mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-02-08 13:49:47 +00:00
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
namespace BurnOutSharp
|
|
{
|
|
/// <summary>
|
|
/// Scanning options
|
|
/// </summary>
|
|
public class Options
|
|
{
|
|
/// <summary>
|
|
/// Determines whether archives are decompressed and scanned
|
|
/// </summary>
|
|
public bool ScanArchives { get; set; }
|
|
|
|
/// <summary>
|
|
/// Determines if content matches are used or not
|
|
/// </summary>
|
|
public bool ScanContents { get; set; }
|
|
|
|
/// <summary>
|
|
/// Determines if game engines are counted as detected protections or not
|
|
/// </summary>
|
|
public bool ScanGameEngines { get; set; }
|
|
|
|
/// <summary>
|
|
/// Determines if packers are counted as detected protections or not
|
|
/// </summary>
|
|
public bool ScanPackers { get; set; }
|
|
|
|
/// <summary>
|
|
/// Determines if path matches are used or not
|
|
/// </summary>
|
|
public bool ScanPaths { get; set; }
|
|
|
|
/// <summary>
|
|
/// Determines if debug information is output or not
|
|
/// </summary>
|
|
public bool IncludeDebug { get; set; }
|
|
}
|
|
}
|