Files
BinaryObjectScanner/BinaryObjectScanner.Wrappers/WAD.cs
2023-03-08 17:49:14 -05:00

306 lines
10 KiB
C#

using System.IO;
using System.Text;
namespace BinaryObjectScanner.Wrappers
{
public class WAD : WrapperBase
{
#region Descriptive Properties
/// <inheritdoc/>
public override string Description => "Half-Life Texture Package File (WAD)";
#endregion
#region Pass-Through Properties
#region Header
/// <inheritdoc cref="Models.WAD.Header.Signature"/>
public string Signature => _file.Header.Signature;
/// <inheritdoc cref="Models.WAD.Header.LumpCount"/>
public uint LumpCount => _file.Header.LumpCount;
/// <inheritdoc cref="Models.WAD.Header.LumpOffset"/>
public uint LumpOffset => _file.Header.LumpOffset;
#endregion
#region Lumps
/// <inheritdoc cref="Models.WAD.File.Lumps"/>
public Models.WAD.Lump[] Lumps => _file.Lumps;
#endregion
#region Lump Infos
/// <inheritdoc cref="Models.WAD.File.LumpInfos"/>
public Models.WAD.LumpInfo[] LumpInfos => _file.LumpInfos;
#endregion
#endregion
#region Extension Properties
// TODO: Figure out what extension oroperties are needed
#endregion
#region Instance Variables
/// <summary>
/// Internal representation of the WAD
/// </summary>
private Models.WAD.File _file;
#endregion
#region Constructors
/// <summary>
/// Private constructor
/// </summary>
private WAD() { }
/// <summary>
/// Create a WAD from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the WAD</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>A WAD wrapper on success, null on failure</returns>
public static WAD Create(byte[] data, int offset)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Create a memory stream and use that
MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
return Create(dataStream);
}
/// <summary>
/// Create a WAD from a Stream
/// </summary>
/// <param name="data">Stream representing the WAD</param>
/// <returns>An WAD wrapper on success, null on failure</returns>
public static WAD Create(Stream data)
{
// If the data is invalid
if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
return null;
var file = Builders.WAD.ParseFile(data);
if (file == null)
return null;
var wrapper = new WAD
{
_file = file,
_dataSource = DataSource.Stream,
_streamData = data,
};
return wrapper;
}
#endregion
#region Printing
/// <inheritdoc/>
public override StringBuilder PrettyPrint()
{
StringBuilder builder = new StringBuilder();
builder.AppendLine("WAD Information:");
builder.AppendLine("-------------------------");
builder.AppendLine();
PrintHeader(builder);
PrintLumps(builder);
PrintLumpInfos(builder);
return builder;
}
/// <summary>
/// Print header information
/// </summary>
/// <param name="builder">StringBuilder to append information to</param>
private void PrintHeader(StringBuilder builder)
{
builder.AppendLine(" Header Information:");
builder.AppendLine(" -------------------------");
builder.AppendLine($" Signature: {Signature}");
builder.AppendLine($" Lump count: {LumpCount} (0x{LumpCount:X})");
builder.AppendLine($" Lump offset: {LumpOffset} (0x{LumpOffset:X})");
builder.AppendLine();
}
/// <summary>
/// Print lumps information
/// </summary>
/// <param name="builder">StringBuilder to append information to</param>
private void PrintLumps(StringBuilder builder)
{
builder.AppendLine(" Lumps Information:");
builder.AppendLine(" -------------------------");
if (Lumps == null || Lumps.Length == 0)
{
builder.AppendLine(" No lumps");
}
else
{
for (int i = 0; i < Lumps.Length; i++)
{
var lump = Lumps[i];
builder.AppendLine($" Lump {i}");
builder.AppendLine($" Offset: {lump.Offset} (0x{lump.Offset:X})");
