namespace SabreTools.Models.Compression.LZX
{
///
/// An LZXD block represents a sequence of compressed data that is encoded with the same set of
/// Huffman trees, or a sequence of uncompressed data. There can be one or more LZXD blocks in a
/// compressed stream, each with its own set of Huffman trees. Blocks do not have to start or end on a
/// chunk boundary; blocks can span multiple chunks, or a single chunk can contain multiple blocks. The
/// number of chunks is related to the size of the data being compressed, while the number of blocks is
/// related to how well the data is compressed.
///
///
public class Block
{
///
/// Block header
///
public BlockHeader? Header { get; set; }
///
/// Block data
///
public BlockData? BlockData { get; set; }
}
}