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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BurnOutSharp.Matching;
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namespace BurnOutSharp.ProtectionType
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{
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public class GFWL : IContentCheck, IPathCheck
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{
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/// <inheritdoc/>
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public string CheckContents(string file, byte[] fileContent, bool includePosition = false)
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{
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var matchers = new List<Matcher>
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{
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// xlive.dll
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new Matcher(new byte?[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }, "Games for Windows - Live"),
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};
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return MatchUtil.GetFirstContentMatch(file, fileContent, matchers, includePosition);
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}
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/// <inheritdoc/>
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public string CheckDirectoryPath(string path, IEnumerable<string> files)
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{
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if (files.Any(f => Path.GetFileName(f).Equals("XLiveRedist.msi", StringComparison.OrdinalIgnoreCase)))
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return "Games for Windows - Live";
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return null;
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}
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/// <inheritdoc/>
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public string CheckFilePath(string path)
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{
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if (Path.GetFileName(path).Equals("XLiveRedist.msi", StringComparison.OrdinalIgnoreCase))
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return "Games for Windows - Live";
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return null;
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}
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}
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}
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