mirror of
https://github.com/SabreTools/SabreTools.IO.git
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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.IO.Meta` builds the normal Nuget package that is used by all other projects and includes all namespaces. `SabreTools.IO` builds to `SabreTools.IO.Common` to avoid overwriting issues on publish.
1079 lines
42 KiB
C#
1079 lines
42 KiB
C#
using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using SabreTools.Numerics;
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namespace SabreTools.IO.Extensions
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{
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/// <summary>
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/// Extensions for byte arrays
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/// </summary>
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public static class ByteArrayWriterExtensions
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{
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/// <summary>
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/// Write a UInt8 and increment the pointer to an array
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/// </summary>
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public static bool Write(this byte[] content, ref int offset, byte value)
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=> WriteFromBuffer(content, ref offset, [value]);
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/// <summary>
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/// Write a UInt8 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in both-endian format</remarks>
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public static bool WriteBothEndian(this byte[] content, ref int offset, BothUInt8 value)
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{
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bool actual = content.Write(ref offset, value.LittleEndian);
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actual &= content.Write(ref offset, value.BigEndian);
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return actual;
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}
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/// <summary>
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/// Write a UInt8[] and increment the pointer to an array
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/// </summary>
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public static bool Write(this byte[] content, ref int offset, byte[] value)
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=> WriteFromBuffer(content, ref offset, value);
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/// <summary>
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/// Write a UInt8[] and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, byte[] value)
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{
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Array.Reverse(value);
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return WriteFromBuffer(content, ref offset, value);
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}
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/// <summary>
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/// Write an Int8 and increment the pointer to an array
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/// </summary>
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public static bool Write(this byte[] content, ref int offset, sbyte value)
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=> WriteFromBuffer(content, ref offset, [(byte)value]);
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/// <summary>
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/// Write a Int8 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in both-endian format</remarks>
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public static bool WriteBothEndian(this byte[] content, ref int offset, BothInt8 value)
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{
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bool actual = content.Write(ref offset, value.LittleEndian);
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actual &= content.Write(ref offset, value.BigEndian);
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return actual;
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}
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/// <summary>
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/// Write a Char and increment the pointer to an array
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/// </summary>
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public static bool Write(this byte[] content, ref int offset, char value)
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{
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byte[] buffer = BitConverter.GetBytes(value);
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a Char with an Encoding and increment the pointer to an array
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/// </summary>
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public static bool Write(this byte[] content, ref int offset, char value, Encoding encoding)
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{
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byte[] buffer = encoding.GetBytes($"{value}");
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, short value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write an Int16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, short value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, short value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a Int16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in both-endian format</remarks>