builder.AppendLine($" Disk length: {lump.DiskLength} (0x{lump.DiskLength:X})");
builder.AppendLine($" Length: {lump.Length} (0x{lump.Length:X})");
builder.AppendLine($" Type: {lump.Type} (0x{lump.Type:X})");
builder.AppendLine($" Compression: {lump.Compression} (0x{lump.Compression:X})");
builder.AppendLine($" Padding 0: {lump.Padding0} (0x{lump.Padding0:X})");
builder.AppendLine($" Padding 1: {lump.Padding1} (0x{lump.Padding1:X})");
builder.AppendLine($" Name: {lump.Name ?? "[NULL]"}");
}
}
builder.AppendLine();
}
/// <summary>
/// Print lump infos information
/// </summary>
/// <param name="builder">StringBuilder to append information to</param>
private void PrintLumpInfos(StringBuilder builder)
{
builder.AppendLine(" Lump Infos Information:");
builder.AppendLine(" -------------------------");
if (LumpInfos == null || LumpInfos.Length == 0)
{
builder.AppendLine(" No lump infos");
}
else
{
for (int i = 0; i < LumpInfos.Length; i++)
{
var lumpInfo = LumpInfos[i];
builder.AppendLine($" Lump Info {i}");
if (lumpInfo == null)
{
builder.AppendLine(" Lump is compressed");
}
else
{
builder.AppendLine($" Name: {lumpInfo.Name ?? "[NULL]"}");
builder.AppendLine($" Width: {lumpInfo.Width} (0x{lumpInfo.Width:X})");
builder.AppendLine($" Height: {lumpInfo.Height} (0x{lumpInfo.Height:X})");
builder.AppendLine($" Pixel offset: {lumpInfo.PixelOffset} (0x{lumpInfo.PixelOffset:X})");
// TODO: Print unknown data?
// TODO: Print pixel data?
builder.AppendLine($" Palette size: {lumpInfo.PaletteSize} (0x{lumpInfo.PaletteSize:X})");
// TODO: Print palette data?
}
}
}
builder.AppendLine();
}
#if NET6_0_OR_GREATER
/// <inheritdoc/>
public override string ExportJSON() => System.Text.Json.JsonSerializer.Serialize(_file, _jsonSerializerOptions);
#endif
#endregion
#region Extraction
/// <summary>
/// Extract all lumps from the WAD to an output directory
/// </summary>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if all lumps extracted, false otherwise</returns>
public bool ExtractAllLumps(string outputDirectory)
{
// If we have no lumps
if (Lumps == null || Lumps.Length == 0)
return false;
// Loop through and extract all lumps to the output
bool allExtracted = true;
for (int i = 0; i < Lumps.Length; i++)
{
allExtracted &= ExtractLump(i, outputDirectory);
}
return allExtracted;
}
/// <summary>
/// Extract a lump from the WAD to an output directory by index
/// </summary>
/// <param name="index">Lump index to extract</param>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if the lump extracted, false otherwise</returns>
public bool ExtractLump(int index, string outputDirectory)
{
// If we have no lumps
if (Lumps == null || Lumps.Length == 0)
return false;
// If the lumps index is invalid
if (index < 0 || index >= Lumps.Length)
return false;
// Get the lump
var lump = Lumps[index];
if (lump == null)
return false;
// Read the data -- TODO: Handle uncompressed lumps (see BSP.ExtractTexture)
byte[] data = ReadFromDataSource((int)lump.Offset, (int)lump.Length);
if (data == null)
return false;
// Create the filename
string filename = $"{lump.Name}.lmp";
// If we have an invalid output directory
if (string.IsNullOrWhiteSpace(outputDirectory))
return false;
// Create the full output path
filename = Path.Combine(outputDirectory, filename);
// Ensure the output directory is created
Directory.CreateDirectory(Path.GetDirectoryName(filename));
// Try to write the data
try
{
// Open the output file for writing
using (Stream fs = File.OpenWrite(filename))
{
fs.Write(data, 0, data.Length);
}
}
catch
{
return false;
}
return true;
}
#endregion
}
}