Files
MPF/MPF.Core/Data/XgdInfo.cs
2023-09-05 00:08:09 -04:00

424 lines
17 KiB
C#

using SabreTools.RedumpLib.Data;
namespace MPF.Core.Data
{
/// <summary>
/// Contains information specific to an XGD disc
/// </summary>
/// <remarks>
/// XGD1 XMID Format Information:
///
/// AABBBCCD
/// - AA => The two-ASCII-character publisher identifier (see GetPublisher for details)
/// - BBB => Game ID
/// - CC => Version number
/// - D => Region identifier (see GetRegion for details)
///
/// XGD2/3 XeMID Format Information:
///
/// AABCCCDDEFFGHH(IIIIIIII)
/// - AA => The two-ASCII-character publisher identifier (see GetPublisher for details)
/// - B => Platform identifier; 2 indicates Xbox 360.
/// - CCC => Game ID
/// - DD => SKU number (unique per SKU of a title)
/// - E => Region identifier (see GetRegion for details)
/// - FF => Base version; usually starts at 01 (can be 1 or 2 characters)
/// - G => Media type identifier (see GetMediaSubtype for details)
/// - HH => Disc number stored in [disc number][total discs] format
/// - IIIIIIII => 8-hex-digit certification submission identifier; usually on test discs only
/// </remarks>
public class XgdInfo
{
#region Fields
/// <summary>
/// Indicates whether the information in this object is fully instantiated or not
/// </summary>
public bool Initialized { get; private set; }
/// <summary>
/// Raw XMID/XeMID string that all other information is derived from
/// </summary>
public string XMID { get; private set; }
/// <summary>
/// 2-character publisher identifier
/// </summary>
public string PublisherIdentifier { get; private set; }
/// <summary>
/// Platform disc is made for, 2 indicates Xbox 360
/// </summary>
public char? PlatformIdentifier { get; private set; }
/// <summary>
/// Game ID
/// </summary>
public string GameID { get; private set; }
/// <summary>
/// For XGD1: Internal version number
/// For XGD2/3: Title-specific SKU
/// </summary>
public string SKU { get; private set; }
/// <summary>
/// Region identifier character
/// </summary>
public char RegionIdentifier { get; private set; }
/// <summary>
/// Base version of executables, usually starts at 01
/// </summary>
/// <remarks>
/// TODO: Check if this is always 2 characters for XGD2/3
/// </remarks>
public string BaseVersion { get; private set; }
/// <summary>
/// Media subtype identifier
/// </summary>
public char MediaSubtypeIdentifier { get; private set; }
/// <summary>
/// Disc number stored in [disc number][total discs] format
/// </summary>
public string DiscNumberIdentifier { get; private set; }
/// <summary>
/// 8-hex-digit certification submission identifier; usually on test discs only
/// </summary>
public string CertificationSubmissionIdentifier { get; private set; }
#endregion
#region Auto-Generated Information
/// <summary>
/// Human-readable name derived from the publisher identifier
/// </summary>
public string PublisherName => GetPublisher(this.PublisherIdentifier);
/// <summary>
/// Internally represented region
/// </summary>
public Region? InternalRegion => GetRegion(this.RegionIdentifier);
/// <summary>
/// Human-readable subtype derived from the media identifier
/// </summary>
public string MediaSubtype => GetMediaSubtype(this.MediaSubtypeIdentifier);
#endregion
/// <summary>
/// Populate a set of XGD information from a Master ID (XMID/XeMID) string
/// </summary>
/// <param name="xmid">XMID/XeMID string representing the DMI information</param>
/// <param name="validate">True if value validation should be performed, false otherwise</param>
public XgdInfo(string xmid, bool validate = false)
{
this.Initialized = false;
if (string.IsNullOrWhiteSpace(xmid))
return;
this.XMID = xmid.TrimEnd('\0');
if (string.IsNullOrWhiteSpace(this.XMID))
return;
// XGD1 information is 8 characters
if (this.XMID.Length == 8)
this.Initialized = ParseXGD1XMID(this.XMID, validate);
// XGD2/3 information is semi-variable length
else if (this.XMID.Length == 13 || this.XMID.Length == 14 || this.XMID.Length == 21 || this.XMID.Length == 22)
this.Initialized = ParseXGD23XeMID(this.XMID, validate);
}
/// <summary>
/// Get the human-readable serial string
/// </summary>
/// <returns>Formatted serial string, null on error</returns>
public string GetSerial()
{
if (!this.Initialized)
return null;
