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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.IO.Meta` builds the normal Nuget package that is used by all other projects and includes all namespaces. `SabreTools.IO` builds to `SabreTools.IO.Common` to avoid overwriting issues on publish.
55 lines
2.5 KiB
C#
55 lines
2.5 KiB
C#
namespace SabreTools.IO.Compression.LZX
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{
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/// <summary>
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/// Following the generic block header, an uncompressed block begins with 1 to 16 bits of zero padding
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/// to align the bit buffer on a 16-bit boundary. At this point, the bitstream ends and a byte stream
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/// begins. Following the zero padding, new 32-bit values for R0, R1, and R2 are output in little-endian
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/// form, followed by the uncompressed data bytes themselves. Finally, if the uncompressed data length
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/// is odd, one extra byte of zero padding is encoded to realign the following bitstream.
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///
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/// Then the bitstream of byte-swapped 16-bit integers resumes for the next Block Type field (if there
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/// are subsequent blocks).
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///
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/// The decoded R0, R1, and R2 values are used as initial repeated offset values to decode the
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/// subsequent compressed block if present.
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/// </summary>
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/// <see href="https://interoperability.blob.core.windows.net/files/MS-PATCH/%5bMS-PATCH%5d.pdf"/>
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internal class UncompressedBlockData : BlockData
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{
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/// <summary>
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/// Padding to align following field on 16-bit boundary
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/// </summary>
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/// <remarks>Bits have a value of zero</remarks>
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public ushort PaddingBits { get; set; }
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/// <summary>
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/// Least significant to most significant byte (little-endian DWORD ([MS-DTYP]))
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/// </summary>
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/// <remarks>Encoded directly in the byte stream, not in the bitstream of byte-swapped 16-bit words</remarks>
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public uint R0 { get; set; }
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/// <summary>
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/// Least significant to most significant byte (little-endian DWORD)
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/// </summary>
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/// <remarks>Encoded directly in the byte stream, not in the bitstream of byte-swapped 16-bit words</remarks>
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public uint R1 { get; set; }
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/// <summary>
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/// Least significant to most significant byte (little-endian DWORD)
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/// </summary>
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/// <remarks>Encoded directly in the byte stream, not in the bitstream of byte-swapped 16-bit words</remarks>
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public uint R2 { get; set; }
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/// <summary>
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/// Can use the direct memcpy function, as specified in [IEEE1003.1]
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/// </summary>
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/// <remarks>Encoded directly in the byte stream, not in the bitstream of byte-swapped 16-bit words</remarks>
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public byte[]? RawDataBytes { get; set; }
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/// <summary>
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/// Only if uncompressed size is odd
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/// </summary>
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public byte AlignmentByte { get; set; }
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}
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}
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