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https://github.com/SabreTools/SabreTools.IO.git
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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.IO.Meta` builds the normal Nuget package that is used by all other projects and includes all namespaces. `SabreTools.IO` builds to `SabreTools.IO.Common` to avoid overwriting issues on publish.
167 lines
6.8 KiB
C#
167 lines
6.8 KiB
C#
// Zlib.cs
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// ------------------------------------------------------------------
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//
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// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
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// All rights reserved.
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//
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// This code module is part of DotNetZip, a zipfile class library.
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//
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// ------------------------------------------------------------------
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//
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// This code is licensed under the Microsoft Public License.
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// See the file License.txt for the license details.
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// More info on: http://dotnetzip.codeplex.com
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//
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// ------------------------------------------------------------------
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//
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// Last Saved: <2011-August-03 19:52:28>
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//
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// ------------------------------------------------------------------
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//
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// This module defines classes for ZLIB compression and
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// decompression. This code is derived from the jzlib implementation of
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// zlib, but significantly modified. The object model is not the same,
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// and many of the behaviors are new or different. Nonetheless, in
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// keeping with the license for jzlib, the copyright to that code is
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// included below.
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//
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// ------------------------------------------------------------------
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//
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// The following notice applies to jzlib:
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//
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// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the distribution.
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//
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// 3. The names of the authors may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
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// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------
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//
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// jzlib is based on zlib-1.1.3.
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//
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// The following notice applies to zlib:
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//
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// -----------------------------------------------------------------------
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//
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// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
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//
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// The ZLIB software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Jean-loup Gailly jloup@gzip.org
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// Mark Adler madler@alumni.caltech.edu
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//
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// -----------------------------------------------------------------------
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namespace SabreTools.IO.Compression.Deflate
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{
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#pragma warning disable IDE0002
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#pragma warning disable IDE0049
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#pragma warning disable IDE2000
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#pragma warning disable IDE2002
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internal class SharedUtils
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{
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/// <summary>
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/// Performs an unsigned bitwise right shift with the specified number
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/// </summary>
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/// <param name="number">Number to operate on</param>
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/// <param name="bits">Ammount of bits to shift</param>
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/// <returns>The resulting number from the shift operation</returns>
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public static int URShift(int number, int bits)
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{
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return (int)((uint)number >> bits);
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}
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#if NOT
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/// <summary>
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/// Performs an unsigned bitwise right shift with the specified number
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/// </summary>
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/// <param name="number">Number to operate on</param>
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/// <param name="bits">Ammount of bits to shift</param>
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/// <returns>The resulting number from the shift operation</returns>
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public static long URShift(long number, int bits)
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{
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return (long) ((UInt64)number >> bits);
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}
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#endif
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/// <summary>
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/// Reads a number of characters from the current source TextReader and writes
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/// the data to the target array at the specified index.
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/// </summary>
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///
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/// <param name="sourceTextReader">The source TextReader to read from</param>
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/// <param name="target">Contains the array of characteres read from the source TextReader.</param>
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/// <param name="start">The starting index of the target array.</param>
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/// <param name="count">The maximum number of characters to read from the source TextReader.</param>
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///
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/// <returns>
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/// The number of characters read. The number will be less than or equal to
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/// count depending on the data available in the source TextReader. Returns -1
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/// if the end of the stream is reached.
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/// </returns>
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public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count)
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{
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// Returns 0 bytes if not enough space in target
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if (target.Length == 0) return 0;
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char[] charArray = new char[target.Length];
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int bytesRead = sourceTextReader.Read(charArray, start, count);
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// Returns -1 if EOF
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if (bytesRead == 0) return -1;
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for (int index = start; index < start + bytesRead; index++)
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target[index] = (byte)charArray[index];
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return bytesRead;
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}
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internal static byte[] ToByteArray(System.String sourceString)
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{
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return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString);
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}
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internal static char[] ToCharArray(byte[] byteArray)
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{
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return System.Text.UTF8Encoding.UTF8.GetChars(byteArray);
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}
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}
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}
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