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https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-10-01 11:12:19 +00:00
Make Machine inherent to DatItem instead of passing through
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@@ -458,11 +458,11 @@ namespace SabreTools.Metadata.DatFiles.Formats
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DatItem datItem = datItems[index];
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame is not null && !string.Equals(lastgame, datItem.GetMachine()!.Name, StringComparison.OrdinalIgnoreCase))
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if (lastgame is not null && !string.Equals(lastgame, datItem.Machine!.Name, StringComparison.OrdinalIgnoreCase))
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WriteEndGame(jtw);
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// If we have a new game, output the beginning of the new item
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if (lastgame is null || !string.Equals(lastgame, datItem.GetMachine()!.Name, StringComparison.OrdinalIgnoreCase))
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if (lastgame is null || !string.Equals(lastgame, datItem.Machine!.Name, StringComparison.OrdinalIgnoreCase))
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WriteStartGame(jtw, datItem);
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// Check for a "null" item
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@@ -473,7 +473,7 @@ namespace SabreTools.Metadata.DatFiles.Formats
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WriteDatItem(jtw, datItem);
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// Set the new data to compare against
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lastgame = datItem.GetMachine()!.Name;
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lastgame = datItem.Machine!.Name;
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}
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}
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@@ -601,8 +601,8 @@ namespace SabreTools.Metadata.DatFiles.Formats
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private static void WriteStartGame(JsonTextWriter jtw, DatItem datItem)
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{
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// No game should start with a path separator
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if (!string.IsNullOrEmpty(datItem.GetMachine()!.Name))
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datItem.GetMachine()!.Name = datItem.GetMachine()!.Name!.TrimStart(Path.DirectorySeparatorChar);
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if (!string.IsNullOrEmpty(datItem.Machine!.Name))
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datItem.Machine!.Name = datItem.Machine!.Name!.TrimStart(Path.DirectorySeparatorChar);
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// Build the state
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jtw.WriteStartObject();
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@@ -610,7 +610,7 @@ namespace SabreTools.Metadata.DatFiles.Formats
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// Write the Machine
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jtw.WritePropertyName("machine");
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JsonSerializer js = new() { Formatting = Formatting.Indented };
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js.Serialize(jtw, datItem.GetMachine()!);
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js.Serialize(jtw, datItem.Machine!);
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jtw.WritePropertyName("items");
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jtw.WriteStartArray();
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@@ -641,7 +641,7 @@ namespace SabreTools.Metadata.DatFiles.Formats
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private void WriteDatItem(JsonTextWriter jtw, DatItem datItem)
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{
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// Get the machine for the item
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var machine = datItem.GetMachine();
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var machine = datItem.Machine;
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// Pre-process the item name
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ProcessItemName(datItem, machine, forceRemoveQuotes: true, forceRomName: false);
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