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using System.IO;
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namespace SabreTools.Wrappers
{
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public partial class PlayJAudioFile : WrapperBase<Data.Models.PlayJ.AudioFile>
{
#region Descriptive Properties
/// <inheritdoc/>
public override string DescriptionString => "PlayJ Audio File (PLJ)";
#endregion
#region Constructors
/// <inheritdoc/>
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public PlayJAudioFile(Data.Models.PlayJ.AudioFile model, byte[] data) : base(model, data) { }
/// <inheritdoc/>
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public PlayJAudioFile(Data.Models.PlayJ.AudioFile model, byte[] data, int offset) : base(model, data, offset) { }
/// <inheritdoc/>
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public PlayJAudioFile(Data.Models.PlayJ.AudioFile model, byte[] data, int offset, int length) : base(model, data, offset, length) { }
/// <inheritdoc/>
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public PlayJAudioFile(Data.Models.PlayJ.AudioFile model, Stream data) : base(model, data) { }
/// <inheritdoc/>
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public PlayJAudioFile(Data.Models.PlayJ.AudioFile model, Stream data, long offset) : base(model, data, offset) { }
/// <inheritdoc/>
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public PlayJAudioFile(Data.Models.PlayJ.AudioFile model, Stream data, long offset, long length) : base(model, data, offset, length) { }
#endregion
#region Static Constructors
/// <summary>
/// Create a PlayJ audio file from a byte array and offset
/// </summary>
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/// <param name="data">Byte array representing the audio file</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>A PlayJ audio file wrapper on success, null on failure</returns>
public static PlayJAudioFile? Create(byte[]? data, int offset)
{
// If the data is invalid
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if (data is null || data.Length == 0)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Create a memory stream and use that
var dataStream = new MemoryStream(data, offset, data.Length - offset);
return Create(dataStream);
}
/// <summary>
/// Create a PlayJ audio file from a Stream
/// </summary>
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/// <param name="data">Stream representing the audio file</param>
/// <returns>A PlayJ audio file wrapper on success, null on failure</returns>
public static PlayJAudioFile? Create(Stream? data)
{
// If the data is invalid
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if (data is null || !data.CanRead)
return null;
try
{
// Cache the current offset
long currentOffset = data.Position;
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var model = new Serialization.Readers.PlayJAudio().Deserialize(data);
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if (model is null)
return null;
return new PlayJAudioFile(model, data, currentOffset);
}
catch
{
return null;
}
}
#endregion
}
}