mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-02-08 13:49:47 +00:00
296 lines
9.2 KiB
C#
296 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Test
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{
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/// <summary>
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/// Set of options for the test executable
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/// </summary>
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internal sealed class Options
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{
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#region Properties
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/// <summary>
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/// Enable debug output for relevant operations
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/// </summary>
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public bool Debug { get; private set; } = false;
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/// <summary>
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/// Set of input paths to use for operations
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/// </summary>
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public List<string> InputPaths { get; private set; } = new List<string>();
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#region Extraction
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/// <summary>
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/// Perform archive extraction
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/// </summary>
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public bool EnableExtraction { get; private set; } = false;
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/// <summary>
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/// Output path for archive extraction
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/// </summary>
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public string OutputPath { get; private set; } = string.Empty;
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#endregion
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#region Information
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/// <summary>
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/// Perform information printing
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/// </summary>
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public bool EnableInformation { get; private set; } = false;
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#if NET6_0_OR_GREATER
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/// <summary>
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/// Enable JSON output
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/// </summary>
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public bool Json { get; private set; } = false;
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#endif
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#endregion
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#region Scanning
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/// <summary>
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/// Perform protection scanning
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/// </summary>
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public bool EnableScanning { get; private set; } = false;
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/// <summary>
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/// Scan archives during protection scanning
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/// </summary>
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public bool ScanArchives { get; private set; } = true;
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/// <summary>
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/// Scan file contents during protection scanning
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/// </summary>
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public bool ScanContents { get; private set; } = true;
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/// <summary>
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/// Scan game engines during protection scanning
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/// </summary>
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public bool ScanGameEngines { get; private set; } = true;
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/// <summary>
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/// Scan packers during protection scanning
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/// </summary>
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public bool ScanPackers { get; private set; } = true;
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/// <summary>
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/// Scan file paths during protection scanning
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/// </summary>
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public bool ScanPaths { get; private set; } = true;
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#endregion
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#endregion
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/// <summary>
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/// Parse commandline arguments into an Options object
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/// </summary>
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public static Options ParseOptions(string[] args)
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{
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// If we have invalid arguments
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if (args == null || args.Length == 0)
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return null;
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// Create an Options object
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var options = new Options();
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// Parse the features
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int index = 0;
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for (; index < args.Length; index++)
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{
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string arg = args[index];
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bool featureFound = false;
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switch (arg)
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{
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case "-?":
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case "-h":
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case "--help":
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return null;
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case "-x":
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case "--extract":
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options.EnableExtraction = true;
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featureFound = true;
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break;
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case "-i":
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case "--info":
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options.EnableInformation = true;
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featureFound = true;
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break;
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case "-s":
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case "--scan":
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options.EnableScanning = true;
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featureFound = true;
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break;
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default:
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break;
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}
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// If the flag wasn't a feature
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if (!featureFound)
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break;
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}
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// Parse the options and paths
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for (; index < args.Length; index++)
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{
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string arg = args[index];
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switch (arg)
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{
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case "-d":
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case "--debug":
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options.Debug = true;
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break;
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#region Extraction
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case "-o":
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case "--outdir":
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options.OutputPath = index + 1 < args.Length ? args[++index] : null;
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break;
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#endregion
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#region Information
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case "-j":
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case "--json":
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#if NET6_0_OR_GREATER
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options.Json = true;
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#else
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Console.WriteLine("JSON output not available in .NET Framework 4.8");
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#endif
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break;
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#endregion
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#region Scanning
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case "-na":
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case "--no-archives":
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options.ScanArchives = false;
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break;
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case "-nc":
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case "--no-contents":
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options.ScanContents = false;
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break;
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case "-ng":
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case "--no-game-engines":
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options.ScanGameEngines = false;
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break;
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case "-np":
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case "--no-packers":
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options.ScanPackers = false;
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break;
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case "-ns":
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case "--no-paths":
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options.ScanPaths = false;
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break;
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#endregion
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default:
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options.InputPaths.Add(arg);
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break;
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}
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}
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// If we have no features set, enable protection scanning
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if (!options.EnableExtraction && !options.EnableInformation && !options.EnableScanning)
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options.EnableScanning = true;
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// Validate we have any input paths to work on
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if (options.InputPaths.Count == 0)
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{
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Console.WriteLine("At least one path is required!");
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return null;
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}
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// If we have extraction enabled, validate the path
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if (options.EnableExtraction)
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{
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bool validPath = ValidateExtractionPath(options);
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if (!validPath)
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return null;
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}
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return options;
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}
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/// <summary>
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/// Display help text
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/// </summary>
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public static void DisplayHelp()
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{
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Console.WriteLine("BurnOutSharp Test Program");
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Console.WriteLine();
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Console.WriteLine("test.exe <features> <options> file|directory ...");
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Console.WriteLine();
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Console.WriteLine("Features:");
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Console.WriteLine("-x, --extract Extract archive formats");
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Console.WriteLine("-i, --info Print executable info");
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Console.WriteLine("-s, --scan Enable protection scanning (default if none)");
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Console.WriteLine();
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Console.WriteLine("Common options:");
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Console.WriteLine("-?, -h, --help Display this help text and quit");
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Console.WriteLine("-d, --debug Enable debug mode");
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Console.WriteLine();
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Console.WriteLine("Extraction options:");
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Console.WriteLine("-o, --outdir [PATH] Set output path for extraction (required)");
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#if NET6_0_OR_GREATER
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Console.WriteLine();
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Console.WriteLine("Information options:");
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Console.WriteLine("-j, --json Print executable info as JSON");
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#endif
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Console.WriteLine();
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Console.WriteLine("Scanning options:");
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Console.WriteLine("-nc, --no-contents Disable scanning for content checks");
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Console.WriteLine("-na, --no-archives Disable scanning archives");
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Console.WriteLine("-ng, --no-game-engines Disable scanning for game engines");
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Console.WriteLine("-np, --no-packers Disable scanning for packers");
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Console.WriteLine("-ns, --no-paths Disable scanning for path checks");
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}
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/// <summary>
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/// Validate the extraction path
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/// </summary>
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private static bool ValidateExtractionPath(Options options)
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{
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// Null or empty output path
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if (string.IsNullOrWhiteSpace(options.OutputPath))
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{
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Console.WriteLine("Output directory required for extraction!");
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Console.WriteLine();
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return false;
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}
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// Malformed output path or invalid location
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try
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{
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options.OutputPath = Path.GetFullPath(options.OutputPath);
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Directory.CreateDirectory(options.OutputPath);
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}
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catch
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{
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Console.WriteLine("Output directory could not be created!");
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Console.WriteLine();
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return false;
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}
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return true;
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}
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}
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} |