex?.SectionTable;
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if (sections == null)
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return null;
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// Get the .neolit section, if it exists.
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// TODO: Check if this section is also present in NeoLite 1.X.
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bool neolitSection = pex.ContainsSection(".neolit", exact: true);
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if (neolitSection)
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return "NeoLite";
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// If more specific or additional checks are needed, "NeoLite Executable File Compressor" should be present
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return null;
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}
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/// <inheritdoc/>
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public string Extract(string file, bool includeDebug)
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{
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// TODO: Add extraction
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if (!File.Exists(file))
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return null;
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using (var fs = File.Open(file, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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return Extract(fs, file, includeDebug);
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}
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}
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/// <inheritdoc/>
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public string Extract(Stream stream, string file, bool includeDebug)
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{
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return null;
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}
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}
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}
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