Move more string-related extensions

This commit is contained in:
Matt Nadareski
2026-03-21 21:59:14 -04:00
parent 6dc531dad7
commit 5b2338aa6f
11 changed files with 816 additions and 743 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Numerics.Extensions;
@@ -10,6 +11,8 @@ namespace SabreTools.Text.Extensions
/// </summary>
public static class ByteArrayReaderExtensions
{
#region Read Null Terminated
/// <summary>
/// Read a null-terminated string from the array
/// </summary>
@@ -121,6 +124,10 @@ namespace SabreTools.Text.Extensions
return Encoding.UTF32.GetString(buffer);
}
#endregion
#region Read Prefixed
/// <summary>
/// Read a byte-prefixed ASCII string from the byte array
/// </summary>
@@ -187,6 +194,281 @@ namespace SabreTools.Text.Extensions
return Encoding.BigEndianUnicode.GetString(buffer);
}
#endregion
#region Read All Strings
/// <summary>
/// Read string data from a byte array
/// </summary>
/// <param name="charLimit">Number of characters needed to be a valid string, default 5</param>
/// <returns>String list containing the requested data, null on error</returns>
#if NET5_0_OR_GREATER
/// <remarks>This reads both Latin1 and UTF-16 strings from the input data</remarks>
#else
/// <remarks>This reads both ASCII and UTF-16 strings from the input data</remarks>
#endif
public static List<string>? ReadStringsFrom(this byte[]? input, int charLimit = 5)
{
// Validate the data
if (input is null || input.Length == 0)
return null;
#if NET5_0_OR_GREATER
// Check for Latin1 strings
var asciiStrings = input.ReadStringsWithEncoding(charLimit, Encoding.Latin1);
#else
// Check for ASCII strings
var asciiStrings = input.ReadStringsWithEncoding(charLimit, Encoding.ASCII);
#endif
// Check for Unicode strings
// We are limiting the check for Unicode characters with a second byte of 0x00 for now
var unicodeStrings = input.ReadStringsWithEncoding(charLimit, Encoding.Unicode);
// Ignore duplicate strings across encodings
List<string> sourceStrings = [.. asciiStrings, .. unicodeStrings];
// Sort the strings and return
sourceStrings.Sort();
return sourceStrings;
}
/// <summary>
/// Read string data from a byte array with an encoding
/// </summary>
/// <param name="bytes">Byte array representing the source data</param>
/// <param name="charLimit">Number of characters needed to be a valid string</param>
/// <param name="encoding">Character encoding to use for checking</param>
/// <returns>String list containing the requested data, empty on error</returns>
/// <remarks>Characters with the higher bytes set are unused</remarks>
#if NET20
public static List<string> ReadStringsWithEncoding(this byte[]? bytes, int charLimit, Encoding encoding)
#else
public static HashSet<string> ReadStringsWithEncoding(this byte[]? bytes, int charLimit, Encoding encoding)
#endif
{
if (bytes is null || bytes.Length == 0)
return [];
if (charLimit <= 0 || charLimit > bytes.Length)
return [];
// Short-circuit for some encoding types
if (encoding.CodePage == Encoding.ASCII.CodePage)
return bytes.ReadAsciiStrings(charLimit);
#if NET5_0_OR_GREATER
else if (encoding.CodePage == Encoding.Latin1.CodePage)
return bytes.ReadFixedWidthEncodingStrings(charLimit, Encoding.Latin1, 1);
#endif
else if (encoding.IsSingleByte)
return bytes.ReadFixedWidthEncodingStrings(charLimit, encoding, 1);
else if (encoding.CodePage == Encoding.Unicode.CodePage)
return bytes.ReadFixedWidthEncodingStrings(charLimit, Encoding.Unicode, 2);
else if (encoding.CodePage == Encoding.BigEndianUnicode.CodePage)
return bytes.ReadFixedWidthEncodingStrings(charLimit, Encoding.BigEndianUnicode, 2);
else if (encoding.CodePage == Encoding.UTF32.CodePage)
return bytes.ReadFixedWidthEncodingStrings(charLimit, Encoding.UTF32, 4);
// Create the string set to return
#if NET20
var strings = new List<string>();
#else
var strings = new HashSet<string>();
#endif
// Open the text reader with the correct encoding
using var ms = new MemoryStream(bytes);
using var reader = new StreamReader(ms, encoding);
// Create a string builder for the loop
var sb = new StringBuilder();
// Check for strings
long lastOffset = 0;
while (!reader.EndOfStream)
{
// Read the next character from the stream
char c = (char)reader.Read();
// If the character is invalid
if (char.IsControl(c) || (c & 0xFFFFFF00) != 0)
