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MPF/MPF.CueSheets/CueFile.cs
2021-09-29 09:08:10 -07:00

239 lines
6.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
/// <remarks>
/// Information sourced from http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf
/// </remarks>
namespace MPF.CueSheets
{
/// <summary>
/// The audio or data files filetype
/// </summary>
public enum CueFileType
{
/// <summary>
/// Intel binary file (least significant byte first). Use for data files.
/// </summary>
BINARY,
/// <summary>
/// Motorola binary file (most significant byte first). Use for data files.
/// </summary>
MOTOROLA,
/// <summary>
/// Audio AIFF file (44.1KHz 16-bit stereo)
/// </summary>
AIFF,
/// <summary>
/// Audio WAVE file (44.1KHz 16-bit stereo)
/// </summary>
WAVE,
/// <summary>
/// Audio MP3 file (44.1KHz 16-bit stereo)
/// </summary>
MP3,
}
/// <summary>
/// Represents a single FILE in a cuesheet
/// </summary>
public class CueFile
{
/// <summary>
/// filename
/// </summary>
public string FileName { get; set; }
/// <summary>
/// filetype
/// </summary>
public CueFileType FileType { get; set; }
/// <summary>
/// List of TRACK in FILE
/// </summary>
public List<CueTrack> Tracks { get; set; }
/// <summary>
/// Create an empty FILE
/// </summary>
public CueFile()
{
}
/// <summary>
/// Fill a FILE from an array of lines
/// </summary>
/// <param name="fileName">File name to set</param>
/// <param name="fileType">File type to set</param>
/// <param name="cueLines">Lines array to pull from</param>
/// <param name="i">Reference to index in array</param>
/// <param name="throwOnError">True if errors throw an exception, false otherwise</param>
public CueFile(string fileName, string fileType, string[] cueLines, ref int i, bool throwOnError = false)
{
if (cueLines == null)
{
if (throwOnError)
throw new ArgumentNullException(nameof(cueLines));
return;
}
else if (i < 0 || i > cueLines.Length)
{
if (throwOnError)
throw new IndexOutOfRangeException();
return;
}
// Set the current fields
this.FileName = fileName.Trim('"');
this.FileType = GetFileType(fileType);
// Increment to start
i++;
for (; i < cueLines.Length; i++)
{
string line = cueLines[i].Trim();
string[] splitLine = line.Split(' ');
// If we have an empty line, we skip
if (string.IsNullOrWhiteSpace(line))
continue;
switch (splitLine[0])
{
// Read comments
case "REM":
// We ignore all comments for now
break;
// Read track information
case "TRACK":
if (splitLine.Length < 3)
{
if (throwOnError)
throw new FormatException($"TRACK line malformed: {line}");
continue;
}
if (this.Tracks == null)
this.Tracks = new List<CueTrack>();
var track = new CueTrack(splitLine[1], splitLine[2], cueLines, ref i);
if (track == default)
{
if (throwOnError)
throw new FormatException($"TRACK line malformed: {line}");
continue;
}
this.Tracks.Add(track);
break;
// Default means return
default:
i--;
return;
}
}
}
/// <summary>
/// Write the FILE out to a stream
/// </summary>
/// <param name="sw">StreamWriter to write to</param>
/// <param name="throwOnError">True if errors throw an exception, false otherwise</param>
public void Write(StreamWriter sw, bool throwOnError = false)
{
// If we don't have any tracks, it's invalid
if (this.Tracks == null)
{
if (throwOnError)
throw new ArgumentNullException(nameof(this.Tracks));
return;
}
else if (this.Tracks.Count == 0)
{
if (throwOnError)
throw new ArgumentException("No tracks provided to write");
return;
}
sw.WriteLine($"FILE \"{this.FileName}\" {FromFileType(this.FileType)}");
foreach (var track in Tracks)
{
track.Write(sw);
}
}
/// <summary>
/// Get the file type from a given string
/// </summary>
/// <param name="fileType">String to get value from</param>
/// <returns>CueFileType, if possible</returns>
private CueFileType GetFileType(string fileType)
{
switch (fileType.ToLowerInvariant())
{
case "binary":
return CueFileType.BINARY;
case "motorola":
return CueFileType.MOTOROLA;
case "aiff":
return CueFileType.AIFF;
case "wave":
return CueFileType.WAVE;
case "mp3":
return CueFileType.MP3;
default:
return CueFileType.BINARY;
}
}
/// <summary>
/// Get the string from a given file type
/// </summary>
/// <param name="fileType">CueFileType to get value from</param>
/// <returns>String, if possible (default BINARY)</returns>
private string FromFileType(CueFileType fileType)
{
switch (fileType)
{
case CueFileType.BINARY:
return "BINARY";
case CueFileType.MOTOROLA:
return "MOTOROLA";
case CueFileType.AIFF:
return "AIFF";
case CueFileType.WAVE:
return "WAVE";
case CueFileType.MP3:
return "MP3";
default:
return string.Empty;
}
}
}
}