using System.Xml;
using System.Xml.Serialization;
namespace SabreTools.Models.Listxml
{
[XmlRoot("control")]
public class Control
{
/// (joy|stick|paddle|pedal|lightgun|positional|dial|trackball|mouse|only_buttons|keypad|keyboard|mahjong|hanafuda|gambling)
[Required]
[XmlAttribute("type")]
#if NET48
public string Type { get; set; }
#else
public string? Type { get; set; }
#endif
/// Numeric
[XmlAttribute("player")]
#if NET48
public string Player { get; set; }
#else
public string? Player { get; set; }
#endif
/// Numeric
[XmlAttribute("buttons")]
#if NET48
public string Buttons { get; set; }
#else
public string? Buttons { get; set; }
#endif
/// Numeric
[XmlAttribute("reqbuttons")]
#if NET48
public string ReqButtons { get; set; }
#else
public string? ReqButtons { get; set; }
#endif
/// Numeric
[XmlAttribute("minimum")]
#if NET48
public string Minimum { get; set; }
#else
public string? Minimum { get; set; }
#endif
/// Numeric
[XmlAttribute("maximum")]
#if NET48
public string Maximum { get; set; }
#else
public string? Maximum { get; set; }
#endif
/// Numeric
[XmlAttribute("sensitivity")]
#if NET48
public string Sensitivity { get; set; }
#else
public string? Sensitivity { get; set; }
#endif
/// Numeric
[XmlAttribute("keydelta")]
#if NET48
public string KeyDelta { get; set; }
#else
public string? KeyDelta { get; set; }
#endif
/// (yes|no) "no"
[XmlAttribute("reverse")]
#if NET48
public string Reverse { get; set; }
#else
public string? Reverse { get; set; }
#endif
/// Numeric?
[XmlAttribute("ways")]
#if NET48
public string Ways { get; set; }
#else
public string? Ways { get; set; }
#endif
/// Numeric?
[XmlAttribute("ways2")]
#if NET48
public string Ways2 { get; set; }
#else
public string? Ways2 { get; set; }
#endif
/// Numeric?
[XmlAttribute("ways3")]
#if NET48
public string Ways3 { get; set; }
#else
public string? Ways3 { get; set; }
#endif
#region DO NOT USE IN PRODUCTION
/// Should be empty
[XmlAnyAttribute]
#if NET48
public XmlAttribute[] ADDITIONAL_ATTRIBUTES { get; set; }
#else
public XmlAttribute[]? ADDITIONAL_ATTRIBUTES { get; set; }
#endif
/// Should be empty
[XmlAnyElement]
#if NET48
public object[] ADDITIONAL_ELEMENTS { get; set; }
#else
public object[]? ADDITIONAL_ELEMENTS { get; set; }
#endif
#endregion
}
}