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public static bool WriteBothEndian(this byte[] content, ref int offset, BothInt16 value)
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{
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bool actual = content.WriteLittleEndian(ref offset, value.LittleEndian);
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actual &= content.WriteBigEndian(ref offset, value.BigEndian);
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return actual;
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}
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/// <summary>
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/// Write a UInt16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, ushort value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write a UInt16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, ushort value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, ushort value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt16 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in both-endian format</remarks>
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public static bool WriteBothEndian(this byte[] content, ref int offset, BothUInt16 value)
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{
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bool actual = content.WriteLittleEndian(ref offset, value.LittleEndian);
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actual &= content.WriteBigEndian(ref offset, value.BigEndian);
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return actual;
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}
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#if NET5_0_OR_GREATER
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/// <summary>
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/// Write a Half and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, Half value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write a Half and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, Half value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a Half and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, Half value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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#endif
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/// <summary>
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/// Write an Int24 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, Int24 value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write an Int24 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, Int24 value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int24 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, Int24 value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt24 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, UInt24 value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write a UInt24 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, UInt24 value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt24 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, UInt24 value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, int value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write an Int32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, int value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, int value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a Int32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in both-endian format</remarks>
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public static bool WriteBothEndian(this byte[] content, ref int offset, BothInt32 value)
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{
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bool actual = content.WriteLittleEndian(ref offset, value.LittleEndian);
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actual &= content.WriteBigEndian(ref offset, value.BigEndian);
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return actual;
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}
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/// <summary>
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/// Write a UInt32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, uint value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write a UInt32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, uint value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, uint value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt32 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in both-endian format</remarks>
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public static bool WriteBothEndian(this byte[] content, ref int offset, BothUInt32 value)
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{
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bool actual = content.WriteLittleEndian(ref offset, value.LittleEndian);
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actual &= content.WriteBigEndian(ref offset, value.BigEndian);
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return actual;
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}
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/// <summary>
