Files
MPF/DICUI.Library/Utilities/Extensions.cs
Matt Nadareski ec23502275 Abstract out non-UI code to separate DLL (#122)
* Abstract out non-UI code to separate DLL

This change seems rather large, but it's mostly just moving anything that is not directly driving the UI to its own, separate library. This will make it easier at a later date for any UI improvements or changes as well as making the code much more discrete. One TODO has been added as a result of this change.

* Remove MessageBox from library

This change removes the last UI-driven elements from the library. This now makes the library (in theory) UI-agnostic and removes the TODO.

* Options is more UI-related

* Fix Nuget references in csproj

* Add Winforms UI

This is a clone of the current WPF UI but implemented in Windows Forms. WPF is not currently supported by Mono for Linux and macOS, so this can provide an alternative to those users who want to run on those systems instead. This also adds a second artifact for the Winforms build.
2018-10-08 11:06:22 -07:00

127 lines
3.7 KiB
C#

using DICUI.Data;
namespace DICUI.Utilities
{
/// <summary>
/// Extensions for DICCommand for easier calling
/// </summary>
public static class DICCommandExtensions
{
public static string Name(this DICCommand command)
{
return Converters.DICCommandToString(command);
}
}
/// <summary>
/// Extensions for DICFlag for easier calling
/// </summary>
public static class DICFlagExtensions
{
public static string Name(this DICFlag command)
{
return Converters.DICFlagToString(command);
}
}
/// <summary>
/// Extensions for MediaType? for easier calling
/// </summary>
public static class MediaTypeExtensions
{
public static string Name(this MediaType? type)
{
return Converters.MediaTypeToString(type);
}
public static string Extension(this MediaType? type)
{
return Converters.MediaTypeToExtension(type);
}
public static bool DoesSupportDriveSpeed(this MediaType? type)
{
switch (type)
{
case MediaType.CDROM:
case MediaType.DVD:
case MediaType.GDROM:
case MediaType.HDDVD:
case MediaType.BluRay:
case MediaType.NintendoGameCube:
case MediaType.NintendoWiiOpticalDisc:
return true;
default:
return false;
}
}
}
/// <summary>
/// Extensions for KnownSystem? for easier calling
/// </summary>
public static class KnownSystemExtensions
{
public static string Name(this KnownSystem? system)
{
return Converters.KnownSystemToString(system);
}
public static KnownSystemCategory Category(this KnownSystem? system)
{
if (system < KnownSystem.MarkerConsoleEnd)
return KnownSystemCategory.Console;
else if (system < KnownSystem.MarkerComputerEnd)
return KnownSystemCategory.Computer;
else if (system < KnownSystem.MarkerArcadeEnd)
return KnownSystemCategory.Arcade;
else if (system < KnownSystem.MarkerOtherEnd)
return KnownSystemCategory.Other;
else
return KnownSystemCategory.Custom;
}
public static bool IsMarker(this KnownSystem? system)
{
switch (system)
{
case KnownSystem.MarkerArcadeEnd:
case KnownSystem.MarkerComputerEnd:
case KnownSystem.MarkerConsoleEnd:
case KnownSystem.MarkerOtherEnd:
return true;
default:
return false;
}
}
}
/// <summary>
/// Extensions for KnownSystemCategory?
/// </summary>
public static class KnownSystemCategoryExtensions
{
/// <summary>
/// Get the string representation of a KnownSystemCategory
/// </summary>
public static string Name(this KnownSystemCategory? category)
{
switch (category)
{
case KnownSystemCategory.Arcade:
return "Arcade";
case KnownSystemCategory.Computer:
return "Computers";
case KnownSystemCategory.Console:
return "Consoles";
case KnownSystemCategory.Other:
return "Other";
case KnownSystemCategory.Custom:
return "Custom";
default:
return "";
}
}
}
}