Files
BinaryObjectScanner/BinaryObjectScanner.Matching/ContentMatchSet.cs
Matt Nadareski 473cbc5694 BOS.* -> BOS.*
2023-03-07 16:59:14 -05:00

199 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace BinaryObjectScanner.Matching
{
/// <summary>
/// A set of content matches that work together
/// </summary>
public class ContentMatchSet : MatchSet<ContentMatch, byte?[]>
{
/// <summary>
/// Function to get a content version
/// </summary>
/// <remarks>
/// A content version method takes the file path, the file contents,
/// and a list of found positions and returns a single string. That
/// string is either a version string, in which case it will be appended
/// to the protection name, or `null`, in which case it will cause
/// the protection to be omitted.
/// </remarks>
public Func<string, byte[], List<int>, string> GetArrayVersion { get; set; }
/// <summary>
/// Function to get a content version
/// </summary>
/// <remarks>
/// A content version method takes the file path, the file contents,
/// and a list of found positions and returns a single string. That
/// string is either a version string, in which case it will be appended
/// to the protection name, or `null`, in which case it will cause
/// the protection to be omitted.
/// </remarks>
public Func<string, Stream, List<int>, string> GetStreamVersion { get; set; }
#region Generic Constructors
public ContentMatchSet(byte?[] needle, string protectionName)
: this(new List<byte?[]> { needle }, getArrayVersion: null, protectionName) { }
public ContentMatchSet(List<byte?[]> needles, string protectionName)
: this(needles, getArrayVersion: null, protectionName) { }
public ContentMatchSet(ContentMatch needle, string protectionName)
: this(new List<ContentMatch>() { needle }, getArrayVersion: null, protectionName) { }
public ContentMatchSet(List<ContentMatch> needles, string protectionName)
: this(needles, getArrayVersion: null, protectionName) { }
#endregion
#region Array Constructors
public ContentMatchSet(byte?[] needle, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
: this(new List<byte?[]> { needle }, getArrayVersion, protectionName) { }
public ContentMatchSet(List<byte?[]> needles, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
: this(needles.Select(n => new ContentMatch(n)).ToList(), getArrayVersion, protectionName) { }
public ContentMatchSet(ContentMatch needle, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
: this(new List<ContentMatch>() { needle }, getArrayVersion, protectionName) { }
public ContentMatchSet(List<ContentMatch> needles, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
{
Matchers = needles;
GetArrayVersion = getArrayVersion;
ProtectionName = protectionName;
}
#endregion
#region Stream Constructors
public ContentMatchSet(byte?[] needle, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
: this(new List<byte?[]> { needle }, getStreamVersion, protectionName) { }
public ContentMatchSet(List<byte?[]> needles, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
: this(needles.Select(n => new ContentMatch(n)).ToList(), getStreamVersion, protectionName) { }
public ContentMatchSet(ContentMatch needle, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
: this(new List<ContentMatch>() { needle }, getStreamVersion, protectionName) { }
public ContentMatchSet(List<ContentMatch> needles, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
{
Matchers = needles;
GetStreamVersion = getStreamVersion;
ProtectionName = protectionName;
}
#endregion
#region Array Matching
/// <summary>
/// Determine whether all content matches pass
/// </summary>
/// <param name="stack">Array to search</param>
/// <returns>Tuple of passing status and matching positions</returns>
public (bool, List<int>) MatchesAll(byte[] stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, new List<int>());
// Initialize the position list
List<int> positions = new List<int>();
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (!match)
return (false, new List<int>());
else
positions.Add(position);
}
return (true, positions);
}
/// <summary>
/// Determine whether any content matches pass
/// </summary>
/// <param name="stack">Array to search</param>
/// <returns>Tuple of passing status and first matching position</returns>
public (bool, int) MatchesAny(byte[] stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, -1);
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (match)
return (true, position);
}
return (false, -1);
}
#endregion
#region Stream Matching
/// <summary>
/// Determine whether all content matches pass
/// </summary>
/// <param name="stack">Stream to search</param>
/// <returns>Tuple of passing status and matching positions</returns>
public (bool, List<int>) MatchesAll(Stream stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, new List<int>());
// Initialize the position list
List<int> positions = new List<int>();
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (!match)
return (false, new List<int>());
else
positions.Add(position);
}
return (true, positions);
}
/// <summary>
/// Determine whether any content matches pass
/// </summary>
/// <param name="stack">Stream to search</param>
/// <returns>Tuple of passing status and first matching position</returns>
public (bool, int) MatchesAny(Stream stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, -1);
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (match)
return (true, position);
}
return (false, -1);
}
#endregion
}
}