diff --git a/SabreTools.Serialization.Test/Deserializers/ClrMameProTests.cs b/SabreTools.Serialization.Test/Deserializers/ClrMameProTests.cs index 200e0857..f49a0a73 100644 --- a/SabreTools.Serialization.Test/Deserializers/ClrMameProTests.cs +++ b/SabreTools.Serialization.Test/Deserializers/ClrMameProTests.cs @@ -1,4 +1,3 @@ -using System; using System.IO; using System.Linq; using SabreTools.Serialization.Deserializers; @@ -96,6 +95,31 @@ namespace SabreTools.Serialization.Test.Deserializers Validate(newGame); } + [Fact] + public void RoundTripGameWithoutQuotesTest() + { + // Get the serializer and deserializer + var deserializer = new Serialization.Deserializers.ClrMamePro(); + var serializer = new Serialization.Serializers.ClrMamePro(); + + // Build the data + Models.ClrMamePro.MetadataFile mf = Build(game: true); + + // Serialize to stream + Stream? actual = serializer.Serialize(mf, quotes: false); + Assert.NotNull(actual); + + // Serialize back to original model + Models.ClrMamePro.MetadataFile? newMf = deserializer.Deserialize(actual); + + // Validate the data + Assert.NotNull(newMf); + Validate(newMf.ClrMamePro); + Assert.NotNull(newMf.Game); + var newGame = Assert.Single(newMf.Game); + Validate(newGame); + } + [Fact] public void RoundTripMachineTest() { @@ -121,6 +145,31 @@ namespace SabreTools.Serialization.Test.Deserializers Validate(newGame); } + [Fact] + public void RoundTripMachineWithoutQuotesTest() + { + // Get the serializer and deserializer + var deserializer = new Serialization.Deserializers.ClrMamePro(); + var serializer = new Serialization.Serializers.ClrMamePro(); + + // Build the data + Models.ClrMamePro.MetadataFile mf = Build(game: false); + + // Serialize to stream + Stream? actual = serializer.Serialize(mf, quotes: false); + Assert.NotNull(actual); + + // Serialize back to original model + Models.ClrMamePro.MetadataFile? newMf = deserializer.Deserialize(actual); + + // Validate the data + Assert.NotNull(newMf); + Validate(newMf.ClrMamePro); + Assert.NotNull(newMf.Game); + var newGame = Assert.Single(newMf.Game); + Validate(newGame); + } + /// /// Build model for serialization and deserialization ///