Files
MPF/DICUI.Library/Data/BaseParameters.cs
Matt Nadareski f840db5143 Cleanup and Upgrades (#197)
* First part of cleanup

* Second part of cleanup

* Second part of cleanup, part two

* Second part of cleanup, part three

* Second part of cleanup, part four

* Third part of cleanup

* Fourth part of cleanup (nw)

* Rebranding

* Aaru-fication

* Try to fix .NET Core builds

* Strip out CD Check for false positives

* Update DIC to 20200403

* Add .NET 4.8 to automated builds

* Address a couple of TODOs

* Typo

* Aaru is up to date

* Fix AppVeyor

* Add new systems (fixes #196)

* Fix build

Co-authored-by: Matt Nadareski <mnadareski@mparticle.com>
2020-04-13 11:55:21 -07:00

255 lines
9.6 KiB
C#

using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace DICUI.Data
{
public abstract class BaseParameters
{
/// <summary>
/// Path to the executable
/// </summary>
public string Path { get; set; }
/// <summary>
/// Program that this set of parameters represents
/// </summary>
public InternalProgram InternalProgram { get; set; }
/// <summary>
/// Populate a Parameters object from a param string
/// </summary>
/// <param name="parameters">String possibly representing a set of parameters</param>
public BaseParameters(string parameters)
{
// If any parameters are not valid, wipe out everything
if (!ValidateAndSetParameters(parameters))
{
ResetValues();
}
}
/// <summary>
/// Generate parameters based on a set of known inputs
/// </summary>
/// <param name="system">KnownSystem value to use</param>
/// <param name="type">MediaType value to use</param>
/// <param name="driveLetter">Drive letter to use</param>
/// <param name="filename">Filename to use</param>
/// <param name="driveSpeed">Drive speed to use</param>
/// <param name="paranoid">Enable paranoid mode (safer dumping)</param>
/// <param name="quietMode">Enable quiet mode (no beeps)</param>
/// <param name="retryCount">User-defined reread count</param>
public BaseParameters(KnownSystem? system, MediaType? type, char driveLetter, string filename, int? driveSpeed, bool paranoid, bool quietMode, int retryCount)
{
SetDefaultParameters(system, type, driveLetter, filename, driveSpeed, paranoid, retryCount);
}
/// <summary>
/// Blindly generate a parameter string based on the inputs
/// </summary>
/// <returns>Correctly formatted parameter string, null on error</returns>
public abstract string GenerateParameters();
/// <summary>
/// Get the input path from the implementation
/// </summary>
/// <returns>String representing the path, null on error</returns>
public abstract string InputPath();
/// <summary>
/// Get the output path from the implementation
/// </summary>
/// <returns>String representing the path, null on error</returns>
public abstract string OutputPath();
/// <summary>
/// Get the processing speed from the implementation
/// </summary>
/// <returns>int? representing the speed, null on error</returns>
public abstract int? GetSpeed();
/// <summary>
/// Set the processing speed int the implementation
/// </summary>
/// <param name="speed">int? representing the speed</param>
public abstract void SetSpeed(int? speed);
/// <summary>
/// Get the MediaType from the current set of parameters
/// </summary>
/// <returns>MediaType value if successful, null on error</returns>
public abstract MediaType? GetMediaType();
/// <summary>
/// Gets if the current command is considered a dumping command or not
/// </summary>
/// <returns>True if it's a dumping command, false otherwise</returns>
public abstract bool IsDumpingCommand();
/// <summary>
/// Returns if the current Parameter object is valid
/// </summary>
/// <returns></returns>
public bool IsValid()
{
return GenerateParameters() != null;
}
/// <summary>
/// Reset all special variables to have default values
/// </summary>
protected abstract void ResetValues();
/// <summary>
/// Set default parameters for a given system and media type
/// </summary>
/// <param name="system">KnownSystem value to use</param>
/// <param name="type">MediaType value to use</param>
/// <param name="driveLetter">Drive letter to use</param>
/// <param name="filename">Filename to use</param>
/// <param name="driveSpeed">Drive speed to use</param>
/// <param name="paranoid">Enable paranoid mode (safer dumping)</param>
