Files
2022-12-26 10:26:26 -08:00

233 lines
7.2 KiB
C#

using System;
using System.IO;
namespace BurnOutSharp.Wrappers
{
public class PAK : WrapperBase
{
#region Pass-Through Properties
#region Header
/// <inheritdoc cref="Models.PAK.Header.Signature"/>
public string Signature => _file.Header.Signature;
/// <inheritdoc cref="Models.PAK.Header.DirectoryOffset"/>
public uint DirectoryOffset => _file.Header.DirectoryOffset;
/// <inheritdoc cref="Models.PAK.Header.DirectoryLength"/>
public uint DirectoryLength => _file.Header.DirectoryLength;
#endregion
#region Directory Items
/// <inheritdoc cref="Models.PAK.DirectoryItems"/>
public Models.PAK.DirectoryItem[] DirectoryItems => _file.DirectoryItems;
#endregion
#endregion
#region Extension Properties
// TODO: Figure out what extensions are needed
#endregion
#region Instance Variables
/// <summary>
/// Internal representation of the PAK
/// </summary>
private Models.PAK.File _file;
#endregion
#region Constructors
/// <summary>
/// Private constructor
/// </summary>
private PAK() { }
/// <summary>
/// Create a PAK from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the PAK</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>A PAK wrapper on success, null on failure</returns>
public static PAK Create(byte[] data, int offset)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Create a memory stream and use that
MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
return Create(dataStream);
}
/// <summary>
/// Create a PAK from a Stream
/// </summary>
/// <param name="data">Stream representing the PAK</param>
/// <returns>A PAK wrapper on success, null on failure</returns>
public static PAK Create(Stream data)
{
// If the data is invalid
if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
return null;
var file = Builders.PAK.ParseFile(data);
if (file == null)
return null;
var wrapper = new PAK
{
_file = file,
_dataSource = DataSource.Stream,
_streamData = data,
};
return wrapper;
}
#endregion
#region Printing
/// <inheritdoc/>
public override void Print()
{
Console.WriteLine("PAK Information:");
Console.WriteLine("-------------------------");
Console.WriteLine();
PrintHeader();
PrintDirectoryItems();
}
/// <summary>
/// Print header information
/// </summary>
private void PrintHeader()
{
Console.WriteLine(" Header Information:");
Console.WriteLine(" -------------------------");
Console.WriteLine($" Signature: {Signature}");
Console.WriteLine($" Directory offset: {DirectoryOffset}");
Console.WriteLine($" Directory length: {DirectoryLength}");
Console.WriteLine();
}
/// <summary>
/// Print directory items information
/// </summary>
private void PrintDirectoryItems()
{
Console.WriteLine(" Directory Items Information:");
Console.WriteLine(" -------------------------");
if (DirectoryItems == null || DirectoryItems.Length == 0)
{
Console.WriteLine(" No directory items");
}
else
{
for (int i = 0; i < DirectoryItems.Length; i++)
{
var directoryItem = DirectoryItems[i];
Console.WriteLine($" Directory Item {i}");
Console.WriteLine($" Item name: {directoryItem.ItemName}");
Console.WriteLine($" Item offset: {directoryItem.ItemOffset}");
Console.WriteLine($" Item length: {directoryItem.ItemLength}");
}
}
Console.WriteLine();
}
#endregion
#region Extraction
/// <summary>
/// Extract all files from the PAK to an output directory
/// </summary>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if all files extracted, false otherwise</returns>
public bool ExtractAll(string outputDirectory)
{
// If we have no directory items
if (DirectoryItems == null || DirectoryItems.Length == 0)
return false;
// Loop through and extract all files to the output
bool allExtracted = true;
for (int i = 0; i < DirectoryItems.Length; i++)
{
allExtracted &= ExtractFile(i, outputDirectory);
}
return allExtracted;
}
/// <summary>
/// Extract a file from the PAK to an output directory by index
/// </summary>
/// <param name="index">File index to extract</param>
/// <param name="outputDirectory">Output directory to write to</param>
/// <returns>True if the file extracted, false otherwise</returns>
public bool ExtractFile(int index, string outputDirectory)
{
// If we have no directory items
if (DirectoryItems == null || DirectoryItems.Length == 0)
return false;
// If the directory item index is invalid
if (index < 0 || index >= DirectoryItems.Length)
return false;
// Get the directory item
var directoryItem = DirectoryItems[index];
if (directoryItem == null)
return false;
// Read the item data
byte[] data = ReadFromDataSource((int)directoryItem.ItemOffset, (int)directoryItem.ItemLength);
// Create the filename
string filename = directoryItem.ItemName;
// If we have an invalid output directory
if (string.IsNullOrWhiteSpace(outputDirectory))
return false;
// Create the full output path
filename = Path.Combine(outputDirectory, filename);
// Ensure the output directory is created
Directory.CreateDirectory(Path.GetDirectoryName(filename));
// Try to write the data
try
{
// Open the output file for writing
using (Stream fs = File.OpenWrite(filename))
{
fs.Write(data, 0, data.Length);
}
}
catch
{
return false;
}
return true;
}
#endregion
}
}