try
{
// XGD1 doesn't use PlatformIdentifier
if (this.PlatformIdentifier == null)
return $"{this.PublisherIdentifier}-{this.GameID}";
// XGD2/3 uses a specific identifier
else if (this.PlatformIdentifier == '2')
return $"{this.PublisherIdentifier}-{this.PlatformIdentifier}{this.GameID}";
return null;
}
catch
{
return null;
}
}
/// <summary>
/// Get the human-readable version string
/// </summary>
/// <returns>Formatted version string, null on error</returns>
/// <remarks>This may differ for XGD2/3 in the future</remarks>
public string GetVersion()
{
if (!this.Initialized)
return null;
try
{
// XGD1 doesn't use PlatformIdentifier
if (this.PlatformIdentifier == null)
return $"1.{this.SKU}";
// XGD2/3 uses a specific identifier
else if (this.PlatformIdentifier == '2')
return $"1.{this.SKU}";
return null;
}
catch
{
return null;
}
}
/// <summary>
/// Parse an XGD1 XMID string
/// </summary>
/// <param name="xmid">XMID string to attempt to parse</param>
/// <param name="validate">True if value validation should be performed, false otherwise</param>
/// <returns>True if the XMID could be parsed, false otherwise</returns>
private bool ParseXGD1XMID(string xmid, bool validate)
{
if (xmid == null || xmid.Length != 8)
return false;
this.PublisherIdentifier = xmid.Substring(0, 2);
if (validate && string.IsNullOrEmpty(this.PublisherName))
return false;
this.GameID = xmid.Substring(2, 3);
this.SKU = xmid.Substring(5, 2);
this.RegionIdentifier = xmid[7];
if (validate && this.InternalRegion == null)
return false;
return true;
}
/// <summary>
/// Parse an XGD2/3 XeMID string
/// </summary>
/// <param name="xemid">XeMID string to attempt to parse</param>
/// <param name="validate">True if value validation should be performed, false otherwise</param>
/// <returns>True if the XeMID could be parsed, false otherwise</returns>
private bool ParseXGD23XeMID(string xemid, bool validate)
{
if (xemid == null
|| (xemid.Length != 13 && xemid.Length != 14
&& xemid.Length != 21 && xemid.Length != 22))
return false;
this.PublisherIdentifier = xemid.Substring(0, 2);
if (validate && string.IsNullOrEmpty(this.PublisherName))
return false;
this.PlatformIdentifier = xemid[2];
if (validate && this.PlatformIdentifier != '2')
return false;
this.GameID = xemid.Substring(3, 3);
this.SKU = xemid.Substring(6, 2);
this.RegionIdentifier = xemid[8];
if (validate && this.InternalRegion == null)
return false;
if (xemid.Length == 13 || xemid.Length == 21)
{
this.BaseVersion = xemid.Substring(9, 1);
this.MediaSubtypeIdentifier = xemid[10];
if (validate && string.IsNullOrEmpty(this.MediaSubtype))
return false;
this.DiscNumberIdentifier = xemid.Substring(11, 2);
}
else if (xemid.Length == 14 || xemid.Length == 22)
{
this.BaseVersion = xemid.Substring(9, 2);
this.MediaSubtypeIdentifier = xemid[11];
if (validate && string.IsNullOrEmpty(this.MediaSubtype))
return false;
this.DiscNumberIdentifier = xemid.Substring(12, 2);
}
if (xemid.Length == 21)
this.CertificationSubmissionIdentifier = xemid.Substring(13);
else if (xemid.Length == 22)
this.CertificationSubmissionIdentifier = xemid.Substring(14);
return true;
}
#region Helpers
/// <summary>
/// Determine the XGD type based on the XGD2/3 media type identifier character
/// </summary>
/// <param name="mediaTypeIdentifier">Character denoting the media type</param>
/// <returns>Media subtype as a string, if possible</returns>
private static string GetMediaSubtype(char mediaTypeIdentifier)
{
switch (mediaTypeIdentifier)
{
case 'F': return "XGD3";
case 'X': return "XGD2";
case 'Z': return "Games on Demand / Marketplace Demo";
default: return null;
}
}
/// <summary>
/// Get the full name of the publisher from the 2-character identifier
/// </summary>
/// <param name="publisherIdentifier">Case-sensitive 2-character identifier</param>
/// <returns>Publisher name, if possible</returns>
/// <see cref="https://xboxdevwiki.net/Xbe#Title_ID"/>
private static string GetPublisher(string publisherIdentifier)
{
switch (publisherIdentifier)
{
case "AC": return "Acclaim Entertainment";
case "AH": return "ARUSH Entertainment";
case "AQ": return "Aqua System";
case "AS": return "ASK";
case "AT": return "Atlus";
case "AV": return "Activision";
case "AY": return "Aspyr Media";
case "BA": return "Bandai";
