Files
BinaryObjectScanner/BurnOutSharp.Models/PlayJ/UnknownBlock3.cs
2023-01-15 16:26:05 -08:00

18 lines
542 B
C#

namespace BurnOutSharp.Models.PlayJ
{
/// <summary>
/// Data referred to by <see cref="AudioHeaderV1.UnknownOffset3"/>
/// </summary>
public sealed class UnknownBlock3
{
/// <summary>
/// Unknown data
/// </summary>
public byte[] Data;
// Notes about Data:
// - This may be where the encrypted audio samples live
// - It is also possible that it's where the ad data lives and samples follow
// + See V2 for example of why this would be the case
}
}