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SabreTools.Serialization/SabreTools.Data.Models/BSP/Texdata.cs

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using System.Runtime.InteropServices;
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namespace SabreTools.Data.Models.BSP
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{
/// <summary>
/// The reflectivity vector corresponds to the RGB components of the reflectivity
/// of the texture, as derived from the material's .vtf file. This is probably
/// used in radiosity (lighting) calculations of what light bounces from the
/// texture's surface. The nameStringTableID is an index into the TexdataStringTable
/// array (below). The other members relate to the texture's source image.
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
[StructLayout(LayoutKind.Sequential)]
public sealed class Texdata
{
/// <summary>
/// RGB reflectivity
/// </summary>
public Vector3D Reflectivity = new();
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/// <summary>
/// Index into TexdataStringTable
/// </summary>
public int NameStringTableID;
/// <summary>
/// Source image
/// </summary>
public int Width;
/// <summary>
/// Source image
/// </summary>
public int Height;
public int ViewWidth;
public int ViewHeight;
}
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}