case "BL": return "Black Box";
case "BM": return "BAM! Entertainment";
case "BR": return "Broccoli Co.";
case "BS": return "Bethesda Softworks";
case "BU": return "Bunkasha Co.";
case "BV": return "Buena Vista Games";
case "BW": return "BBC Multimedia";
case "BZ": return "Blizzard";
case "CC": return "Capcom";
case "CK": return "Kemco Corporation"; // TODO: Confirm
case "CM": return "Codemasters";
case "CV": return "Crave Entertainment";
case "DC": return "DreamCatcher Interactive";
case "DX": return "Davilex";
case "EA": return "Electronic Arts (EA)";
case "EC": return "Encore inc";
case "EL": return "Enlight Software";
case "EM": return "Empire Interactive";
case "ES": return "Eidos Interactive";
case "FI": return "Fox Interactive";
case "FS": return "From Software";
case "GE": return "Genki Co.";
case "GV": return "Groove Games";
case "HE": return "Tru Blu (Entertainment division of Home Entertainment Suppliers)";
case "HP": return "Hip games";
case "HU": return "Hudson Soft";
case "HW": return "Highwaystar";
case "IA": return "Mad Catz Interactive";
case "IF": return "Idea Factory";
case "IG": return "Infogrames";
case "IL": return "Interlex Corporation";
case "IM": return "Imagine Media";
case "IO": return "Ignition Entertainment";
case "IP": return "Interplay Entertainment";
case "IX": return "InXile Entertainment"; // TODO: Confirm
case "JA": return "Jaleco";
case "JW": return "JoWooD";
case "KB": return "Kemco"; // TODO: Confirm
case "KI": return "Kids Station Inc."; // TODO: Confirm
case "KN": return "Konami";
case "KO": return "KOEI";
case "KU": return "Kobi and / or GAE (formerly Global A Entertainment)"; // TODO: Confirm
case "LA": return "LucasArts";
case "LS": return "Black Bean Games (publishing arm of Leader S.p.A.)";
case "MD": return "Metro3D";
case "ME": return "Medix";
case "MI": return "Microïds";
case "MJ": return "Majesco Entertainment";
case "MM": return "Myelin Media";
case "MP": return "MediaQuest"; // TODO: Confirm
case "MS": return "Microsoft Game Studios";
case "MW": return "Midway Games";
case "MX": return "Empire Interactive"; // TODO: Confirm
case "NK": return "NewKidCo";
case "NL": return "NovaLogic";
case "NM": return "Namco";
case "OX": return "Oxygen Interactive";
case "PC": return "Playlogic Entertainment";
case "PL": return "Phantagram Co., Ltd.";
case "RA": return "Rage";
case "SA": return "Sammy";
case "SC": return "SCi Games";
case "SE": return "SEGA";
case "SN": return "SNK";
case "SS": return "Simon & Schuster";
case "SU": return "Success Corporation";
case "SW": return "Swing! Deutschland";
case "TA": return "Takara";
case "TC": return "Tecmo";
case "TD": return "The 3DO Company (or just 3DO)";
case "TK": return "Takuyo";
case "TM": return "TDK Mediactive";
case "TQ": return "THQ";
case "TS": return "Titus Interactive";
case "TT": return "Take-Two Interactive Software";
case "US": return "Ubisoft";
case "VC": return "Victor Interactive Software";
case "VN": return "Vivendi Universal (just took Interplays publishing rights)"; // TODO: Confirm
case "VU": return "Vivendi Universal Games";
case "VV": return "Vivendi Universal Games"; // TODO: Confirm
case "WE": return "Wanadoo Edition";
case "WR": return "Warner Bros. Interactive Entertainment"; // TODO: Confirm
case "XI": return "XPEC Entertainment and Idea Factory";
case "XK": return "Xbox kiosk disk?"; // TODO: Confirm
case "XL": return "Xbox special bundled or live demo disk?"; // TODO: Confirm
case "XM": return "Evolved Games"; // TODO: Confirm
case "XP": return "XPEC Entertainment";
case "XR": return "Panorama";
case "YB": return "YBM Sisa (South-Korea)";
case "ZD": return "Zushi Games (formerly Zoo Digital Publishing)";
default: return null;
}
}
/// <summary>
/// Determine the region based on the XGD serial character
/// </summary>
/// <param name="region">Character denoting the region</param>
/// <returns>Region, if possible</returns>
private static Region? GetRegion(char region)
{
switch (region)
{
case 'W': return Region.World;
case 'A': return Region.UnitedStatesOfAmerica;
case 'J': return Region.JapanAsia;
case 'E': return Region.Europe;
case 'K': return Region.USAJapan;
case 'L': return Region.USAEurope;
case 'H': return Region.JapanEurope;
default: return null;
}
}
#endregion
}
}