Files
BinaryObjectScanner/BinaryObjectScanner/Protection/Engine32.cs
2023-09-17 23:53:14 -04:00

84 lines
3.6 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using BinaryObjectScanner.Interfaces;
using SabreTools.Matching;
using SabreTools.Serialization.Wrappers;
namespace BinaryObjectScanner.Protection
{
/// <summary>
/// Engine32 is the presumed name of a specific disc check DRM. This disc check merely checks for the presence of a specifically named file on the disc.
/// The file "engine32.dll" is always present (hence the name), and is where the disc checking logic is present.
/// <see href="https://github.com/TheRogueArchivist/DRML/blob/main/entries/engine32/engine32.md"/>
/// </summary>
public class Engine32 : IPathCheck, IPortableExecutableCheck
{
/// <inheritdoc/>
#if NET48
public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
#else
public string? CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
#endif
{
// Get the sections from the executable, if possible
var sections = pex.Model.SectionTable;
if (sections == null)
return null;
// Most every tested sample of "engine32.dll" has a product name of "engine32", and the file description typically follows the naming pattern of "[Game Name] DLL-helper".
// Detects Engine32 within the game executables that contain it.
if (pex.Model.ImportTable?.ImportDirectoryTable != null && pex.Model.ImportTable?.HintNameTable != null)
{
bool importDirectoryTableMatch = pex.Model.ImportTable.ImportDirectoryTable.Any(idte => idte?.Name != null && idte.Name.Equals("ENGINE32.DLL", StringComparison.OrdinalIgnoreCase));
bool hintNameTableMatch = pex.Model.ImportTable?.HintNameTable.Any(ihne => ihne?.Name == "InitEngine") ?? false;
// The Hint/Name Table Entry "DeinitEngine" is present in every tested sample, aside from TOCA Race Driver 2 (Redump entries 104593-104596).
if (hintNameTableMatch && importDirectoryTableMatch)
return "Engine32";
}
// Detects Engine32 within the file "engine32.dll".
if (pex.Model.ExportTable?.ExportNameTable?.Strings != null)
{
bool exportNameTableMatch1 = pex.Model.ExportTable.ExportNameTable.Strings.Any(s => s == "engine32.dll");
bool exportNameTableMatch2 = pex.Model.ExportTable.ExportNameTable.Strings.Any(s => s == "DeinitEngine");
if (exportNameTableMatch1 && exportNameTableMatch2)
return "Engine32";
}
return null;
}
/// <inheritdoc/>
public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
{
var matchers = new List<PathMatchSet>
{
// The file "engine32.dll" is present in every known instance of this DRM, but isn't being checked for currently due to the generic file name.
};
return MatchUtil.GetAllMatches(files, matchers, any: true);
}
/// <inheritdoc/>
#if NET48
public string CheckFilePath(string path)
#else
public string? CheckFilePath(string path)
#endif
{
var matchers = new List<PathMatchSet>
{
// The file "engine32.dll" is present in every known instance of this DRM, but isn't being checked for currently due to the generic file name.
};
return MatchUtil.GetFirstMatch(path, matchers, any: true);
}
}
}