Files
BinaryObjectScanner/BurnOutSharp.Models/NewExecutable/ResourceTable.cs
2022-11-04 09:56:06 -07:00

36 lines
1.4 KiB
C#

using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The resource table follows the segment table and contains entries for
/// each resource in the executable file. The resource table consists of
/// an alignment shift count, followed by a table of resource records. The
/// resource records define the type ID for a set of resources. Each
/// resource record contains a table of resource entries of the defined
/// type. The resource entry defines the resource ID or name ID for the
/// resource. It also defines the location and size of the resource. The
/// following describes the contents of each of these structures:
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ResourceTable
{
/// <summary>
/// Alignment shift count for resource data.
/// </summary>
public ushort AlignmentShiftCount;
/// <summary>
/// A table of resource type information blocks follows.
/// </summary>
public ResourceTypeInformationEntry[] ResourceTypes;
/// <summary>
/// Resource type and name strings are stored at the end of the
/// resource table.
/// </summary>
public ResourceTypeAndNameString[] TypeAndNameStrings;
}
}