{
// Seek to the end of the last found string
string str = sb.ToString();
lastOffset += encoding.GetByteCount(str) + 1;
ms.Seek(lastOffset, SeekOrigin.Begin);
reader.DiscardBufferedData();
// If there is no cached string
if (str.Length == 0)
continue;
// Add the string if long enough
if (str.Length >= charLimit)
strings.Add(str);
// Clear the builder and continue
#if NET20 || NET35
sb = new();
#else
sb.Clear();
#endif
continue;
}
// Otherwise, add the character to the builder and continue
sb.Append(c);
}
// Handle any remaining data
if (sb.Length >= charLimit)
strings.Add(sb.ToString());
return strings;
}
#endregion
#region Read With Encoding Helpers
/// <summary>
/// Read string data from a byte array using an encoding with a fixed width
/// </summary>
/// <param name="bytes">Byte array representing the source data</param>
/// <param name="charLimit">Number of characters needed to be a valid string</param>
/// <param name="encoding">Character encoding to use for checking</param>
/// <param name="width">Character width of the encoding</param>
/// <returns>String list containing the requested data, empty on error</returns>
/// <remarks>Characters with the higher bytes set are unused</remarks>
#if NET20
private static List<string> ReadFixedWidthEncodingStrings(this byte[] bytes, int charLimit, Encoding encoding, int width)
#else
private static HashSet<string> ReadFixedWidthEncodingStrings(this byte[] bytes, int charLimit, Encoding encoding, int width)
#endif
{
if (charLimit <= 0 || charLimit > bytes.Length)
return [];
// Create the string set to return
#if NET20
var strings = new List<string>();
#else
var strings = new HashSet<string>();
#endif
// Create a string builder for the loop
var sb = new StringBuilder();
// Check for strings
int offset = 0;
while (offset <= bytes.Length - width)
{
// Read the next character from the stream
char c = encoding.GetChars(bytes, offset, width)[0];
offset += width;
// If the character is invalid
if (char.IsControl(c) || (c & 0xFFFFFF00) != 0)
{
// Pretend only one byte was read
offset -= width - 1;
// If there is no cached string
if (sb.Length == 0)
continue;
// Add the string if long enough
if (sb.Length >= charLimit)
strings.Add(sb.ToString());
// Clear the builder and continue
#if NET20 || NET35
sb = new();
#else
sb.Clear();
#endif
continue;
}
// Otherwise, add the character to the builder and continue
sb.Append(c);
}
// Handle any remaining data
if (sb.Length >= charLimit)
strings.Add(sb.ToString());
return strings;
}
/// <summary>
/// Read string data from a byte array using ASCII encoding
/// </summary>
/// <param name="bytes">Byte array representing the source data</param>
/// <param name="charLimit">Number of characters needed to be a valid string</param>
/// <returns>String list containing the requested data, empty on error</returns>
/// <remarks>Handling for 7-bit ASCII needs to be done differently than other fixed-width encodings</remarks>
#if NET20
private static List<string> ReadAsciiStrings(this byte[] bytes, int charLimit)
#else
private static HashSet<string> ReadAsciiStrings(this byte[] bytes, int charLimit)
#endif
{
if (charLimit <= 0 || charLimit > bytes.Length)
return [];
// Create the string set to return
#if NET20
var strings = new List<string>();
#else
var strings = new HashSet<string>();
#endif
// Create a string builder for the loop
var sb = new StringBuilder();
// Check for strings
int offset = 0;
while (offset < bytes.Length)
{
// Read the next character from the stream
char c = bytes.ReadChar(ref offset);
// If the character is invalid
if (char.IsControl(c) || c > 0x7F)
{
// If there is no cached string
if (sb.Length == 0)
continue;
// Add the string if long enough
if (sb.Length >= charLimit)
strings.Add(sb.ToString());
// Clear the builder and continue
#if NET20 || NET35
sb = new();
#else
sb.Clear();
#endif
continue;
}
// Otherwise, add the character to the builder and continue
sb.Append(c);
}
// Handle any remaining data
if (sb.Length >= charLimit)
strings.Add(sb.ToString());
return strings;
}
#endregion
#region Read Until Null Helpers
/// <summary>
/// Read bytes until a 1-byte null terminator is found
/// </summary>
@@ -240,5 +522,7 @@ namespace SabreTools.Text.Extensions
return [.. bytes];
}
#endregion
}
}