// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.IO.Compression.Deflate
{
///
/// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress.
///
public enum CompressionLevel
{
///
/// None means that the data will be simply stored, with no change at all.
/// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None
/// cannot be opened with the default zip reader. Use a different CompressionLevel.
///
None = 0,
///
/// Same as None.
///
Level0 = 0,
///
/// The fastest but least effective compression.
///
BestSpeed = 1,
///
/// A synonym for BestSpeed.
///
Level1 = 1,
///
/// A little slower, but better, than level 1.
///
Level2 = 2,
///
/// A little slower, but better, than level 2.
///
Level3 = 3,
///
/// A little slower, but better, than level 3.
///
Level4 = 4,
///
/// A little slower than level 4, but with better compression.
///
Level5 = 5,
///
/// The default compression level, with a good balance of speed and compression efficiency.
///
Default = 6,
///
/// A synonym for Default.
///
Level6 = 6,
///
/// Pretty good compression!
///
Level7 = 7,
///
/// Better compression than Level7!
///
Level8 = 8,
///
/// The "best" compression, where best means greatest reduction in size of the input data stream.
/// This is also the slowest compression.
///
BestCompression = 9,
///
/// A synonym for BestCompression.
///
Level9 = 9,
}
}