Files
SabreTools.Models/GCF/File.cs
2023-09-04 21:14:41 -04:00

202 lines
5.2 KiB
C#

using System.Collections.Generic;
namespace SabreTools.Models.GCF
{
/// <summary>
/// Half-Life Game Cache File
/// </summary>
/// <see href="https://github.com/RavuAlHemio/hllib/blob/master/HLLib/GCFFile.h"/>
public sealed class File
{
/// <summary>
/// Header data
/// </summary>
#if NET48
public Header Header { get; set; }
#else
public Header? Header { get; set; }
#endif
/// <summary>
/// Block entry header data
/// </summary>
#if NET48
public BlockEntryHeader BlockEntryHeader { get; set; }
#else
public BlockEntryHeader? BlockEntryHeader { get; set; }
#endif
/// <summary>
/// Block entries data
/// </summary>
#if NET48
public BlockEntry[] BlockEntries { get; set; }
#else
public BlockEntry[]? BlockEntries { get; set; }
#endif
/// <summary>
/// Fragmentation map header data
/// </summary>
#if NET48
public FragmentationMapHeader FragmentationMapHeader { get; set; }
#else
public FragmentationMapHeader? FragmentationMapHeader { get; set; }
#endif
/// <summary>
/// Fragmentation map data
/// </summary>
#if NET48
public FragmentationMap[] FragmentationMaps { get; set; }
#else
public FragmentationMap[]? FragmentationMaps { get; set; }
#endif
/// <summary>
/// Block entry map header data
/// </summary>
/// <remarks>Part of version 5 but not version 6.</remarks>
#if NET48
public BlockEntryMapHeader BlockEntryMapHeader { get; set; }
#else
public BlockEntryMapHeader? BlockEntryMapHeader { get; set; }
#endif
/// <summary>
/// Block entry map data
/// </summary>
/// <remarks>Part of version 5 but not version 6.</remarks>
#if NET48
public BlockEntryMap[] BlockEntryMaps { get; set; }
#else
public BlockEntryMap[]? BlockEntryMaps { get; set; }
#endif
/// <summary>
/// Directory header data
/// </summary>
#if NET48
public DirectoryHeader DirectoryHeader { get; set; }
#else
public DirectoryHeader? DirectoryHeader { get; set; }
#endif
/// <summary>
/// Directory entries data
/// </summary>
#if NET48
public DirectoryEntry[] DirectoryEntries { get; set; }
#else
public DirectoryEntry[]? DirectoryEntries { get; set; }
#endif
/// <summary>
/// Directory names data
/// </summary>
#if NET48
public Dictionary<long, string> DirectoryNames { get; set; }
#else
public Dictionary<long, string?>? DirectoryNames { get; set; }
#endif
/// <summary>
/// Directory info 1 entries data
/// </summary>
#if NET48
public DirectoryInfo1Entry[] DirectoryInfo1Entries { get; set; }
#else
public DirectoryInfo1Entry[]? DirectoryInfo1Entries { get; set; }
#endif
/// <summary>
/// Directory info 2 entries data
/// </summary>
#if NET48
public DirectoryInfo2Entry[] DirectoryInfo2Entries { get; set; }
#else
public DirectoryInfo2Entry[]? DirectoryInfo2Entries { get; set; }
#endif
/// <summary>
/// Directory copy entries data
/// </summary>
#if NET48
public DirectoryCopyEntry[] DirectoryCopyEntries { get; set; }
#else
public DirectoryCopyEntry[]? DirectoryCopyEntries { get; set; }
#endif
/// <summary>
/// Directory local entries data
/// </summary>
#if NET48
public DirectoryLocalEntry[] DirectoryLocalEntries { get; set; }
#else
public DirectoryLocalEntry[]? DirectoryLocalEntries { get; set; }
#endif
/// <summary>
/// Directory map header data
/// </summary>
#if NET48
public DirectoryMapHeader DirectoryMapHeader { get; set; }
#else
public DirectoryMapHeader? DirectoryMapHeader { get; set; }
#endif
/// <summary>
/// Directory map entries data
/// </summary>
#if NET48
public DirectoryMapEntry[] DirectoryMapEntries { get; set; }
#else
public DirectoryMapEntry[]? DirectoryMapEntries { get; set; }
#endif
/// <summary>
/// Checksum header data
/// </summary>
#if NET48
public ChecksumHeader ChecksumHeader { get; set; }
#else
public ChecksumHeader? ChecksumHeader { get; set; }
#endif
/// <summary>
/// Checksum map header data
/// </summary>
#if NET48
public ChecksumMapHeader ChecksumMapHeader { get; set; }
#else
public ChecksumMapHeader? ChecksumMapHeader { get; set; }
#endif
/// <summary>
/// Checksum map entries data
/// </summary>
#if NET48
public ChecksumMapEntry[] ChecksumMapEntries { get; set; }
#else
public ChecksumMapEntry[]? ChecksumMapEntries { get; set; }
#endif
/// <summary>
/// Checksum entries data
/// </summary>
#if NET48
public ChecksumEntry[] ChecksumEntries { get; set; }
#else
public ChecksumEntry[]? ChecksumEntries { get; set; }
#endif
/// <summary>
/// Data block header data
/// </summary>
#if NET48
public DataBlockHeader DataBlockHeader { get; set; }
#else
public DataBlockHeader? DataBlockHeader { get; set; }
#endif
}
}