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/// Write a Single and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, float value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write a Single and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, float value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a Single and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, float value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int48 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, Int48 value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write an Int48 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, Int48 value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int48 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, Int48 value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt48 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, UInt48 value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write a UInt48 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, UInt48 value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a UInt48 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, UInt48 value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int64 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
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public static bool Write(this byte[] content, ref int offset, long value)
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{
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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/// <summary>
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/// Write an Int64 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in big-endian format</remarks>
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public static bool WriteBigEndian(this byte[] content, ref int offset, long value)
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{
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byte[] buffer = value.GetBytesBigEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write an Int64 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in little-endian format</remarks>
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public static bool WriteLittleEndian(this byte[] content, ref int offset, long value)
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{
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byte[] buffer = value.GetBytesLittleEndian();
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return WriteFromBuffer(content, ref offset, buffer);
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}
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/// <summary>
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/// Write a Int64 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in both-endian format</remarks>
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public static bool WriteBothEndian(this byte[] content, ref int offset, BothInt64 value)
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{
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bool actual = content.WriteLittleEndian(ref offset, value.LittleEndian);
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actual &= content.WriteBigEndian(ref offset, value.BigEndian);
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return actual;
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}
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/// <summary>
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/// Write a UInt64 and increment the pointer to an array
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/// </summary>
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/// <remarks>Writes in machine native format</remarks>
|
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public static bool Write(this byte[] content, ref int offset, ulong value)
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{
|
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if (BitConverter.IsLittleEndian)
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return content.WriteLittleEndian(ref offset, value);
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else
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return content.WriteBigEndian(ref offset, value);
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}
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|
|
/// <summary>
|
|
/// Write a UInt64 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in big-endian format</remarks>
|
|
public static bool WriteBigEndian(this byte[] content, ref int offset, ulong value)
|
|
{
|
|
byte[] buffer = value.GetBytesBigEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a UInt64 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in little-endian format</remarks>
|
|
public static bool WriteLittleEndian(this byte[] content, ref int offset, ulong value)
|
|
{
|
|
byte[] buffer = value.GetBytesLittleEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a UInt64 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in both-endian format</remarks>
|
|
public static bool WriteBothEndian(this byte[] content, ref int offset, BothUInt64 value)
|
|
{
|
|
bool actual = content.WriteLittleEndian(ref offset, value.LittleEndian);
|
|
actual &= content.WriteBigEndian(ref offset, value.BigEndian);
|
|
return actual;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Double and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in machine native format</remarks>
|
|
public static bool Write(this byte[] content, ref int offset, double value)
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
return content.WriteLittleEndian(ref offset, value);
|
|
else
|
|
return content.WriteBigEndian(ref offset, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Double and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in big-endian format</remarks>
