Files
BinaryObjectScanner/BurnOutSharp.Models/PlayJ/AudioHeaderV1.cs
2023-01-15 12:30:22 -08:00

62 lines
1.5 KiB
C#

namespace BurnOutSharp.Models.PlayJ
{
/// <summary>
/// PlayJ audio header / CDS entry header (V1)
/// </summary>
public sealed class AudioHeaderV1 : AudioHeader
{
/// <summary>
/// Download track ID
/// </summary>
/// <remarks>0xFFFFFFFF if unset</remarks>
public uint TrackID;
/// <summary>
/// Offset to unknown data block 1
/// </summary>
public uint UnknownOffset1;
/// <summary>
/// Offset to unknown data block 2
/// </summary>
public uint UnknownOffset2;
/// <summary>
/// Offset to unknown data block 3
/// </summary>
public uint UnknownOffset3;
/// <summary>
/// Unknown
/// </summary>
/// <remarks>Always 0x00000001</remarks>
public uint Unknown1;
/// <summary>
/// Unknown
/// </summary>
/// <remarks>Typically 0x00000001 in download titles</remarks>
public uint Unknown2;
/// <summary>
/// Track year
/// </summary>
/// <remarks>0xFFFFFFFF if unset</remarks>
public uint Year;
/// <summary>
/// Track number
/// </summary>
public byte TrackNumber;
/// <summary>
/// Subgenre
/// </summary>
public Subgenre Subgenre;
/// <summary>
/// Track duration in seconds
/// </summary>
public uint Duration;
}
}