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22 lines
618 B
C#
22 lines
618 B
C#
namespace SabreTools.Models.PlayJ
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{
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/// <summary>
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/// Data referred to by <see cref="AudioHeaderV1.UnknownOffset3"/>
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/// </summary>
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public sealed class UnknownBlock3
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{
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/// <summary>
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/// Unknown data
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/// </summary>
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#if NET48
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public byte[] Data { get; set; }
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#else
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public byte[]? Data { get; set; }
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#endif
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// Notes about Data:
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// - This may be where the encrypted audio samples live
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// - It is also possible that it's where the ad data lives and samples follow
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// + See V2 for example of why this would be the case
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}
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} |