|
|
public static bool WriteBigEndian(this byte[] content, ref int offset, double value)
|
|
{
|
|
byte[] buffer = value.GetBytesBigEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Double and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in little-endian format</remarks>
|
|
public static bool WriteLittleEndian(this byte[] content, ref int offset, double value)
|
|
{
|
|
byte[] buffer = value.GetBytesLittleEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Guid and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in machine native format</remarks>
|
|
public static bool Write(this byte[] content, ref int offset, Guid value)
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
return content.WriteLittleEndian(ref offset, value);
|
|
else
|
|
return content.WriteBigEndian(ref offset, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Guid and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in big-endian format</remarks>
|
|
public static bool WriteBigEndian(this byte[] content, ref int offset, Guid value)
|
|
{
|
|
byte[] buffer = value.GetBytesBigEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Guid and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in little-endian format</remarks>
|
|
public static bool WriteLittleEndian(this byte[] content, ref int offset, Guid value)
|
|
{
|
|
byte[] buffer = value.GetBytesLittleEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
#if NET7_0_OR_GREATER
|
|
/// <summary>
|
|
/// Write an Int128 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in machine native format</remarks>
|
|
public static bool Write(this byte[] content, ref int offset, Int128 value)
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
return content.WriteLittleEndian(ref offset, value);
|
|
else
|
|
return content.WriteBigEndian(ref offset, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write an Int128 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in big-endian format</remarks>
|
|
public static bool WriteBigEndian(this byte[] content, ref int offset, Int128 value)
|
|
{
|
|
byte[] buffer = value.GetBytesBigEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write an Int128 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in little-endian format</remarks>
|
|
public static bool WriteLittleEndian(this byte[] content, ref int offset, Int128 value)
|
|
{
|
|
byte[] buffer = value.GetBytesLittleEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a UInt128 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in machine native format</remarks>
|
|
public static bool Write(this byte[] content, ref int offset, UInt128 value)
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
return content.WriteLittleEndian(ref offset, value);
|
|
else
|
|
return content.WriteBigEndian(ref offset, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a UInt128 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in big-endian format</remarks>
|
|
public static bool WriteBigEndian(this byte[] content, ref int offset, UInt128 value)
|
|
{
|
|
byte[] buffer = value.GetBytesBigEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a UInt128 and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in little-endian format</remarks>
|
|
public static bool WriteLittleEndian(this byte[] content, ref int offset, UInt128 value)
|
|
{
|
|
byte[] buffer = value.GetBytesLittleEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Write a Decimal and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in machine native format</remarks>
|
|
public static bool Write(this byte[] content, ref int offset, decimal value)
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
return content.WriteLittleEndian(ref offset, value);
|
|
else
|
|
return content.WriteBigEndian(ref offset, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Decimal and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in big-endian format</remarks>
|
|
public static bool WriteBigEndian(this byte[] content, ref int offset, decimal value)
|
|
{
|
|
byte[] buffer = value.GetBytesBigEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a Decimal and increment the pointer to an array
|
|
/// </summary>
|
|
/// <remarks>Writes in little-endian format</remarks>
|
|
public static bool WriteLittleEndian(this byte[] content, ref int offset, decimal value)
|
|
{
|
|
byte[] buffer = value.GetBytesLittleEndian();
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a null-terminated string to the array
|
|
/// </summary>
|
|
public static bool WriteNullTerminatedString(this byte[] content, ref int offset, string? value, Encoding encoding)
|
|
{
|
|
// If the value is null
|
|
if (value is null)
|
|
return false;
|
|
|
|
// Add the null terminator and write
|
|
value += "\0";
|
|
byte[] buffer = encoding.GetBytes(value);
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a null-terminated ASCII string to the byte array
|
|
/// </summary>
|
|
public static bool WriteNullTerminatedAnsiString(this byte[] content, ref int offset, string? value)
|
|
=> content.WriteNullTerminatedString(ref offset, value, Encoding.ASCII);
|
|
|
|
#if NET5_0_OR_GREATER
|
|
/// <summary>
|
|
/// Write a null-terminated Latin1 string to the byte array
|
|
/// </summary>
|
|
public static bool WriteNullTerminatedLatin1String(this byte[] content, ref int offset, string? value)
|
|
=> content.WriteNullTerminatedString(ref offset, value, Encoding.Latin1);
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Write a null-terminated UTF-8 string to the byte array
|
|
/// </summary>
|
|
public static bool WriteNullTerminatedUTF8String(this byte[] content, ref int offset, string? value)
