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https://github.com/SabreTools/BinaryObjectScanner.git
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306 lines
10 KiB
C#
306 lines
10 KiB
C#
using System.IO;
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using System.Text;
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namespace BinaryObjectScanner.Wrappers
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{
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public class WAD : WrapperBase
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{
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#region Descriptive Properties
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/// <inheritdoc/>
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public override string Description => "Half-Life Texture Package File (WAD)";
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#endregion
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#region Pass-Through Properties
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#region Header
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/// <inheritdoc cref="Models.WAD.Header.Signature"/>
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public string Signature => _file.Header.Signature;
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/// <inheritdoc cref="Models.WAD.Header.LumpCount"/>
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public uint LumpCount => _file.Header.LumpCount;
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/// <inheritdoc cref="Models.WAD.Header.LumpOffset"/>
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public uint LumpOffset => _file.Header.LumpOffset;
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#endregion
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#region Lumps
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/// <inheritdoc cref="Models.WAD.File.Lumps"/>
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public Models.WAD.Lump[] Lumps => _file.Lumps;
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#endregion
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#region Lump Infos
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/// <inheritdoc cref="Models.WAD.File.LumpInfos"/>
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public Models.WAD.LumpInfo[] LumpInfos => _file.LumpInfos;
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#endregion
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#endregion
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#region Extension Properties
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// TODO: Figure out what extension oroperties are needed
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#endregion
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#region Instance Variables
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/// <summary>
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/// Internal representation of the WAD
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/// </summary>
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private Models.WAD.File _file;
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#endregion
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#region Constructors
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/// <summary>
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/// Private constructor
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/// </summary>
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private WAD() { }
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/// <summary>
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/// Create a WAD from a byte array and offset
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/// </summary>
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/// <param name="data">Byte array representing the WAD</param>
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/// <param name="offset">Offset within the array to parse</param>
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/// <returns>A WAD wrapper on success, null on failure</returns>
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public static WAD Create(byte[] data, int offset)
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{
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// If the data is invalid
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if (data == null)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and use that
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MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
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return Create(dataStream);
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}
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/// <summary>
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/// Create a WAD from a Stream
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/// </summary>
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/// <param name="data">Stream representing the WAD</param>
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/// <returns>An WAD wrapper on success, null on failure</returns>
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public static WAD Create(Stream data)
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{
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// If the data is invalid
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if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
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return null;
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var file = Builders.WAD.ParseFile(data);
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if (file == null)
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return null;
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var wrapper = new WAD
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{
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_file = file,
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_dataSource = DataSource.Stream,
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_streamData = data,
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};
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return wrapper;
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}
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#endregion
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#region Printing
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/// <inheritdoc/>
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public override StringBuilder PrettyPrint()
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{
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StringBuilder builder = new StringBuilder();
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builder.AppendLine("WAD Information:");
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builder.AppendLine("-------------------------");
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builder.AppendLine();
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PrintHeader(builder);
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PrintLumps(builder);
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PrintLumpInfos(builder);
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return builder;
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}
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/// <summary>
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/// Print header information
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/// </summary>
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/// <param name="builder">StringBuilder to append information to</param>
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private void PrintHeader(StringBuilder builder)
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{
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builder.AppendLine(" Header Information:");
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builder.AppendLine(" -------------------------");
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builder.AppendLine($" Signature: {Signature}");
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builder.AppendLine($" Lump count: {LumpCount} (0x{LumpCount:X})");
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builder.AppendLine($" Lump offset: {LumpOffset} (0x{LumpOffset:X})");
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builder.AppendLine();
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}
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/// <summary>
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/// Print lumps information
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/// </summary>
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/// <param name="builder">StringBuilder to append information to</param>
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private void PrintLumps(StringBuilder builder)
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{
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builder.AppendLine(" Lumps Information:");
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builder.AppendLine(" -------------------------");
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if (Lumps == null || Lumps.Length == 0)
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{
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builder.AppendLine(" No lumps");
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}
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else
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{
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for (int i = 0; i < Lumps.Length; i++)
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{
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var lump = Lumps[i];
