Files
MPF/DICUI/Utilities/Extensions.cs
Matt Nadareski be7d745d10 Create Parameters Class (#91)
* Update commented code

* Add Parameters class

This class is currently unused, but represents a set of parameters that can be passed to and from any given method. It has some copied/modified code from Validators.cs, for the time being due to the current overlap.

* Add better documentation

* Add and use DICFlag enumeration

* Port more things to Parameter-specific version

* Add commented code for later

* Added new options (#90)

* Split type combobox into system combobox and disc type combobox

* corrected indentation for xaml file

* fixed merge with head

* fixed format

* fixed issues for PR, added KnownSystem.CUSTOM

* removed Updater.cs which ended by error in commit

* fixed GetOuptutName() for new drive/system combobox

* added 4 new options: quiet mode, paranoid mode, disable media type detect and c2 reread amount

* added default C2 reread tries to config

* fixed issues for PR

* removed commented leftover

* Update commented code

* Add Parameters class

This class is currently unused, but represents a set of parameters that can be passed to and from any given method. It has some copied/modified code from Validators.cs, for the time being due to the current overlap.

* Add better documentation

* Add and use DICFlag enumeration

* Port more things to Parameter-specific version

* Add commented code for later

* Use Parameters object

* Fix dumping process

* Cleanup Validators
2018-07-09 21:42:02 -07:00

139 lines
4.0 KiB
C#

using DICUI.Data;
namespace DICUI.Utilities
{
/// <summary>
/// Extensions for DICCommand for easier calling
/// </summary>
public static class DICCommandExtensions
{
public static string Name(this DICCommand command)
{
return Converters.DICCommandToString(command);
}
}
/// <summary>
/// Extensions for DICFlag for easier calling
/// </summary>
public static class DICFlagExtensions
{
public static string Name(this DICFlag command)
{
return Converters.DICFlagToString(command);
}
}
/// <summary>
/// Extensions for MediaType? for easier calling
/// </summary>
public static class MediaTypeExtensions
{
public static string Name(this MediaType? type)
{
return Converters.MediaTypeToString(type);
}
public static string Extension(this MediaType? type)
{
return Converters.MediaTypeToExtension(type);
}
public static bool DoesSupportDriveSpeed(this MediaType? type)
{
switch (type)
{
case MediaType.CD:
case MediaType.DVD:
case MediaType.GDROM:
case MediaType.HDDVD:
case MediaType.GameCubeGameDisc:
case MediaType.WiiOpticalDisc:
return true;
default:
return false;
}
}
}
/// <summary>
/// Extensions for KnownSystem? for easier calling
/// </summary>
public static class KnownSystemExtensions
{
public static string Name(this KnownSystem? system)
{
return Converters.KnownSystemToString(system);
}
public static bool DoesSupportDriveSpeed(this KnownSystem? system)
{
switch (system)
{
case KnownSystem.MicrosoftXBOX:
case KnownSystem.MicrosoftXBOX360XDG2:
case KnownSystem.MicrosoftXBOX360XDG3:
return false;
default:
return true;
}
}
public static KnownSystemCategory Category(this KnownSystem? system)
{
if (system < KnownSystem.MarkerConsoleEnd)
return KnownSystemCategory.Console;
else if (system < KnownSystem.MarkerComputerEnd)
return KnownSystemCategory.Computer;
else if (system < KnownSystem.MarkerArcadeEnd)
return KnownSystemCategory.Arcade;
else if (system < KnownSystem.MarkerOtherEnd)
return KnownSystemCategory.Other;
else
return KnownSystemCategory.Custom;
}
public static bool IsMarker(this KnownSystem? system)
{
switch (system)
{
case KnownSystem.MarkerArcadeEnd:
case KnownSystem.MarkerComputerEnd:
case KnownSystem.MarkerConsoleEnd:
case KnownSystem.MarkerOtherEnd:
return true;
default:
return false;
}
}
}
/// <summary>
/// Extensions for KnownSystemCategory?
/// </summary>
public static class KnownSystemCategoryExtensions
{
/// <summary>
/// Get the string representation of a KnownSystemCategory
/// </summary>
public static string Name(this KnownSystemCategory? category)
{
switch (category)
{
case KnownSystemCategory.Arcade:
return "Arcade";
case KnownSystemCategory.Computer:
return "Computers";
case KnownSystemCategory.Console:
return "Consoles";
case KnownSystemCategory.Other:
return "Other";
case KnownSystemCategory.Custom:
return "Custom";
default:
return "";
}
}
}
}