|
|
=> content.WriteNullTerminatedString(ref offset, value, Encoding.UTF8);
|
|
|
|
/// <summary>
|
|
/// Write a null-terminated UTF-16 (Unicode) string to the byte array
|
|
/// </summary>
|
|
public static bool WriteNullTerminatedUnicodeString(this byte[] content, ref int offset, string? value)
|
|
=> content.WriteNullTerminatedString(ref offset, value, Encoding.Unicode);
|
|
|
|
/// <summary>
|
|
/// Write a null-terminated UTF-16 (Unicode) string to the byte array
|
|
/// </summary>
|
|
public static bool WriteNullTerminatedBigEndianUnicodeString(this byte[] content, ref int offset, string? value)
|
|
=> content.WriteNullTerminatedString(ref offset, value, Encoding.BigEndianUnicode);
|
|
|
|
/// <summary>
|
|
/// Write a null-terminated UTF-32 string to the byte array
|
|
/// </summary>
|
|
public static bool WriteNullTerminatedUTF32String(this byte[] content, ref int offset, string? value)
|
|
=> content.WriteNullTerminatedString(ref offset, value, Encoding.UTF32);
|
|
|
|
/// <summary>
|
|
/// Write a byte-prefixed ASCII string to the byte array
|
|
/// </summary>
|
|
public static bool WritePrefixedAnsiString(this byte[] content, ref int offset, string? value)
|
|
{
|
|
// If the value is null
|
|
if (value is null)
|
|
return false;
|
|
|
|
// Get the buffer
|
|
byte[] buffer = Encoding.ASCII.GetBytes(value);
|
|
|
|
// Write the length as a byte
|
|
if (!content.Write(ref offset, (byte)value.Length))
|
|
return false;
|
|
|
|
// Write the buffer
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
#if NET5_0_OR_GREATER
|
|
/// <summary>
|
|
/// Write a byte-prefixed Latin1 string to the byte array
|
|
/// </summary>
|
|
public static bool WritePrefixedLatin1String(this byte[] content, ref int offset, string? value)
|
|
{
|
|
// If the value is null
|
|
if (value is null)
|
|
return false;
|
|
|
|
// Get the buffer
|
|
byte[] buffer = Encoding.Latin1.GetBytes(value);
|
|
|
|
// Write the length as a byte
|
|
if (!content.Write(ref offset, (byte)value.Length))
|
|
return false;
|
|
|
|
// Write the buffer
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Write a ushort-prefixed Unicode string to the byte array
|
|
/// </summary>
|
|
public static bool WritePrefixedUnicodeString(this byte[] content, ref int offset, string? value)
|
|
{
|
|
// If the value is null
|
|
if (value is null)
|
|
return false;
|
|
|
|
// Get the buffer
|
|
byte[] buffer = Encoding.Unicode.GetBytes(value);
|
|
|
|
// Write the length as a ushort
|
|
if (!content.Write(ref offset, (ushort)value.Length))
|
|
return false;
|
|
|
|
// Write the buffer
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a ushort-prefixed Unicode string to the byte array
|
|
/// </summary>
|
|
public static bool WritePrefixedBigEndianUnicodeString(this byte[] content, ref int offset, string? value)
|
|
{
|
|
// If the value is null
|
|
if (value is null)
|
|
return false;
|
|
|
|
// Get the buffer
|
|
byte[] buffer = Encoding.BigEndianUnicode.GetBytes(value);
|
|
|
|
// Write the length as a ushort
|
|
if (!content.Write(ref offset, (ushort)value.Length))
|
|
return false;
|
|
|
|
// Write the buffer
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a <typeparamref name="T"/> to the byte array
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method is different than standard marshalling in a few notable ways:
|
|
/// - Strings are written by value, not by reference
|
|
/// - Complex objects are written by value, not by reference
|
|
/// - Enumeration values are written by the underlying value type
|
|
/// - Arrays of the above are handled sequentially as above
|
|
/// - Inherited fields from parents are serialized BEFORE fields in the child
|
|
/// </remarks>
|
|
public static bool WriteType<T>(this byte[] content, ref int offset, T? value)
|
|
=> content.WriteType(ref offset, value, typeof(T));
|
|
|
|
/// <summary>
|
|
/// Write a <typeparamref name="T"/> to the byte array
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method is different than standard marshalling in a few notable ways:
|
|
/// - Strings are written by value, not by reference
|
|
/// - Complex objects are written by value, not by reference
|
|
/// - Enumeration values are written by the underlying value type
|
|
/// - Arrays of the above are handled sequentially as above
|
|
/// - Inherited fields from parents are serialized BEFORE fields in the child
|
|
/// </remarks>
|
|
public static bool WriteType(this byte[] content, ref int offset, object? value, Type type)
|
|
{
|
|
// Null values cannot be written
|
|
if (value is null)
|
|
return true;
|
|
|
|
// Handle special struct cases
|
|
if (type == typeof(Guid))
|
|
return content.Write(ref offset, (Guid)value);
|
|
#if NET5_0_OR_GREATER
|
|
else if (type == typeof(Half))
|
|
return content.Write(ref offset, (Half)value);
|
|
#endif
|
|
#if NET7_0_OR_GREATER
|
|
else if (type == typeof(Int128))
|
|
return content.Write(ref offset, (Int128)value);
|
|
else if (type == typeof(UInt128))
|
|
return content.Write(ref offset, (UInt128)value);
|
|
#endif
|
|
|
|
if (type.IsClass || (type.IsValueType && !type.IsEnum && !type.IsPrimitive))
|
|
return WriteComplexType(content, ref offset, value, type);
|
|
else if (type.IsValueType && type.IsEnum)
|
|
return WriteNormalType(content, ref offset, value, Enum.GetUnderlyingType(type));
|
|
else
|
|
return WriteNormalType(content, ref offset, value, type);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a <paramref name="type"/> from the stream
|
|
/// </summary>
|
|
private static bool WriteNormalType(byte[] content, ref int offset, object? value, Type type)
|
|
{
|
|
try
|
|
{
|
|
// Null values cannot be written
|
|
if (value is null)
|
|