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builder.AppendLine($" Lump {i}");
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builder.AppendLine($" Offset: {lump.Offset} (0x{lump.Offset:X})");
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builder.AppendLine($" Disk length: {lump.DiskLength} (0x{lump.DiskLength:X})");
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builder.AppendLine($" Length: {lump.Length} (0x{lump.Length:X})");
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builder.AppendLine($" Type: {lump.Type} (0x{lump.Type:X})");
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builder.AppendLine($" Compression: {lump.Compression} (0x{lump.Compression:X})");
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builder.AppendLine($" Padding 0: {lump.Padding0} (0x{lump.Padding0:X})");
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builder.AppendLine($" Padding 1: {lump.Padding1} (0x{lump.Padding1:X})");
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builder.AppendLine($" Name: {lump.Name ?? "[NULL]"}");
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}
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}
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builder.AppendLine();
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}
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/// <summary>
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/// Print lump infos information
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/// </summary>
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/// <param name="builder">StringBuilder to append information to</param>
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private void PrintLumpInfos(StringBuilder builder)
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{
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builder.AppendLine(" Lump Infos Information:");
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builder.AppendLine(" -------------------------");
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if (LumpInfos == null || LumpInfos.Length == 0)
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{
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builder.AppendLine(" No lump infos");
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}
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else
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{
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for (int i = 0; i < LumpInfos.Length; i++)
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{
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var lumpInfo = LumpInfos[i];
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builder.AppendLine($" Lump Info {i}");
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if (lumpInfo == null)
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{
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builder.AppendLine(" Lump is compressed");
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}
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else
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{
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builder.AppendLine($" Name: {lumpInfo.Name ?? "[NULL]"}");
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builder.AppendLine($" Width: {lumpInfo.Width} (0x{lumpInfo.Width:X})");
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builder.AppendLine($" Height: {lumpInfo.Height} (0x{lumpInfo.Height:X})");
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builder.AppendLine($" Pixel offset: {lumpInfo.PixelOffset} (0x{lumpInfo.PixelOffset:X})");
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// TODO: Print unknown data?
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// TODO: Print pixel data?
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builder.AppendLine($" Palette size: {lumpInfo.PaletteSize} (0x{lumpInfo.PaletteSize:X})");
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// TODO: Print palette data?
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}
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}
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}
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builder.AppendLine();
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}
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#if NET6_0_OR_GREATER
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/// <inheritdoc/>
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public override string ExportJSON() => System.Text.Json.JsonSerializer.Serialize(_file, _jsonSerializerOptions);
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#endif
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#endregion
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#region Extraction
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/// <summary>
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/// Extract all lumps from the WAD to an output directory
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/// </summary>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if all lumps extracted, false otherwise</returns>
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public bool ExtractAllLumps(string outputDirectory)
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{
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// If we have no lumps
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if (Lumps == null || Lumps.Length == 0)
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return false;
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// Loop through and extract all lumps to the output
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bool allExtracted = true;
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for (int i = 0; i < Lumps.Length; i++)
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{
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allExtracted &= ExtractLump(i, outputDirectory);
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}
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return allExtracted;
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}
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/// <summary>
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/// Extract a lump from the WAD to an output directory by index
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/// </summary>
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/// <param name="index">Lump index to extract</param>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <returns>True if the lump extracted, false otherwise</returns>
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public bool ExtractLump(int index, string outputDirectory)
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{
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// If we have no lumps
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if (Lumps == null || Lumps.Length == 0)
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return false;
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// If the lumps index is invalid
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if (index < 0 || index >= Lumps.Length)
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return false;
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// Get the lump
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var lump = Lumps[index];
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if (lump == null)
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return false;
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// Read the data -- TODO: Handle uncompressed lumps (see BSP.ExtractTexture)
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byte[] data = ReadFromDataSource((int)lump.Offset, (int)lump.Length);
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if (data == null)
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return false;
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// Create the filename
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string filename = $"{lump.Name}.lmp";
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// If we have an invalid output directory
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if (string.IsNullOrWhiteSpace(outputDirectory))
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return false;
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// Create the full output path
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filename = Path.Combine(outputDirectory, filename);
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// Ensure the output directory is created
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Directory.CreateDirectory(Path.GetDirectoryName(filename));
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// Try to write the data
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try
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{
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// Open the output file for writing
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using (Stream fs = File.OpenWrite(filename))
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{
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fs.Write(data, 0, data.Length);
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}
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}
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catch
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{
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return false;
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}
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return true;
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}
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#endregion
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}
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} |