/// <param name="retryCount">User-defined reread count</param>
protected abstract void SetDefaultParameters(
KnownSystem? system,
MediaType? type,
char driveLetter,
string filename,
int? driveSpeed,
bool paranoid,
int retryCount);
/// <summary>
/// Scan a possible parameter string and populate whatever possible
/// </summary>
/// <param name="parameters">String possibly representing parameters</param>
/// <returns></returns>
protected abstract bool ValidateAndSetParameters(string parameters);
/// <summary>
/// Returns whether or not the selected item exists
/// </summary>
/// <param name="parameters">List of parameters to check against</param>
/// <param name="index">Current index</param>
/// <returns>True if the next item exists, false otherwise</returns>
protected bool DoesExist(List<string> parameters, int index)
{
if (index >= parameters.Count)
return false;
return true;
}
/// <summary>
/// Returns whether a string is a flag (starts with '/')
/// </summary>
/// <param name="parameter">String value to check</param>
/// <returns>True if it's a flag, false otherwise</returns>
protected bool IsFlag(string parameter)
{
if (parameter.Trim('\"').StartsWith("/"))
return true;
return false;
}
/// <summary>
/// Returns whether a string is a valid drive letter
/// </summary>
/// <param name="parameter">String value to check</param>
/// <returns>True if it's a valid drive letter, false otherwise</returns>
protected bool IsValidDriveLetter(string parameter)
{
if (!Regex.IsMatch(parameter, @"^[A-Z]:?\\?$"))
return false;
return true;
}
/// <summary>
/// Returns whether a string is a valid bool
/// </summary>
/// <param name="parameter">String value to check</param>
/// <returns>True if it's a valid bool, false otherwise</returns>
protected bool IsValidBool(string parameter)
{
return bool.TryParse(parameter, out bool temp);
}
/// <summary>
/// Returns whether a string is a valid byte
/// </summary>
/// <param name="parameter">String value to check</param>
/// <param name="lowerBound">Lower bound (>=)</param>
/// <param name="upperBound">Upper bound (<=)</param>
/// <returns>True if it's a valid byte, false otherwise</returns>
protected bool IsValidInt8(string parameter, sbyte lowerBound = -1, sbyte upperBound = -1)
{
if (!sbyte.TryParse(parameter, out sbyte temp))
return false;
else if (lowerBound != -1 && temp < lowerBound)
return false;
else if (upperBound != -1 && temp > upperBound)
return false;
return true;
}
/// <summary>
/// Returns whether a string is a valid Int16
/// </summary>
/// <param name="parameter">String value to check</param>
/// <param name="lowerBound">Lower bound (>=)</param>
/// <param name="upperBound">Upper bound (<=)</param>
/// <returns>True if it's a valid Int16, false otherwise</returns>
protected bool IsValidInt16(string parameter, short lowerBound = -1, short upperBound = -1)
{
if (!short.TryParse(parameter, out short temp))
return false;
else if (lowerBound != -1 && temp < lowerBound)
return false;
else if (upperBound != -1 && temp > upperBound)
return false;
return true;
}
/// <summary>
/// Returns whether a string is a valid Int32
/// </summary>
/// <param name="parameter">String value to check</param>
/// <param name="lowerBound">Lower bound (>=)</param>
/// <param name="upperBound">Upper bound (<=)</param>
/// <returns>True if it's a valid Int32, false otherwise</returns>
protected bool IsValidInt32(string parameter, int lowerBound = -1, int upperBound = -1)
{
if (!int.TryParse(parameter, out int temp))
return false;
else if (lowerBound != -1 && temp < lowerBound)
return false;
else if (upperBound != -1 && temp > upperBound)
return false;
return true;
}
/// <summary>
/// Returns whether a string is a valid Int64
/// </summary>
/// <param name="parameter">String value to check</param>
/// <param name="lowerBound">Lower bound (>=)</param>
/// <param name="upperBound">Upper bound (<=)</param>
/// <returns>True if it's a valid Int64, false otherwise</returns>
protected bool IsValidInt64(string parameter, long lowerBound = -1, long upperBound = -1)
{
if (!long.TryParse(parameter, out long temp))
return false;
else if (lowerBound != -1 && temp < lowerBound)
return false;
else if (upperBound != -1 && temp > upperBound)
return false;
return true;
}
}
}