mirror of
https://github.com/SabreTools/SabreTools.Hashing.git
synced 2026-02-04 05:36:04 +00:00
171 lines
5.5 KiB
C#
171 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SabreTools.CommandLine;
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using SabreTools.CommandLine.Inputs;
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using SabreTools.Hashing;
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namespace Hasher.Features
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{
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internal sealed class MainFeature : Feature
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{
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#region Feature Definition
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public const string DisplayName = "main";
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/// <remarks>Flags are unused</remarks>
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private static readonly string[] _flags = [];
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/// <remarks>Description is unused</remarks>
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private const string _description = "";
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#endregion
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#region Inputs
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private const string _debugName = "debug";
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internal readonly FlagInput DebugInput = new(_debugName, ["-d", "--debug"], "Enable debug mode");
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private const string _typeName = "type";
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internal readonly StringListInput TypeInput = new(_typeName, ["-t", "--type"], "Select included hashes");
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#endregion
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public MainFeature()
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: base(DisplayName, _flags, _description)
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{
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RequiresInputs = true;
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Add(DebugInput);
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Add(TypeInput);
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}
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/// <inheritdoc/>
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public override bool Execute()
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{
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// Get the required variables
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bool debug = GetBoolean(_debugName);
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List<HashType> hashTypes = GetHashTypes(GetStringList(_typeName));
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// Loop through all of the input files
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for (int i = 0; i < Inputs.Count; i++)
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{
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string arg = Inputs[i];
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PrintPathHashes(arg, hashTypes, debug);
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}
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return true;
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}
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/// <inheritdoc/>
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public override bool VerifyInputs() => true;
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/// <summary>
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/// Derive a list of hash types from a list of strings
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/// </summary>
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private static List<HashType> GetHashTypes(List<string> types)
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{
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List<HashType> hashTypes = [];
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if (types.Count == 0)
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{
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hashTypes.Add(HashType.CRC32);
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hashTypes.Add(HashType.MD5);
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hashTypes.Add(HashType.SHA1);
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hashTypes.Add(HashType.SHA256);
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}
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else if (types.Contains("all"))
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{
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hashTypes = [.. (HashType[])Enum.GetValues(typeof(HashType))];
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}
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else
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{
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foreach (string typeString in types)
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{
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HashType? hashType = typeString.GetHashType();
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if (hashType is not null && !hashTypes.Contains(hashType.Value))
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hashTypes.Add(item: hashType.Value);
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}
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}
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return hashTypes;
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}
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/// <summary>
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/// Wrapper to print hashes for a single path
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/// </summary>
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/// <param name="path">File or directory path</param>
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/// <param name="hashTypes">Set of hashes to retrieve</param>
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/// <param name="debug">Enable debug output</param>
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private static void PrintPathHashes(string path, List<HashType> hashTypes, bool debug)
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{
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Console.WriteLine($"Checking possible path: {path}");
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// Check if the file or directory exists
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if (File.Exists(path))
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{
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PrintFileHashes(path, hashTypes, debug);
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}
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else if (Directory.Exists(path))
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{
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foreach (string file in Directory.GetFiles(path, "*", SearchOption.AllDirectories))
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{
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PrintFileHashes(file, hashTypes, debug);
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}
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}
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else
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{
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Console.WriteLine($"{path} does not exist, skipping...");
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}
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}
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/// <summary>
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/// Print information for a single file, if possible
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/// </summary>
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/// <param name="file">File path</param>
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/// <param name="hashTypes">Set of hashes to retrieve</param>
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/// <param name="debug">Enable debug output</param>
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private static void PrintFileHashes(string file, List<HashType> hashTypes, bool debug)
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{
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Console.WriteLine($"Attempting to hash {file}, this may take a while...");
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Console.WriteLine();
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// If the file doesn't exist
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if (!File.Exists(file))
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{
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Console.WriteLine($"{file} does not exist, skipping...");
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return;
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}
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try
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{
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// Get all file hashes for flexibility
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var hashes = HashTool.GetFileHashes(file);
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if (hashes is null)
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{
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if (debug) Console.WriteLine($"Hashes for {file} could not be retrieved");
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return;
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}
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// Output subset of available hashes
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var builder = new StringBuilder();
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foreach (HashType hashType in hashTypes)
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{
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// TODO: Make helper to pretty-print hash type names
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if (hashes.TryGetValue(hashType, out string? hash) && hash is not null)
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builder.AppendLine($"{hashType}: {hash}");
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}
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// Create and print the output data
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string hashData = builder.ToString();
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Console.WriteLine(hashData);
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}
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catch (Exception ex)
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{
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Console.WriteLine(debug ? ex : "[Exception opening file, please try again]");
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return;
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}
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}
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}
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}
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