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namespace SabreTools.Data.Models.BSP
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{
/// <summary>
/// This is one of the largest lumps in the BSP file. The lightmap
/// lump stores all lightmaps used in the entire map. The lightmaps
/// are arrays of triples of bytes (3 channel color, RGB) and stored
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/// continuously.
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/// </summary>
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/// <see href="https://developer.valvesoftware.com/wiki/BSP_(GoldSrc)"/>
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public sealed class LightmapLump : Lump
{
/// <summary>
/// Lightmap RGB values
/// </summary>
/// <remarks>Array of 3-byte values</remarks>
public byte[][] Lightmap { get; set; } = [];
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}
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}