Files
BinaryObjectScanner/BurnOutSharp/ProtectionType/GFWL.cs
2021-03-22 00:41:18 -07:00

42 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using BurnOutSharp.Matching;
namespace BurnOutSharp.ProtectionType
{
public class GFWL : IContentCheck, IPathCheck
{
/// <inheritdoc/>
public string CheckContents(string file, byte[] fileContent, bool includePosition = false)
{
var matchers = new List<Matcher>
{
// xlive.dll
new Matcher(new byte?[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }, "Games for Windows - Live"),
};
return MatchUtil.GetFirstContentMatch(file, fileContent, matchers, includePosition);
}
/// <inheritdoc/>
public string CheckDirectoryPath(string path, IEnumerable<string> files)
{
if (files.Any(f => Path.GetFileName(f).Equals("XLiveRedist.msi", StringComparison.OrdinalIgnoreCase)))
return "Games for Windows - Live";
return null;
}
/// <inheritdoc/>
public string CheckFilePath(string path)
{
if (Path.GetFileName(path).Equals("XLiveRedist.msi", StringComparison.OrdinalIgnoreCase))
return "Games for Windows - Live";
return null;
}
}
}