return true;
|
|
|
|
int typeSize = Marshal.SizeOf(type);
|
|
if (value.GetType() != type)
|
|
value = Convert.ChangeType(value, type);
|
|
|
|
var buffer = new byte[typeSize];
|
|
var handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
|
|
Marshal.StructureToPtr(value, handle.AddrOfPinnedObject(), false);
|
|
handle.Free();
|
|
|
|
return WriteFromBuffer(content, ref offset, buffer);
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read a <paramref name="type"/> from the stream
|
|
/// </summary>
|
|
private static bool WriteComplexType(byte[] content, ref int offset, object? value, Type type)
|
|
{
|
|
try
|
|
{
|
|
// Null values cannot be written
|
|
if (value is null)
|
|
return true;
|
|
|
|
// Get the layout information
|
|
var layoutAttr = MarshalHelpers.GetAttribute<StructLayoutAttribute>(type);
|
|
LayoutKind layoutKind = MarshalHelpers.DetermineLayoutKind(layoutAttr, type);
|
|
Encoding encoding = MarshalHelpers.DetermineEncoding(layoutAttr);
|
|
|
|
// Cache the current offset
|
|
int currentOffset = offset;
|
|
|
|
// Generate the fields by parent first
|
|
var fields = MarshalHelpers.GetFields(type);
|
|
|
|
// Loop through the fields and set them
|
|
foreach (var fi in fields)
|
|
{
|
|
// If we have an explicit layout, move accordingly
|
|
if (layoutKind == LayoutKind.Explicit)
|
|
{
|
|
var fieldOffset = MarshalHelpers.GetAttribute<FieldOffsetAttribute>(fi);
|
|
offset = currentOffset + (fieldOffset?.Value ?? 0);
|
|
}
|
|
|
|
if (!GetField(content, ref offset, encoding, fields, value, fi))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a single field from an object
|
|
/// </summary>
|
|
private static bool GetField(byte[] content, ref int offset, Encoding encoding, FieldInfo[] fields, object instance, FieldInfo fi)
|
|
{
|
|
if (fi.FieldType.IsAssignableFrom(typeof(string)))
|
|
{
|
|
return WriteStringType(content, ref offset, encoding, instance, fi);
|
|
}
|
|
else if (fi.FieldType.IsArray)
|
|
{
|
|
return WriteArrayType(content, ref offset, fields, instance, fi);
|
|
}
|
|
else
|
|
{
|
|
var value = fi.GetValue(instance);
|
|
return content.WriteType(ref offset, value, fi.FieldType);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write an array type field from an object
|
|
/// </summary>
|
|
private static bool WriteArrayType(byte[] content, ref int offset, FieldInfo[] fields, object instance, FieldInfo fi)
|
|
{
|
|
var marshalAsAttr = MarshalHelpers.GetAttribute<MarshalAsAttribute>(fi);
|
|
if (marshalAsAttr is null)
|
|
return false;
|
|
|
|
// Get the array
|
|
if (fi.GetValue(instance) is not Array arr)
|
|
return false;
|
|
|
|
// Get the number of elements expected
|
|
int elementCount = MarshalHelpers.GetArrayElementCount(marshalAsAttr, fields, instance);
|
|
if (elementCount < 0)
|
|
return false;
|
|
|
|
// Get the item type for the array
|
|
Type elementType = fi.FieldType.GetElementType() ?? typeof(object);
|
|
|
|
// Loop through and write the array
|
|
for (int i = 0; i < elementCount; i++)
|
|
{
|
|
var value = arr.GetValue(i);
|
|
if (!WriteType(content, ref offset, value, elementType))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write a string type field from an object
|
|
/// </summary>
|
|
private static bool WriteStringType(byte[] content, ref int offset, Encoding encoding, object instance, FieldInfo fi)
|
|
{
|
|
var marshalAsAttr = MarshalHelpers.GetAttribute<MarshalAsAttribute>(fi);
|
|
if (fi.GetValue(instance) is not string fieldValue)
|
|
return true;
|
|
|
|
#pragma warning disable IDE0010
|
|
switch (marshalAsAttr?.Value)
|
|
{
|
|
case UnmanagedType.AnsiBStr:
|
|
return content.WritePrefixedAnsiString(ref offset, fieldValue);
|
|
|
|
case UnmanagedType.BStr:
|
|
case UnmanagedType.TBStr: // Technically distinct; returns char[] instead
|
|
return content.WritePrefixedUnicodeString(ref offset, fieldValue);
|
|
|
|
case UnmanagedType.ByValTStr:
|
|
int byvalLength = marshalAsAttr!.SizeConst;
|
|
byte[] byvalBytes = encoding.GetBytes(fieldValue);
|
|
byte[] byvalSizedBytes = new byte[byvalLength];
|
|
Array.Copy(byvalBytes, byvalSizedBytes, Math.Min(byvalBytes.Length, byvalSizedBytes.Length));
|
|
return content.Write(ref offset, byvalSizedBytes);
|
|
|
|
case UnmanagedType.LPStr:
|
|
case UnmanagedType.LPTStr: // Technically distinct; possibly not null-terminated
|
|
case null:
|
|
return content.WriteNullTerminatedAnsiString(ref offset, fieldValue);
|
|
|
|
#if NET472_OR_GREATER || NETCOREAPP || NETSTANDARD2_1_OR_GREATER
|
|
case UnmanagedType.LPUTF8Str:
|
|
return content.WriteNullTerminatedUTF8String(ref offset, fieldValue);
|
|
#endif
|
|
|
|
case UnmanagedType.LPWStr:
|
|
return content.WriteNullTerminatedUnicodeString(ref offset, fieldValue);
|
|
|
|
// No other string types are recognized
|
|
default:
|
|
return false;
|
|
}
|
|
#pragma warning restore IDE0010
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write an array of bytes to the byte array
|
|
/// </summary>
|
|
/// <exception cref="System.IO.EndOfStreamException">
|
|
/// Thrown if <paramref name="offset"/> into <paramref name="content"/>
|
|
/// would not accomodate <paramref name="value"/>.
|
|
/// </exception>
|
|
private static bool WriteFromBuffer(byte[] content, ref int offset, byte[] value)
|
|
{
|
|
// Handle the 0-byte case
|
|
if (value.Length == 0)
|
|
return true;
|
|
|
|
// If there are not enough bytes
|
|
if (offset + value.Length > content.Length)
|
|
throw new System.IO.EndOfStreamException(nameof(content));
|
|
|
|
// Handle the general case, forcing a write of the correct length
|
|
Array.Copy(value, 0, content, offset, value.Length);
|
|
offset += value.Length;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|