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using System.Runtime.InteropServices;
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namespace SabreTools.Data.Models.BSP
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{
/// <summary>
/// The DispVerts lump (Lump 33) contains the vertex data of the displacements.
/// vec is the normalized vector of the offset of each displacement vertex from
/// its original (flat) position; dist is the distance the offset has taken
/// place; and alpha is the alpha-blending of the texture at that vertex.
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///
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/// A displacement of power p references (2^p + 1)^2 dispverts in the array,
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/// starting from the DispVertStart index.
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/// </summary>
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/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
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[StructLayout(LayoutKind.Sequential)]
public sealed class DispVert
{
/// <summary>
/// Vector field defining displacement volume.
/// </summary>
public Vector3D Vec = new();
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/// <summary>
/// Displacement distances.
/// </summary>
public float Dist;
/// <summary>
/// "Per vertex" alpha values.
/// </summary>
public float Alpha;
}
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}